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The Flame in the Flood has its best debut on Switch - "Smashed expectations"

Neiteio

Member
You and your icons lol

Here's the icon:
ImTNTuA.png
That's a damn good icon.

What's the game itself like?
 

ksamedi

Member
Nintendo really needs to get their eshop put together.
The eshop is great. They could add some more categories like highlighted and discounts tab but everything else works really well. I check the eshop every day. Its fun to just stroll around and discover games.
 
Survival, exploration, and scavenge for supplies. It's a survival game. It'll test your patience at times, but can be a rewarding experience.

Is it mainly a roguelite? Is there much of a main story with a particular goal? I'm having trouble figuring it out from gameplay videos.

No, it almost certainly did not lol. A least I hope not!

I do think the western branches of Nintendo (NoA in particular) likely curated a selection of indies early on though and had a large hand on when each game would launch. The pacing of eShop releases during the launch window felt very deliberate. I honestly don't have all that much to back this up though, so I'll just call it speculation. My guess is those branches had little say in something like Vroom in the Night Sky making its way to the eShop at launch. Seems like an NCL decision to me, alongside the Hamster Neo Geo Arcade Archives titles.

That could be I suppose. I think spacing out releases isn't exactly the same as curating or denying certain games though. I think it's more likely that they just didn't have the resources to accommodate every developer who wanted a devkit at the time and they were prioritizing certain partners and certain games, like new releases or those with new content.

Anyway it seems clear this period has been over for a while.

How much does this cost on switch?
Its $20 (CDN) on PSN


its frustrating to see games like "binding of isaac" for sale for the switch for $39.99 while its $14.99 on PSN.


This is what is keeping me from buying the switch.

Isn't it because the Binding of Isaac is the Afterbirth + edition with a hell of a lot of new content? I believe that just launched on PS4 rather recently, I'm curious how much that costs. EDIT: Google tells me it costs $40 on PS4 just like the Switch version. No Switch tax there.

Because I think it was $36 on Steam while it was $40 on Switch.
 
The first thing I do when I see an indie game nowadays is check to see if there is a Switch version. I absolutely adore playing games on my Switch in handheld mode vs. sitting at my desk or couch for my PS4.


Its really hard to explain but there is something more personal about it all when the screen is right in front of my face.

Added this to my wishlist.
 
That could be I suppose. I think spacing out releases isn't exactly the same as curating or denying certain games though. I think it's more likely that they just didn't have the resources to accommodate every developer who wanted a devkit at the time and they were prioritizing certain partners and certain games, like new releases or those with new content.

Anyway it seems clear this period has been over for a while.

I agree 100% with you here. I think what you've laid out here is a form of "curation", but honestly, it's just semantics at this point. And I would agree that this form of launch window "curation" isn't really the same as the type of curation we'll see moving forward.
 

jariw

Member
That could be I suppose. I think spacing out releases isn't exactly the same as curating or denying certain games though. I think it's more likely that they just didn't have the resources to accommodate every developer who wanted a devkit at the time and they were prioritizing certain partners and certain games, like new releases or those with new content.

Yes, there are quite a few indie developers/publishers that get multiple games approved (not all of them excellent). But to me, it also feels like NCL doesn't have any curating at all, while NoE and NoA have curating.
 

Fiendcode

Member
76 releases LTD vs 95 releases for the last 90 days.
Yes, you can point userbase. This isn't my point. My point is that there's a lot more releases on PS4/PC (which you claim is wrong or saying it's trollish) on a weekly/monthly basis compared to Switch. More releases means more competition.
If you think you're in the indie goldrush right now, you might want to think more.
You mean 178 releases ltd? Because that’s what my eShop says right now, where are you getting 76 exactly?

I’m not saying PS4 or Steam aren’t more crowded, they are. I am saying Switch is already crowding as well though. The no-competition excuse simply doesn’t reflect the current reality of Switch’s release schedule, it’s an out of date rationalization. At this point if you use this line of reasoning you’re either trolling or ignorant, this isn’t the reason these many different games are selling well.
 

heringer

Member
76 releases LTD vs 95 releases for the last 90 days.
Yes, you can point userbase. This isn't my point. My point is that there's a lot more releases on PS4/PC (which you claim is wrong or saying it's trollish) on a weekly/monthly basis compared to Switch. More releases means more competition.
If you think you're in the indie goldrush right now, you might want to think more.

The difference in the last 90 days was only 19 titles? Wow, from the way people were bringing this up I thought it would be much bigger. I wouldn't call that "a lot more", not to the point of being a significant difference in terms of competition. I mean, if 5 titles are released on PS4 on a given week, 4 are released on Switch. Not a massive difference.

PC obviously does have A LOT more releases than both Switch and PS4. Combined, even. And it will always have.
 

JonnyKong

Member
I originally bought this for the Xbox as I loved the look of it, but I was so rubbish at it that I gave up pretty early on. It was my first time playing a game of this survival genre and boy did I suffer for it.

I would like to maybe give it a chance again on the Switch, but I'm sure I'd just get my arse handed to me again.
 
I honestly think at least part of some of these games success is down to how easy the eshop is to use and how quickly you can buy a game. Oops, I've bought another. No time for buyers indecision.
 

Lom1lo

Member
I read a few reviews and one of them mentions there is not much to explore, is this true ? I like exploring and this would be a dealbreaker to me. How big is the World ?
 

Fiendcode

Member
The difference in the last 90 days was only 19 titles? Wow, from the way people were bringing this up I thought it would be much bigger. I wouldn't call that "a lot more", not to the point of being a significant difference in terms of competition. I mean, if 5 titles are released on PS4 on a given week, 4 are released on Switch. Not a massive difference.

PC obviously does have A LOT more releases than both Switch and PS4. Combined, even. And it will always have.
It’s actually only 12 titles. I just looked it up, in the last 90 days in the US 117 games released on PS4, 55 games released on Xbox One and 105 games released on Switch. I checked each digital storefront but I think Xbox is missing stuff (no ACA Neo Geo for example so I added those.

So much for “no competition” lol. Where will the goalposts land next?
 
It's actually only 12 titles. I just looked it up, in the last 90 days in the US 117 games released on PS4, 55 games released on Xbox One and 105 games released on Switch. I checked each digital storefront but I think Xbox is missing stuff (no ACA Neo Geo for example so I added those.

So much for ”no competition" lol. Where will the goalposts land next?

Even though XB1 almost certainly had many more physical titles launch during this timeframe, it genuinely surprises me that Switch had almost double the amount of releases overall.
 
I honestly think at least part of some of these games success is down to how easy the eshop is to use and how quickly you can buy a game. Oops, I've bought another. No time for buyers indecision.

I did this with Neon Chrome this morning and it ended up being...pretty darn good. Now I'm looking forward to Jydge (same studio) launching next week.
 

Tangeroo

Member
I read a few reviews and one of them mentions there is not much to explore, is this true ? I like exploring and this would be a dealbreaker to me. How big is the World ?

The focus is primarily on survival. You travel via river and stop at various (randomly generated) locations along the way. There's a set number of location types, each which have varying levels of supply types and wildlife. These areas are relatively small (each can be fully explored in about 2-5 minutes) but there's tons of them.

If you've ever played Don't Starve, think of this as a much more focused version of that. It's like if the exploration in Don't Starve was replaced with the journey aspect of Oregon Trail. Early game focuses on inventory management and scavenging for items to make tools, fire, food, and water. Once your better equipped, you run into more dangerous elements.

I think it works great as a portable game because there are easily defined "stopping points" due to the smaller locations to explore. It can also be maddening at first because there's so much in this game that can kill you if you aren't paying attention. Personally, I love it but it might not be everyone's cup of tea.
 

Arkage

Banned
Every indie dev should release their game on Switch. EVERY ONE.

And then watch sales plummet in general except for the occasional breakout hit, as is the situation with Steam and PS4/Xbone and phones already. Having too much to filter through is a real problem for indie devs trying to get their game known.
 

nick_b

Member
Thanks for the thoughts on the game. Still have some eShop credit left after buying Golf Story and Stardew. This should finish that off.
 

JBourne

maybe tomorrow it rains
Wow, those are the in-game graphics? What's this game about? How does it play?

Also, uh, how's the icon?
Those screenshots aren't from the Switch version. I'm about to buy the game, I'll post some undocked screenshots later.
 
The difference in the last 90 days was only 19 titles? Wow, from the way people were bringing this up I thought it would be much bigger. I wouldn't call that "a lot more", not to the point of being a significant difference in terms of competition. I mean, if 5 titles are released on PS4 on a given week, 4 are released on Switch. Not a massive difference.

PC obviously does have A LOT more releases than both Switch and PS4. Combined, even. And it will always have.



You misread.
75 is since Switch release so 7 months.
95 is for the last 90 days on PS4 so 3 months.
Switch last 90 days is like 23 games ? 4 times less.

You mean 178 releases ltd? Because that’s what my eShop says right now, where are you getting 76 exactly?

I’m not saying PS4 or Steam aren’t more crowded, they are. I am saying Switch is already crowding as well though. The no-competition excuse simply doesn’t reflect the current reality of Switch’s release schedule, it’s an out of date rationalization. At this point if you use this line of reasoning you’re either trolling or ignorant, this isn’t the reason these many different games are selling well.



Reviewed games on Metacritic since I dont own a Switch or a PS4, I can't check. And reviewed games means released ones.

And no, Switch is far from being crowded lol.
The no competition isnt an excuse but a reality because 3rd party support is far from being a thing on Switch even with indies when you look how many titles are either not coming or coming late.
 
You misread.
75 is since Switch release so 7 months.
95 is for the last 90 days on PS4 so 3 months.
Switch last 90 days is like 23 games ? 4 times less.

Where are you getting these numbers?

There are currently 178 games on the Switch eShop.

A few weeks ago, 18 games released on the Switch in one day.
 

Renna Hazel

Member
You misread.
75 is since Switch release so 7 months.
95 is for the last 90 days on PS4 so 3 months.
Switch last 90 days is like 23 games ? 4 times less.





Reviewed games on Metacritic since I dont own a Switch or a PS4, I can't check. And reviewed games means released ones.

And no, Switch is far from being crowded lol.
The no competition isnt an excuse but a reality because 3rd party support is far from being a thing on Switch even with indies when you look how many titles are either not coming or coming late.

Switch has been seeing quality releases every week. With such a small userbase, anything doing better on Switch than the other platforms is pretty impressive.
 

antispin

Member
Nindies + Ninty is a good combo.

Nintendo should seriously invest in better eshop discovery. Next year's going to be flooded with games if this trend keeps up.
 
Where are you getting these numbers?

There are currently 178 games on the Switch eShop.

A few weeks ago, 18 games released on the Switch in one day.



Reviewed games on Metacritic. Which basically means games that were reviewed, so released. I dont own PS4 or Switch so this is my only way to get data.


Switch has been seeing quality releases every week. With such a small userbase, anything doing better on Switch than the other platforms is pretty impressive.



But then again as I said, it's been seeing a lot less than other platforms, hence why the competition is a lot smaller.

Also, doing better is only impressive when you have context and concrete data.
It's not impressive to do better if the games sold like 5k on other platforms.
It is impressive when they sold a lot on other platforms.

And it's also the point of comparison that matters: Flame in the Flood did better on Switch on its first day than it did on its first day on other platforms.

It doesnt mean much if we dont know how it did on its first day on other platforms. Did it sold well ? Was it known before ?

I'll tell you something: Stardew Valley will do better on its first day than it did on Steam. Why ? Because back then the game was still new and unknown and word of mouth had to happen. What matters is concrete data for these numbers. But that's not to downplay the fact it is good for the devs in question.
 
Also, doing better is only impressive when you have context and concrete data.
It's not impressive to do better if the games sold like 5k on other platforms.
It is impressive when they sold a lot on other platforms.

I'd argue "impressive" is relative, can vary wildly from game to game, and is largely dependent on the developer's internal expectations.

Now, it's true that a game selling five copies on Switch when it only sold three copies everywhere else isn't impressive, but most devs wouldn't consider that impressive either.

When devs publicly announce a game has sold better on Switch than other platforms, they're usually doing so within a very positive context.
 
I'd argue "impressive" is relative, varies from game to game, and is largely dependent on the developer's internal expectations.

Now, it's true that a game selling five copies on Switch when it only sold three copies everywhere else isn't impressive, but most devs wouldn't consider that impressive either.

When devs publicly announce a game has sold better on Switch than other platforms, they're usually doing so within a very positive context.



They are but it's either with a twist (like in the case of Flame in the Flood point of comparison being on day one) or with games with modest to low sales to begin with. (Like that game which sold more on Switch than on Steam... Which had 5k sales or the one with 18k sales).

Which is why these statements would be interesting with concrete numbers too. I'm not saying "This is bad" I'm not saying "This is amazing" either. I'm saying so far, all these success stories lack concrete data in insight and dont share the same objectives.

On top of that, competition is a lot bigger elsewhere so a lot of these indie titles which were crowded are now more competitive on Switch. But on top of that, there are also some titles which will do better either because of the userbase and/or the form factor.
 
That's a damn good icon.

What's the game itself like?

I tried to get into it but it's too repetitive, the core gameplay revolves around scavenging small islands along a river to survive and moving on to the next island.

The problem is the islands are very small and take little time clear out (like less than 5 minutes for most islands). Each time you clear out an island it's back to raft which is not a very fun and tedious part of the game. The raft sections can sometimes last longer than the islands.

The survival stuff on the islands is fine and I enjoy it but the moments are just too brief until I have to go back to that lame ass raft.
 

Wildo09

Member
Reviewed games on Metacritic. Which basically means games that were reviewed, so released. I dont own PS4 or Switch so this is my only way to get data.

So why are you arguing against people that actually own the platform and have the correct data?
 

Renna Hazel

Member
They are but it's either with a twist (like in the case of Flame in the Flood point of comparison being on day one) or with games with modest to low sales to begin with. (Like that game which sold more on Switch than on Steam... Which had 5k sales or the one with 18k sales).

Which is why these statements would be interesting with concrete numbers too. I'm not saying "This is bad" I'm not saying "This is amazing" either. I'm saying so far, all these success stories lack concrete data in insight and dont share the same objectives.

On top of that, competition is a lot bigger elsewhere so a lot of these indie titles which were crowded are now more competitive on Switch. But on top of that, there are also some titles which will do better either because of the userbase and/or the form factor.

Well the developers are the ones constantly saying they're pleased/impressed with Switch sales. I'd say that's a pretty great sign.
 

leburn98

Member
Right from the reveal trailer, I knew the Switch would be the ideal platform for these Indie titles. It has effectively killed the Vita for me as my Indie platform of choice and the hybrid nature of the Switch makes my decision to purchase it on Switch over PS4/PC even easier.

Regardless, it's nice to see Indie Devs having success on a new platform. The more platforms for Indies the better.
 
Well the developers are the ones constantly saying they're pleased/impressed with Switch sales. I'd say that's a pretty great sign.


As I said: It is a good sign for these developpers indeed. But as I said, most of these statements are lacking concrete data. Selling more than how much ?
Best first day compared to how much ?

I mean for exemple, as I said Stardew Valley on Switch is likely to do better on first day than it did on Steam. But we also know for exemple that the first day of Stardew Valley on Steam wasnt big because the game wasnt big yet and was going through word of mouth.
 

Renna Hazel

Member
As I said: It is a good sign for these developpers indeed. But as I said, most of these statements are lacking concrete data. Selling more than how much ?
Best first day compared to how much ?

I mean for exemple, as I said Stardew Valley on Switch is likely to do better on first day than it did on Steam. But we also know for exemple that the first day of Stardew Valley on Steam wasnt big because the game wasnt big yet and was going through word of mouth.

We don't know, but I'm not entirely sure what the point is. The data we have suggests happy developers and good sales vs expectations.
 

Fiendcode

Member
Reviewed games on Metacritic since I dont own a Switch or a PS4, I can't check. And reviewed games means released ones.

And no, Switch is far from being crowded lol.
The no competition isnt an excuse but a reality because 3rd party support is far from being a thing on Switch even with indies when you look how many titles are either not coming or coming late.
Switch had 105 games release in the last 90 days compared to 117 on PS4.

It’s clear now; you have no idea what you’re talking about.
 
Switch had 105 games release in the last 90 days compared to 117 on PS4.

It’s clear now; you have no idea what you’re talking about.



Care to provide where you made that count ?
Because looking at the PS Store, unless I miscounted which is possible, I counted around 250 new releases in the last 90 days on PS4 (Didn't count DLCs or grouped offers or preorders).
Which is more than twice the number you counted.
 
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