That's a damn good icon.You and your icons lol
Here's the icon:
What's the game itself like?
That's a damn good icon.You and your icons lol
Here's the icon:
That's a damn good icon.
What's the game itself like?
The eshop is great. They could add some more categories like highlighted and discounts tab but everything else works really well. I check the eshop every day. Its fun to just stroll around and discover games.Nintendo really needs to get their eshop put together.
Soundtrack is done by Chuck Ragan from Hot Water Music also.
Survival, exploration, and scavenge for supplies. It's a survival game. It'll test your patience at times, but can be a rewarding experience.
No, it almost certainly did not lol. A least I hope not!
I do think the western branches of Nintendo (NoA in particular) likely curated a selection of indies early on though and had a large hand on when each game would launch. The pacing of eShop releases during the launch window felt very deliberate. I honestly don't have all that much to back this up though, so I'll just call it speculation. My guess is those branches had little say in something like Vroom in the Night Sky making its way to the eShop at launch. Seems like an NCL decision to me, alongside the Hamster Neo Geo Arcade Archives titles.
How much does this cost on switch?
Its $20 (CDN) on PSN
its frustrating to see games like "binding of isaac" for sale for the switch for $39.99 while its $14.99 on PSN.
This is what is keeping me from buying the switch.
In alot of cases, what a product is suppose to do well doesnt quite match up with reality. The Wii U was suppose to do a lot of things, for example.Yes, we all know how the Switch works thanks. Weve seen the ads.
That could be I suppose. I think spacing out releases isn't exactly the same as curating or denying certain games though. I think it's more likely that they just didn't have the resources to accommodate every developer who wanted a devkit at the time and they were prioritizing certain partners and certain games, like new releases or those with new content.
Anyway it seems clear this period has been over for a while.
That could be I suppose. I think spacing out releases isn't exactly the same as curating or denying certain games though. I think it's more likely that they just didn't have the resources to accommodate every developer who wanted a devkit at the time and they were prioritizing certain partners and certain games, like new releases or those with new content.
I'm actually very interested in seeing how Rocket League sells on the Switch.Rocket league is about to do some serious damage
Survival, exploration, and scavenge for supplies. It's a survival game. It'll test your patience at times, but can be a rewarding experience.
You mean 178 releases ltd? Because thats what my eShop says right now, where are you getting 76 exactly?76 releases LTD vs 95 releases for the last 90 days.
Yes, you can point userbase. This isn't my point. My point is that there's a lot more releases on PS4/PC (which you claim is wrong or saying it's trollish) on a weekly/monthly basis compared to Switch. More releases means more competition.
If you think you're in the indie goldrush right now, you might want to think more.
76 releases LTD vs 95 releases for the last 90 days.
Yes, you can point userbase. This isn't my point. My point is that there's a lot more releases on PS4/PC (which you claim is wrong or saying it's trollish) on a weekly/monthly basis compared to Switch. More releases means more competition.
If you think you're in the indie goldrush right now, you might want to think more.
Its actually only 12 titles. I just looked it up, in the last 90 days in the US 117 games released on PS4, 55 games released on Xbox One and 105 games released on Switch. I checked each digital storefront but I think Xbox is missing stuff (no ACA Neo Geo for example so I added those.The difference in the last 90 days was only 19 titles? Wow, from the way people were bringing this up I thought it would be much bigger. I wouldn't call that "a lot more", not to the point of being a significant difference in terms of competition. I mean, if 5 titles are released on PS4 on a given week, 4 are released on Switch. Not a massive difference.
PC obviously does have A LOT more releases than both Switch and PS4. Combined, even. And it will always have.
It's actually only 12 titles. I just looked it up, in the last 90 days in the US 117 games released on PS4, 55 games released on Xbox One and 105 games released on Switch. I checked each digital storefront but I think Xbox is missing stuff (no ACA Neo Geo for example so I added those.
So much for ”no competition" lol. Where will the goalposts land next?
I honestly think at least part of some of these games success is down to how easy the eshop is to use and how quickly you can buy a game. Oops, I've bought another. No time for buyers indecision.
I read a few reviews and one of them mentions there is not much to explore, is this true ? I like exploring and this would be a dealbreaker to me. How big is the World ?
Every indie dev should release their game on Switch. EVERY ONE.
Those screenshots aren't from the Switch version. I'm about to buy the game, I'll post some undocked screenshots later.Wow, those are the in-game graphics? What's this game about? How does it play?
Also, uh, how's the icon?
I'm actually very interested in seeing how Rocket League sells on the Switch.
Lost in Blue done right?Survival, exploration, and scavenge for supplies. It's a survival game. It'll test your patience at times, but can be a rewarding experience.
I more meant compared to the other versions available, especially the PS4 version.I see this battling it out for the top spot with Stardew Valley for months to come.
I more meant compared to the other versions available, especially the PS4 version.
The difference in the last 90 days was only 19 titles? Wow, from the way people were bringing this up I thought it would be much bigger. I wouldn't call that "a lot more", not to the point of being a significant difference in terms of competition. I mean, if 5 titles are released on PS4 on a given week, 4 are released on Switch. Not a massive difference.
PC obviously does have A LOT more releases than both Switch and PS4. Combined, even. And it will always have.
You mean 178 releases ltd? Because thats what my eShop says right now, where are you getting 76 exactly?
Im not saying PS4 or Steam arent more crowded, they are. I am saying Switch is already crowding as well though. The no-competition excuse simply doesnt reflect the current reality of Switchs release schedule, its an out of date rationalization. At this point if you use this line of reasoning youre either trolling or ignorant, this isnt the reason these many different games are selling well.
You misread.
75 is since Switch release so 7 months.
95 is for the last 90 days on PS4 so 3 months.
Switch last 90 days is like 23 games ? 4 times less.
You misread.
75 is since Switch release so 7 months.
95 is for the last 90 days on PS4 so 3 months.
Switch last 90 days is like 23 games ? 4 times less.
Reviewed games on Metacritic since I dont own a Switch or a PS4, I can't check. And reviewed games means released ones.
And no, Switch is far from being crowded lol.
The no competition isnt an excuse but a reality because 3rd party support is far from being a thing on Switch even with indies when you look how many titles are either not coming or coming late.
Where are you getting these numbers?
There are currently 178 games on the Switch eShop.
A few weeks ago, 18 games released on the Switch in one day.
Switch has been seeing quality releases every week. With such a small userbase, anything doing better on Switch than the other platforms is pretty impressive.
Also, doing better is only impressive when you have context and concrete data.
It's not impressive to do better if the games sold like 5k on other platforms.
It is impressive when they sold a lot on other platforms.
I'd argue "impressive" is relative, varies from game to game, and is largely dependent on the developer's internal expectations.
Now, it's true that a game selling five copies on Switch when it only sold three copies everywhere else isn't impressive, but most devs wouldn't consider that impressive either.
When devs publicly announce a game has sold better on Switch than other platforms, they're usually doing so within a very positive context.
That's a damn good icon.
What's the game itself like?
Reviewed games on Metacritic. Which basically means games that were reviewed, so released. I dont own PS4 or Switch so this is my only way to get data.
So why are you arguing against people that actually own the platform and have the correct data?
They are but it's either with a twist (like in the case of Flame in the Flood point of comparison being on day one) or with games with modest to low sales to begin with. (Like that game which sold more on Switch than on Steam... Which had 5k sales or the one with 18k sales).
Which is why these statements would be interesting with concrete numbers too. I'm not saying "This is bad" I'm not saying "This is amazing" either. I'm saying so far, all these success stories lack concrete data in insight and dont share the same objectives.
On top of that, competition is a lot bigger elsewhere so a lot of these indie titles which were crowded are now more competitive on Switch. But on top of that, there are also some titles which will do better either because of the userbase and/or the form factor.
Well the developers are the ones constantly saying they're pleased/impressed with Switch sales. I'd say that's a pretty great sign.
As I said: It is a good sign for these developpers indeed. But as I said, most of these statements are lacking concrete data. Selling more than how much ?
Best first day compared to how much ?
I mean for exemple, as I said Stardew Valley on Switch is likely to do better on first day than it did on Steam. But we also know for exemple that the first day of Stardew Valley on Steam wasnt big because the game wasnt big yet and was going through word of mouth.
Switch had 105 games release in the last 90 days compared to 117 on PS4.Reviewed games on Metacritic since I dont own a Switch or a PS4, I can't check. And reviewed games means released ones.
And no, Switch is far from being crowded lol.
The no competition isnt an excuse but a reality because 3rd party support is far from being a thing on Switch even with indies when you look how many titles are either not coming or coming late.
Switch had 105 games release in the last 90 days compared to 117 on PS4.
Its clear now; you have no idea what youre talking about.