It has a faster processor because MS decided to clock the chip slightly higher. This has nothing to do with the OS.
Resolution has basically nothing to do with CPU performance. It's a function of GPU performance. And the PS4 GPU is significantly faster.
So you openly admit that you just have low expectations for the performance on PS4?
Question from one of lesser knowledge... Is there a save game size that you would call "normal" for F:NV? Mine is 14mb, and i'm having intense lag in multiple sections of the Mojave/ all DLC lands. Just curious if that is/could be an issue!
That can easily be a big problem, especially if you're on the PS3. The longer you play a character, the more bit differences on objects (characters, pencils on tables, containers, etc.) get saved off and carried around in memory. I think we've seen save games that are pushing 19 megs, which can be really crippling in some areas.
Is the inflating save file just an issue for the PS3 (I've seen lots of lag/crash complaints from PS3 users) or does it happen on all platforms? I'm just wondering if other platforms handle it better than the PS3.
As with Fallout 3 and Skyrim, the problems are most pronounced on the PS3 because the PS3 has a divided memory pool.
here's a video, i've recorder earlier today.
i just uploaded it, so youtube is still converting it, i think.
the framerate war fine until i used the scope, then it dropped significantly, making it hard to get a good shot.
https://youtu.be/aPAH3bFx3VE
I don't see why this is an issue. Most people don't even notice if the framerate in a game is 60, 30 or 20. It's just another reason to complain. Internet hate culture is really starting to annoy me. Do you know how big Fallout 4 is? You can enter a ton of houses. No loading screens. I'm not surprised the framerate dips a little under 30 on consoles. This game is even bigger than Skyrim. At least give it a chance.
This obsession with framerate in a game is getting out of hand. You have developers like Miyazaki openly stating they don't give a fuck about frames per second, but people still complain. Remember Blighttown? The framerate changed that entire area. It added to the challenge. It was a clever way to manipulate the technology and use it to change the rules. But do you think people appreciated it? Naw, they'd rather complain. On PC, people even went as far as casualizing that entire area by making it run at 60 frames per second.
Honestly, people don't really care about the framerate. If it was 60, they'd find another reason to complain. I bet most of you won't even play it on PS4, so why complain? Just play it on pc and install one of those japanese waifu mods and change all the enemies into pikachus or something. jesus christ...
The A in NDA stands for agreement. The poster of said video didn't enter into any agreement with Zenimax.
Wow screw them. That's the lowest of low, is someone from there reading this thread or did your video make the rounds?
There is
Jesus would it have killed them to add some AO
"People complain that these games are too easy, but then get mad when it actually gets challenging""Looks totally fine"
"It mirrors the release of Adrenaline before pulling the trigger, giving a slower perception of time"
Seriously - this game is big yes.
But some things do not need to happen on todays hardware. And Fallout 4 is one of them.
Who is the mole?
Who is the GAF mole?!
I don't see why this is an issue. Most people don't even notice if the framerate in a game is 60, 30 or 20. It's just another reason to complain. Internet hate culture is really starting to annoy me. Do you know how big Fallout 4 is? You can enter a ton of houses. No loading screens. I'm not surprised the framerate dips a little under 30 on consoles. This game is even bigger than Skyrim. At least give it a chance.
This obsession with framerate in a game is getting out of hand. You have developers like Miyazaki openly stating they don't give a fuck about frames per second, but people still complain. Remember Blighttown? The framerate changed that entire area. It added to the challenge. It was a clever way to manipulate the technology and use it to change the rules. But do you think people appreciated it? Naw, they'd rather complain. On PC, people even went as far as casualizing that entire area by making it run at 60 frames per second.
Honestly, people don't really care about the framerate. If it was 60, they'd find another reason to complain. I bet most of you won't even play it on PS4, so why complain? Just play it on pc and install one of those japanese waifu mods and change all the enemies into pikachus or something. jesus christ...
It all comes down to on how much backbone Bethesda has now. CDPR PS4 version was also not that great, but they invested a lot to get the game fixed. Bethesda should follow or go fuck themselves.
Zeni is gettin pretty quick on the draw with those, even with the huge amount of leaks happening.
Judging from the drops here, then yes, it would have killed them.
Preordering wasn't the problem here, and it wasn't the problem any other time. Unfinished games are ALWAYS the problem.
RULE NUMBER 1 with those massive open world RPG games : Just like I did with Witcher III, wait a few months before playing them. I started W3 15 days ago with patch 1.11. and it's running fine.
I'll do the same thing with F4 and will only buy it once Bethesda finishes it with corrective patchs.
The Frame Rate In Fallout 4 PS4Vers Is Bad?
no way.
I'm fine as long as the game doesn't suck at delivering what a good wrpg or a good Fallout game should deliver. and I'd strongly believe that Bethesda on that front won't disappoint, if this were a magical world where magical things like hiring competent writers or suddenly turning into Obsidian happen.
I'm playing on PS4, ans the framerate is good. Yes, sometimes it drops (when it saves and load things actually) , but it's very minimal (and I'm very sensitive to framerate). Don't worry, the performance is good.
A bug, like how in the Destiny beta looking at a specific wall would cause the framerate to tank. At least that's what I'd assume seeing as in one of the videos the game runs fine until the camera hits a certain point and then just past that it's fine again.I don't get why the frame rate would drop in the interior and be fine in the exterior. Aren't the interior areas essentially separated from the open world? Shouldn't that make it less intensive on the CPU and GPU?
That only happens when you put it in 'PS3 Classic Mode' from the options menu.On par for the course with Bethesda. Learned my lesson this time and went with the PC version this time. Hopefully for them the framerate doesn't drop to 0 fps once your save file is too big again.
So you don't preorder because the game might be unfinished. Not sure why that's such a stretch.
I don't get why the frame rate would drop in the interior and be fine in the exterior. Aren't the interior areas essentially separated from the open world? Shouldn't that make it less intensive on the CPU and GPU?
It's not only FPS drops unfortunately. Textures look like PS3 sometimes. A lot of popping in the background. Facial animations are awful. Subtitles getting stuck or asynchronous. The atmosphere is fkn great but man that is not what you wanna see coming from Witcher3 really...W3 had its problems, yes, and I am not that picky with framerate drops but this game plays really bad imo
FWIW, the video also seems to re-confirm that there are no environment shadows further than a few meters from the camera.
I admit these reports are worrying, but I'm going to wait to pass any judgement until tomorrow when the embargo lifts and we get a lot more reports.
Probably object loading, with interiors having a higher object density. Because god forbid valuing the frame-rate over the position of a can.
Fucking bullshit. I have seven folders of screenshots from Skyrim that show every single bug the game had when I bought it for my PC. At the time I had an AMD Phenom II X4 955 CPU @ 3.2GHz, ATI Radeon HD 5770 and 8GB of 2166MHz of DDR3 RAM.
Skyrim did NOT work on my PC. It cost me £800 from Novatech and the game instantly shut itself down and returned to the desktop every single time the conversation got to Juniper berries in the cart. Then, three months later when the game finally was patched and loaded past that point, the people in every building I entered had eyes, mouths and hair but no heads. The dungeons and main quests were bugged as fuck, even a lot of the mages guild quests. How that won game of the year, I have no idea.
At the time the PC was for my university course in game design but I was predominantly a PS3 player. And why did I buy it for PC? Because someone like you said "Bethesda games work best on PC."
I doubt that reviewers will point things out.
I doubt that reviewers will point things out.
giant bomb will point that shit out.
Or I preorder because I get the game for well below MSRP and trade it back in if it performs poorly and make my money back.
Again, preordering is not the problem here, and never was.