Man I think I remember seeing it doing do that but I cant find it :/Does the arc / tesla weapon cause dudes to vaporize into a bloody mist like District 9?
Wouldnt it be awesome if the order people turn out the be vampires?
YupppSo Blackwater = blood?
Wait...didn't gametrailers die or was that another website?
Yea super pumped.
I think this game is gonna prove a lot of the haters wrong.
Yuppp
At least one major NPC character will turn out to be a werewolf.
Wait...didn't gametrailers die or was that another website?
I'd rather the members of The Order did not turn out to be 'vampires', but that does kinda make sense in the context that the Blackwater heals them and makes them live for hundreds of years. Wasn't there a rumour that Galahad was the original Galahad from the King Arthur legends, which could make him anything up to 1200 years old. I wonder if they'll reference any of the other knights or Arthurian legends like Pendragon, Lancelot, Tristan, Merlin, Mordred, etc.
Health:Ιs there anywhere an updated list with all the confirmed information/gameplay mechanics included in this game?
For example are there customizable weapons?
Would love to see a list with all confirmed features.
http://www.neogaf.com/forum/showthread.php?p=142330033#post142330033The health regen system is a hybrid as well. There are a certain number of hits from which you can recover by simply hiding from sight. But if you cross that threshold, you will go down on all fours. The only way then is to crawl slowly to cover and use backwater, which works like a medkit. You can easily get killed once you have been downed, so you need to crawl to the nearest cover ASAP. There is a QTE to rapidly press X to bring him back up after healing, which also works well, because the situation is tense as it is. It really added that sense of urgency.
http://www.neogaf.com/forum/showthread.php?p=142330033#post142330033Black sight works like bullet time (it has a limit, but I didn't get to push it) and sort of auto locks on to enemies and you flick with the analog stick. But it still gives you freedom to do head shots by aiming post lock-on. Helps conserve bullets, I suppose. From the demo it seemed like it was limited to pistols.
http://www.neogaf.com/forum/showpost.php?p=142240915&postcount=1117Also I'd urge everyone to take a closer look at Gears of War and then look back at our cover system. While we love GOW and used that as a starting point, we did do some subtle but significant changes.
Our cameras are much closer, much more saving private ryan feel. In our game, when you're in cover, it looks and feels like you are in cover. We have a peek mechanic, where you can look over or around cover to get a better view (just stick in said direction), this is to help offset that your visibility is hampered while you are in cover.
Also we have a soft cover mechanic (that kicks in once you have entered cover), similar to The Last of Us in that once in cover you can just move/stick off without needing to hit the enter cover button -- which can allow for smoother transitions when shifting sides or just going in and out quickly.
We went with a hybrid system as we wanted to preserve the ability to quickly scramble into cover via a button press (something you can't do in The Last of Us) but once in it's super easy to shift/change cover.
http://www.ign.com/articles/2014/12/06/psx-2014-attacking-and-crashing-a-zeppelin-in-the-order-1886Stealth kills aren't difficult to execute (though the AI is a bit wonky), and they aren't achieved simply by moving behind an enemy and hitting a certain button. Rather, you have to time your stab with an on-screen, QTE-like prompt. I especially dug how as I drew towards my targets, my character slowly reaches for his blade, as if he knows exactly what's going to happen. That was a very nice -- albeit small -- touch.
Galahad is the third galahad in their ranks if I remember it right.the original order is indeed come from arthutian legendsI'd rather the members of The Order did not turn out to be 'vampires', but that does kinda make sense in the context that the Blackwater heals them and makes them live for hundreds of years. Wasn't there a rumour that Galahad was the original Galahad from the King Arthur legends, which could make him anything up to 1200 years old. I wonder if they'll reference any of the other knights or Arthurian legends like Pendragon, Lancelot, Tristan, Merlin, Mordred, etc.
Once in the ballroom, Galahad takes cover on a balcony overlooking a dignitary or two. Guards are posted all over the room, but some of them appear to be rebels in disguise. After identifying which ones are real and which are not, the action begins, and I finally get some sort of free reign in shooting things. Its fun! The shooting action is entertaining, tight stuff, mostly made fun through the punchy weight of the weapons. Popping heads with the sniper rifle is satisfying, as is the thundering, slow machine gun that feels like youre powering heavy bits of metal into enemy faces. The incendiary shotgun I thieved from a corpse was just ridiculous, filling the screen with a phosphorous smoke. Probably not the smartest weapon to use on a gas-filled dirigible, but I digress. Galahad is able to use a Blacksight ability to slow time down, essentially a sort of bullet time.
http://www.lazygamer.net/general-news/the-order-1886-preview-agamemnon-rising/Ill be honest though; the cinematic letterbox presentation doesnt really do it for me, and I worry a little that the game will struggle to find that perfect balance between its action, and its interactive fiction. Much of it seems to be about pushing forward and pressing buttons in time, interspersed with great action, and getting the mixture perfectly balanced is not going to be easy. Regardless, the demo left me excited, and wanting more. I want more of that incredible ambience, that phenomenal lighting, and those jaw-dropping graphics. I want more of that action, more of those weapons and more of the story.
I could just do with a little less of a directed experience.
I thought these guys had a fantastic showing. The way The Order: 1886 has been handled in terms of promotion, through no real fault of the developers, has been pretty terrible. It took an entire event and extensive hands-on a few months from release, but at least there are much better impressions getting out there about the game. I've been excited about this for a long time now, so it's great to see others feel more enthused about it.
Lazygamer:
I could just do with a little less of a directed experience.
nothing wrong with that.Can't see that happening, it seems very much a 'go here, do this' experience throughout.
What video is this from?
the gametrailers preview.
Wouldnt it be awesome if the order people turn out the be vampires?
I am honestly surprised no1 has filmed the entire thing yet.
We have bits and pieces of cameras but we should have something coplete by now no?