Ideal scenario: Denuvo is kept in for a few months and then removed like 6 months later. Everyone wins.And yet Denuvo is hated for its haltering of game archival. Plus I bet this isn't anything new to Blow because Braid was pirated plenty as well.
Have any data to back up this claim?Hey Mr. Blow.
1 pirated != 1 sale lost.
Hey Mr. Blow.
1 pirated != 1 sale lost.
Thanks to steam refund you could actually test the game for about one hour and a half and then just ask for your money back if you don't like it.Release a demo.
People may not want to risk that sort of cash on what is essentially a puzzle game.
Also I dont get the $40 complaint.
The game has more content than most $60 games.
What metric are we even holdong it to?
Also I dont get the $40 complaint.
The game has more content than most $60 games.
What metric are we even holdong it to?
Isn't this an example of pricing yourself out of the market? I mean, piracy is completely wrong, but I doubt the vast majority of pirates would have paid $40 for the game in the first place.
Every new release goes straight to the top of torrent charts. Doesn't indicate how much it's actually being pirated
It was two tweets, and not really that vitriolic either. I don't think he's obsessed.
yep there is quite a lot of countries when the monthly salary for most people is around $200Where is the evidence for that claim? It's really not outlandish to assume that a sizable number of people would be willing to pirate a $40 game, but at the same time pay for a $5-10 game on sale.
There's nothing wrong with the price point.
Release a demo.
People may not want to risk that sort of cash on what is essentially a puzzle game.
Ideal scenario: Denuvo is kept in for a few months and then removed like 6 months later. Everyone wins.
This might be a hint for companies to first release on consoles to ensure sales then eventually release it on the PC to get whatever is left over.
I thought $40 bucks sounded a bit steep (not that it's not worth that, but just what it's worth to people as a puzzler), so this isn't surprising.
Also I dont get the $40 complaint.
The game has more content than most $60 games.
What metric are we even holdong it to?
99,999% of those pirates wouldn't have bought game anyways. They are not lost sales.
SteamSpy shows sales somewhere in the 23k+ range last time I checked. And who knows if all of these were bought from the Steam store.
Man, really scared about him and his team - this is shitty.
"I don't like the price point therefore I'm not buying it." - Acceptable, and how I personally feel.
"I don't like the price point therefore I'm pirating it." - Not acceptable whatsoever
"I can't afford it right now therefore I'm pirating it." - Not acceptable, somewhat understandable
This shit would drive me crazy if I was a game dev. Absolutely crazy.
This is the danger you have with releasing on PC. Its sadly unavoidable.
Steam players get to play games for two hours before deciding if they want a refund or not.Release a demo.
People may not want to risk that sort of cash on what is essentially a puzzle game.
His last game was nowhere near as ambitious as the Witness. He's not charging a triple A price, his game has more content than a lot of $60 games people are willing to pay full price for, people are holding the title to ridiculous standards.That Jonathan Blow is indie and his last game was $15
If there was a physical release I'd be all over this game. But I'm not paying $40 for a digital game, especially one that might make me nauseous and be unable to return or resell it if it does.
Curiously I had just checkout the game's numbers on steamspy, pretty dismal. Also checked the buccaneer's cove, it has less than 2k seeders and leechers. Sadly for Blow, I think not much interest has been generated for this game. If it's also bombing on PS4, then that's that.
Isn't this an example of pricing yourself out of the market? I mean, piracy is completely wrong, but I doubt the vast majority of pirates would have paid $40 for the game in the first place.
Ideal scenario: Denuvo is kept in for a few months and then removed like 6 months later. Everyone wins.
Hopefully PS4 sales are good
When companies delay the PC release, and release on both consoles first, I wonder if that is an attempt to curb piracy. I wonder if Blow would have been better off releasing on PS4/XB1 first, then delaying the PC/Mobile releases.
You're not entitled to a game just because you can't pay for it. That's wrong and devs should speak out against it.
The piracy apologists in this thread holy shit.
Ideal scenario: Denuvo is kept in for a few months and then removed like 6 months later. Everyone wins.
Indie games need to be cheap, duhAlso I dont get the $40 complaint.
The game has more content than most $60 games.
What metric are we even holdong it to?
Exactly. It's weird that people think these people will happily steal 8 years of someone's hard work with all disregard for moral conscience, but if it was $20 they'd be like "oh hey I should make sure I buy it and give the dev hard earned money"
Not likely
Don't be a dick about his perfectly valid point. Who knows if that pirater would have bought it the next time it will go on sale? That is a flimsy argument.Hey Mr. Blow.
1 pirated != 1 sale lost.
The mentality around pricing is weird and often doesn't feel all that rational.Also I dont get the $40 complaint.
The game has more content than most $60 games.
What metric are we even holdong it to?
Piracy doesn't equal lost sales. Those who pirate the game do so because they either lack the money to buy it, or are curious about the game, but due to the lack of a demo or other trial mechanism, need to vet the game.
There's nothing wrong with the price point.