same sadly, I guess it's not terribly surprising since The Talos Principle released at $40 as well but still jarring to see an indie game cost that much
There was a massive uproar over that.
I see more complaints about this than there was about this...
Some of you are weird.
Sorry, I don't pay such amount for a digital game.
If it's 80-100 hrs for a completionist run, do we know yet what a regular run is like? Depending on how a game is set up that could be 25-79 hours.
Still, companies charge $60 for a 6 hour experience. So I don't begrudge the developer their price point. Unfortunately, though, with the race-to-the-bottom mentality of indie sales thanks to Steam and the devaluing of indie experience, along with the already niche puzzle genre, I am genuinely concerned for sales (this sounds like a concern troll but I promise it's genuine).
Pretty much. These are kinds of games priced at $30-$40 from the past year or soI think people really need to readjust their definition of indie, It seems a lot of people have a very, I dunno, "2008" view of what indie games are and the reality these days is that indie games hold the torch for what would be considered "A - AA" games these days. Everything I've seen and heard about the Witness suggest it is much larger in scope than your traditional indie games and I'm honestly surprised it isn't a full price release.
I'm honestly surprised to see so many people continuing to paint indie games with such a broad brush.
I'm interested in the game but was going to wait for reviews regardless of what price it came out at.
I was expecting $60, knowing how long it's been in dev and how big the game is. I also expect NMS to be $60. If you just expect everything to be $60, then when it's $40 - you feel like you're getting a great deal
Then wait for the physical?
(Last I heard, it'll eventually be on retail but they were polishing the game as late as yesterday.)
Sorry, I don't pay such amount for a digital game.
Talos had a much bigger budget and more people working on it.
There definitely is. Blow has been intentionally cagey about what constitutes a "puzzle" in that 667 figure. "667 puzzles" does NOT equal "667 maze panels", for example.
I think there is, but that Gamestop quote was pretty confusing. I updated it with one posted on the last page.
Blow has said he is trying to strike a balance with the game, and avoid the feeling where you get stuck on one puzzle and that gates you from completing the game. I don't think he's said the exact ratio, but it sounds like you can reach the initial ending while bypassing a large share of the puzzles. But the more you complete, the more the game reveals about itself, impacting the ending.
I think people really need to readjust their definition of indie, It seems a lot of people have a very, I dunno, "2008" view of what indie games are and the reality these days is that indie games hold the torch for what would be considered "A - AA" games these days. Everything I've seen and heard about the Witness suggest it is much larger in scope than your traditional indie games and I'm honestly surprised it isn't a full price release.
I'm honestly surprised to see so many people continuing to paint indie games with such a broad brush.
It's always odd to me how when an indie game is priced this high, people are automatically less likely to buy it. I get where it comes from but this game supposedly has as much content as a regular AAA game, if not more.
I believe this is a 30 or 40 hour game? Like, it's really, really long. And I believe a lot longer if you go for 100%.
$40 is gonna' scare off a lot of folks but not me. I can't wait.
Day 1 for me. I have faith in the potential for this game and that's a way longer play time than I was expecting.
I think they might have better revenue at a $30 price point, but $40 is still reasonable for the amount of content.
Sorry, I don't pay such amount for a digital game.
That's roughly half of what an AAA game costs here, which is 69. Sounds fair to me. I guess that, like The Talos Principle, the game will be part of sales pretty quickly for those people who don't want to pay that much.
Well, Blow said he did a 100 % run in 8 hours. 30 to 40 hours is the standard bloated dev playtime, I'd say the average player can expect to 100 % the game in 20 hours. $40 is what I expected, the game took twice as long as Braid, it was always gonna cost at least twice as much.
What are you talking about? Croteam games are super low budget (not a knock against them; they put in some serious work). Serious Sam 3 allegedly cost around $500,000 to make, and Talos uses a lot of its engine and assets, so I can't imagine that it cost too much more than that.
The Witness' budget, on the other hand, is in the 3-4 million range.
8 hours is easy when you know everything about the game because you've been making it for eight yearsWell, Blow said he did a 100 % run in 8 hours. 30 to 40 hours is the standard bloated dev playtime, I'd say the average player can expect to 100 % the game in 20 hours. $40 is what I expected, the game took twice as long as Braid, it was always gonna cost at least twice as much.
Pretty much. These are kinds of games priced at $30-$40 from the past year or so
Kerbal Space Program, Divinity Original Sin, The Talos Principle, Wasteland 2, Planetary Annihiliation, Offworld Trading Company, Wreckfest, Warhammer Vermintide, Prison Architect, SOMA, Endless Legend. Satellite Reign, The Age of Decadence, Descent: Underground
Why not? If you don't mind me asking.
I buy stuff digitally a bunch, and am just curious as to why you wouldn't buy something at a certain price point digitally. I also buy physical too, I haven't figured out when I buy digital or not. I could see if a platform were to fail, that I could lose digital licenses -- but Steam has been very clear they wouldn't let that happen. (DRM wise)
I'll pay it, but it's the wrong price for success. The Talos Principle should have been a case study for this.
So, no disc version?
Why should he need to prove anything to you? And what's with weird passive-aggressive "I doubt he has any"?I asked him for proof, but I doubt he has any.
It has exploration to find the puzzles as well yes? Is that all?
I've not watched too many videos, I'm mainly going off comments I've heard on podcasts.