Has it all been contradictory?
I'm so confused how people take that tweet and turn it negative. Hell, even a random picture of what looked like a morning meeting is immediately turned negative. God damn, negativity is contagious.
I fucking hate that filling bar bullshit. I'd like to hope it's them taking a stance against that sort of fluff.
Has it all been contradictory?
Are contradictions ever positive?
Welp.
This game is fucked then. So instead of listening to the vocal majority this time, they're ignoring us because of the vocal minority last time?
Christ.
I'm certainly not advocating it. I didn't mind personally. It's just the type of shit that does keep folks hooked to some games.
Well here is Fukuda talking about slowing the MP down..
http://www.shacknews.com/article/96446/titanfall-2-game-director-on-a-slower-paced-multiplayer
Pretty mind boggling that they wanted to slow everything down. Speed and lots of routes was one of the things that set Titanfall apart.
Well here is Fukuda talking about slowing the MP down..
http://www.shacknews.com/article/96446/titanfall-2-game-director-on-a-slower-paced-multiplayer
Pretty mind boggling that they wanted to slow everything down. Speed and lots of routes was one of the things that set Titanfall apart.
Well here is Fukuda talking about slowing the MP down..
http://www.shacknews.com/article/96446/titanfall-2-game-director-on-a-slower-paced-multiplayer
Pretty mind boggling that they wanted to slow everything down. Speed and lots of routes was one of the things that set Titanfall apart.
They are afraid of their own game
The game is very fast and you can see the kind of movements advanced players make.
Playtesting probably forced a change, if I had to guess
Right? it's insane. Once you get that negativity ball rollin online that shit don't stop.I'm so confused how people take that tweet and turn it negative. Hell, even a random picture of what looked like a morning meeting is immediately turned negative. God damn, negativity is contagious.
There's nothing mind boggling about it. He said a "notch" a fucking "notch". If they increase the wall runs to how they are now so you don't feel stuck soon as you hit a wall, and if the maps are decent for parkour this game is going to be just as fast and possibly faster considering the slide mechanic and what people are already doing with it.Well here is Fukuda talking about slowing the MP down..
Pretty mind boggling that they wanted to slow everything down. Speed and lots of routes was one of the things that set Titanfall apart.
Can't argue that. I wish they did not take bunny hopping out. I don't know why they did that, i'd like an answer to it.It's like taking bunny hopping out of quake 3, you just don't,
No offense but how do you know you're not in this "lowest common denominator" ? are you on pc or console?Simplifying everything were the key words. I am not honestly a fan of catering to the lowest common denominator - there are already games for that.
That's probably because you stayed within attrition. You're not going to find tier 1 players in that mode unless they happen to randomly decide to play attrition. Most of the time you'll play with your average titanfall player, even the good attrition players are average at best when it comes to movement.Which is just weird to me. I still play Titanfall 1 from time to time and am no pro, but I can hop in a game get the top 3 easily on my team if not the entire game and go from there. I haven't even mastered the mechanics people talk about in here. About the only time I ever felt like I was getting my ass beat would be the smart pistol with certain burn cards attached.
Yeah, its easy to see how each individual change from TF1 could be seen as a negative, unnecessary, or an improvement on the formula depending upon the audience giving their feedback. What may have been part of the magic for new players or more casual players could be seen as a detriment to organized team or high level competitive play. To those who value immersion and chaos over others that want clear systems and predictability and balance at the edge of the skill ceiling. And between those who think that Titans should be seen as a reward for skilled play and those who prefer the mindset that results when Titans are predictable and automatically acquired.People are sensitive as fuck if they take offense to that tweet. Jesus fucking christ.
Right? it's insane. Once you get that negativity ball rollin online that shit don't stop.
There's nothing mind boggling about it. He said a "notch" a fucking "notch". If they increase the wall runs to how they are now so you don't feel stuck soon as you hit a wall, and if the maps are decent for parkour this game is going to be just as fast and possibly faster considering the slide mechanic and what people are already doing with it.
And can we stop pretending that the maps in Titanfall 1 were all amazing. There's a ton of crappy maps in the game that is awful for pilot parkouring. Some of the maps took MONTHS and i mean MONTHS for people to figure out a decent route. If they decided to make the maps more distinguishable, with clear routes to take, there's nothing wrong with that.
Can't argue that. I wish they did not take bunny hopping out. I don't know why they did that, i'd like an answer to it.
No offense but how do you know you're not in this "lowest common denominator" ? are you on pc or console?
That's probably because you stayed within attrition. You're not going to find tier 1 players in that mode unless they happen to randomly decide to play attrition. Most of the time you'll play with your average titanfall player, even the good attrition players are average at best when it comes to movement.
Right? it's insane. Once you get that negativity ball rollin online that shit don't stop.
There's nothing mind boggling about it. He said a "notch" a fucking "notch". If they increase the wall runs to how they are now so you don't feel stuck soon as you hit a wall, and if the maps are decent for parkour this game is going to be just as fast and possibly faster considering the slide mechanic and what people are already doing with it.
And can we stop pretending that the maps in Titanfall 1 were all amazing. There's a ton of crappy maps in the game that is awful for pilot parkouring. Some of the maps took MONTHS and i mean MONTHS for people to figure out a decent route. If they decided to make the maps more distinguishable, with clear routes to take, there's nothing wrong with that.
Can't argue that. I wish they did not take bunny hopping out. I don't know why they did that, i'd like an answer to it.
No offense but how do you know you're not in this "lowest common denominator" ? are you on pc or console?
That's probably because you stayed within attrition. You're not going to find tier 1 players in that mode unless they happen to randomly decide to play attrition. Most of the time you'll play with your average titanfall player, even the good attrition players are average at best when it comes to movement.
Well here is Fukuda talking about slowing the MP down..
http://www.shacknews.com/article/96446/titanfall-2-game-director-on-a-slower-paced-multiplayer
Pretty mind boggling that they wanted to slow everything down. Speed and lots of routes was one of the things that set Titanfall apart.
Yes, the game is really fun man.
Impossible to say. Download the test and try it for yourself.
Absolutely not. Why haven't you tried the free demo?
You have to try it yourself. It's better than COD, but a bit similar in some ways. Next weekend is the next test.
don't worry dude it's just gaf being gaf
the game will be fun to play when its all said and done.
I haven't played the first game or CoD and I did not like Titanfall 2. I was hyped to play but the demo was really disappointing.
FWIW, that describes me, and I've really enjoyed it.
So okay... someone needs to accurately explain how earning a titan works. The OP says you earn it via killstreak. That is clearly wrong.
Other people say you earn it by gaining score, but the meter resets itself upon death so people called it scorestreak. Also apparently wrong, at least based on the footage I have watched.
Again, I am pointing this all out for clarity's sake and since I don't own a console since 2012~ I can only go by observing people's streamed foootage.
So it looks like you have 2 bars. 1 bar is blue and 1 is yellow. Yellow seems to reset on death and when you aren't doing anything it slowly drains, the blue bar appears to be permanent. Eventually you earn a titan just by playing the game. You don't need to kill streak or score streak because you don't lose all titan progress on death.
It's almost insane reading people quoting the OP saying you need to killstreak and then saying "fuck it I'm out", when it isn't even accurate.
Yes. A ton of people are giving feedback and criticisms that are negative. And a smaller amount are giving positive feedback. So I guess that is technically contradictory...? Hopefully Respawn can figure out the tough math to balance out these contradictory statements though.
Has it all been contradictory?
It's almost insane reading people quoting the OP saying you need to killstreak and then saying "fuck it I'm out", when it isn't even accurate.
You can lose progress towards a Titan. That's the core change. It's a pretty big, pretty unnecessary one.
Titan combat. Hated the new meter. For a game called Titanfall there were very little Titans falling during a match and it is largely due to the meter that now only gives players Titans based on kills, not time + kills. This I heard in a LevelCapGaming video is gonna change back to the timer based one so that's good. However, there is still a lot of faults with Titans in this game that I think TF1 did better. I'd like to have the old armour and shield system back. The shields have been replaced by this Battery thing and while I suppose it encourages teamwork, it isn't just that fun considering what was removed. The new rodeo system with a canned animation feels very boring compared to the old one where it was all about skill Titan vs. Pilot, like, you know, a rodeo, of trying to take it out or as a Titan trying to get rid of the pilot. I also didn't like that they have removed one Dash on all Titans. Medium titans only got one Dash per default, Heavy got none. It slows down combat a lot until you finally unlock that Titan Dash perk so you can get back that extra missing Dash charge, or in the case of Heavy titans, be able to Dash at all. I think it would have been better if that perk was to grant an extra Dash ontop of the regular amount instead.
That's some of it, just gonna quickly go through these last things:
Do not like the third person animations for Titan embarking or executions, I liked it much better when it was all in first person. Nothing as cool as sliding underneath your Titan and seeing a giant hand come down and scoop you up. Also feels less jarring with none of the perspective jumping, I felt more disoriented cause of it.
Bounty mode, I think it has potential to be better than Attrition. It does focus players around certain hotspots that increases activity between players in ways that Attrition did not. See my post about why I think Attrition was a badly made game mode compared to, for example, Hardpoint.
Grapple hook, fuckin' awesome. Sadly only available to one character "class".
More weapons that takes advantage of the sci-fi setting, great!
No PC Tech test? Please, need to try it on my primary platform to give some proper feedback.
The LC bit about Titans going back to a timer i'm cool with. The new rodeo and battery mechanics are in my opinion a vast improvement over simply jumping up top and pulling the right trigger. The entire battery teamwork meta that came around during the tech test was great! You'd have teammates calling for batteries and runners with batteries asking who needed a recharge and then flying across the map on a grapple to deliver it and then get back in the battle. Very cool IMO.
All titans get 1 dash if you so chose. Its under the customization section. You unlock that. So for titans that start with 1 youll then get 2 dashes. Titans that start with none youll get 1 dash.
I did point out how Dash worked. Mediums get 1. Heavy get 0. Light (when they are in) probably will get 2 and you can upgrade this with a perk. I still stand however that I would have liked if Heavy 1, Medium 2 and Light 3 was the standard and you could equip a perk to give yourself an extra dash ontop of that at the expense of something else. The fast paces Titan combat was one of the things I loved about TF1, being able to weave between buildings using that dash felt great and did wonders. Letting Heavy Titans have at least one way of dodging out of combats should be standard.
Btw, what happened to electric smoke?
Whoops... didn't see you mentioned the perk. Sorry about that!
I'm curious to see what the last 3 titans look like and how they move. Could be that we've only played the super slow of the bunch. We know that Ronin (the last of the 3 announced/shown) is very fast and can even phase dash (disappear during a "super dash" if you will and teleport) and there are rumors that another of the unannounced 3 can fly... so maybe we'll see the fast paced titan combat but just not with every single titan. Starting with 6 now is awesome though!
It's still there. It's just not available as soon as you spawn. It charges up like your boost. Honestly not sure how i feel about it set up like this. It's SUPER easy to escape depending on when the pilot hits it too.
Has it all been contradictory?
What is this killstreak nonsense? I haven't kept up but if that's the way to get a Titan then fuck this game.
Really? How did I miss this. Is it on Ion? Did not see anyway to use it and survived for a while with my Titans.
So I hit up support in order to cancel my preorder and they told me they can't? Apparently I have to wait until 10 days before release?
Is that really their policy? If so, it's fucking ridiculous.