Which platform? That doesn't sound right.
Totally. People asking for more content is contradictory!
Fuck this game. Done talking about it. Telling friends to go for Infinite Warfare instead. AT LEAST CoD has the intelligence to add more content instead of removing shit.
Sure is. It's hard to miss. It's the little cloud icon with the blue thunderbolt in it on the bottom left to the right of your Titan meter above the Vortex Shield icon. It only appears then when you have it available to you and it's activated by hitting left on the d-pad.
At night Hendry and the design team would sit in the offices and play game matches again and again, discussing the results and then editing numbers in a configuration file to manipulate the strength, firing rate and capacity of weapons and the titans. The team experimented with changing titan health to a permanent system with no automatic recharging, but that introduced another problem: The winner of a so-called TvT fight (for titan vs. titan) would come out of a battle so battered that their titan was practically doomed anyway. A concept of dying titans dropping health packs to power-up the winners titan was tested, but that led to a so-called Voltron effect where one team could overpower the other during a match and create an all titan army. The fun finally started to emerge when the team came up with a way to split the difference: No regenerative health but rather a regenerative shield bar for titans.
It's funny, I was reading an excerpt from the final hours of titanfall and came across this:
Even they knew it was a more enjoyable system, not sure why they went backwards.
The battery mechanic didn't really sell me. I can understand the appeal of the potential teamwork but it rarely came up. And unless they put in a some sort of Quick Command action, it is very hard to communicate as most people I played with got muted due to being annoying as hell to listen to.
It's funny, I was reading an excerpt from the final hours of titanfall and came across this:
Even they knew it was a more enjoyable system, not sure why they went backwards.
When will devs learn that they can't chance the COD audience by emulating COD... Players will go back to COD... Everytime!
JEEZ that needs to be sent to Respawn on a plaque.
My goodness, they completely reversed ship or lost a lot of talent over the years.
Sure is. It's hard to miss. It's the little cloud icon with the blue thunderbolt in it on the bottom left to the right of your Titan meter above the Vortex Shield icon. It only appears then when you have it available to you and it's activated by hitting left on the d-pad.
Slightly off-topic, but I never understood why the devs don't get that when it is pretty apparent after a 5-minutes talk with any COD fan. I have a friend who is a die-hard COD fan and since I don't enjoy COD in the slightest I've been trying to sell him on some other online shooters so we could play something together. I've tried everything, from Titanfall to Overwatch, and there are only 2 responses I get from him every single time: 1) "It's too different from COD, I don't like it" and 2) "It's too similar to COD, so I'd rather play COD". It's that simple - stop chasing that COD crowd devs, you're not going to catch it.
Even they knew it was a more enjoyable system, not sure why they went backwards.
I was reading it and was like, "damn, the knuckleheads had it right the first time". I don't know what led to the change over there, sad to see though.
If this is their attitude towards fans feedback.... All i can say is good luck.
It keeps sounding like i'm in the minority in regards to the Titans health/shields/battery setup in TF2.
I feel like they've finally came upon the perfect situation where you dont have perma-shields but the ability to "risk/reward" repair your Titan or your teammates and keep it going indefinitely if you're skilled enough. But it's a non guaranteed situation based on a bunch of variables that you have to weigh out. To me it means keeping a single Titan going all/most of the match now requires MUCH more skill and though and as a result it feels more rewarding. You're responsivle (or your team is) for keeping topped up and recharging your Titan. Maybe that means you play smarter now that you know you dont have auto-recharging shields to save you. Maybe you go for a battery rodeo even before you call down your own Titan so you have one ready and start fully charged. Maybe you set up someone on your team with stim and some electric grenades to be a "battery-getter" and constantly challenge enemy Titans, swipe their batteries and deliver them to your teammates.
Anybody else really enjoy where there current health/shield/battery system is in TF2? (probably not many lol)
There was something special about shooting while rodeoing or sticking a few satchels on an enemy titan. Atleast the player had freedom to decide how to go about bringing the titan down. Now we are forced into this battery swapping mechanic. When i played the tech test i was totally confused as to what the heck was going on.
Good commentary video from LevelCap on the TF2 Tech Test and the state of TF2
https://www.youtube.com/watch?v=r9viiBP025Q
Has it all been contradictory?
Isn't he paid to promote EA games?
There was something special about shooting while rodeoing or sticking a few satchels on an enemy titan. Atleast the player had freedom to decide how to go about bringing the titan down. Now we are forced into this battery swapping mechanic. When i played the tech test i was totally confused as to what the heck was going on.
Anybody else really enjoy where there current health/shield/battery system is in TF2? (probably not many lol)
Man, I loved the first game so much. All they had to do was keep the formula but add more maps, weapons, and gear. I'm on PC so I didn't get the technical test, but all of these changes sound baffling.
I believe two of the biggest problems in games fun factor today is devs trying to copy a mainstream franchise like COD and only listening to esport players, teams, and designing MP around that.
Neither will be very enjoyable for most, IMO.
It's an ok system but it adds to the feeling that the Titan is a pointstreak rather than the actual place you should be playing the game from.
Him, jackfrags, and a ton of others.Isn't he paid to promote EA games?
I feel like the current system doesn't make sense. You have a core and a shield that depletes. Your shield gets destroyed and does NOT regen. Some one takes out you core you get it back and now you have a full shield again...uhh what? Like I've said before regen shield should be based on core and every titan should start with one. Having it removed let's you keep you current shield but it won't regen. That just makes to much sense to me.(curious honestly no snark here) The battery regeneration system leads to Titans feeling like a scorestreak? How's that exactly?
It's an ok system but it adds to the feeling that the Titan is a pointstreak rather than the actual place you should be playing the game from.
I feel like the current system doesn't make sense. You have a core and a shield that depletes. Your shield gets destroyed and does NOT regen. Some one takes out you core you get it back and now you have a full shield again...uhh what? Like I've said before regen shield should be based on core and every titan should start with one. Having it removed let's you keep you current shield but it won't regen. That just makes to much sense to me.
I meant battery when I said core my apologies.https://www.youtube.com/watch?v=TS9qRIsuaRk
You have health/durability and a shield. Your shield mitigates the damage to your Titan, it's health/durability. The battery is a powersource and increases your health/sheilds and core when transferred. Removing the battery doesnt remove your core. Plausable? Ehhh... it's a video game. Does it work in gameplay? IMHO... absolutely!
Good video on the rodeo and battery system mechanic...
https://www.youtube.com/watch?v=TS9qRIsuaRk
I meant battery when I said core my apologies.
That's my point a battery is needed to power shields or keep shield regen(my suggestion), removing it should not take away the shield energy your titan has stored but will no longer regen because it has nothing to pull energy from i.e. no battery. I love the new changes btw bar a few tweets here and there. This make titan v pilot battles more interesting.
Edit: pilot v titan battles were pretty stale in tf1. Jump on titan shoot>jump off>jump on>shoot>repeat till titans dead.
https://www.youtube.com/watch?v=TS9qRIsuaRk
You have health/durability and a shield. Your shield mitigates the damage to your Titan, it's health/durability. The battery is a powersource and increases your health/sheilds and core when transferred. Removing the battery doesnt remove your core. Plausable? Ehhh... it's a video game. Does it work in gameplay? IMHO... absolutely!
Good video on the rodeo and battery system mechanic...
https://www.youtube.com/watch?v=TS9qRIsuaRk
I think a few simple modifications to that system could make everybody happy.
I think your Titan should start with a shield, just like Titanfall 1. This regenerates over time, like Titanfall 1, but perhaps more slowly. When you rodeo a Titan, and pull out the battery, you should have two options: shooting at it, or stealing it. Shooting at it would be quicker, and allow you destroy the battery (and therefore destroy the Titan's shield). Stealing it, a longer process, would allow you to replenish or restore the shield on a friendly Titan - maybe with a short shield invulnerability to make batteries coveted. I also think destroyed Titans shouldn't drop batteries.
It would allow for a rodeo system more like Titanfall 1, but would also limit the damage a player can do in that situation (which seems to be Respawn's goal, for some reason). Starting Titans with shield would make it so that players won't just pick up a core and keep it for their Titan.
I like some of the ideas of the system as it is implemented currently - I really dig leaving my Titan to get resources to heal it, but I don't think it has enough depth.
It keeps sounding like i'm in the minority in regards to the Titans health/shields/battery setup in TF2.
I feel like they've finally came upon the perfect situation where you dont have perma-shields but the ability to "risk/reward" repair your Titan or your teammates and keep it going indefinitely if you're skilled enough. But it's a non guaranteed situation based on a bunch of variables that you have to weigh out. To me it means keeping a single Titan going all/most of the match now requires MUCH more skill and thought and as a result it feels more rewarding. You're responsible (or your team is) for keeping topped up and recharging your Titan. You want to heal, get out of your titan and grab a battery. It's risky at times... but do you go for it?
It affects the Titan gameplay greatly if you're not looking to just use your Titan as a kamikaze attack and keep it around. Maybe that means you play smarter now that you know you dont have auto-recharging shields to save you. Maybe you go for a battery rodeo even before you call down your own Titan so you have one ready and start fully charged. Maybe you set up someone on your team with stim and some electric grenades to be a "battery-getter" and constantly challenge enemy Titans, swipe their batteries and deliver them to your teammates.
Anybody else really enjoy where there current health/shield/battery system is in TF2? (probably not many lol)
(curious honestly no snark here) The battery regeneration system leads to Titans feeling like a scorestreak? How's that exactly?
I'm interested in a thread where we can properly discuss the changes and not full of knee jerk reactions and not thinking about what implications the changes have on gameplay. I mean not just speculation, there's many saying I played this for X minutes and stop playing then start saying x change made the game play like this I'm going back to TF1. I think TF1 maps were well suited for pilot combat but bad for titans. It feels to me they are trying to strike a balanced map layout wise to allow proper combat for both. I'd like to see pilot and titan centric maps thrown in aswell though. In order for the more open structure maps to work,pilots movements need to be absolutely perfect. I have some ideas about the evolution of movement if anyone is willing to have a ration discussion about it.The funny thing is that I think there could be a decent debate about the Titan/Battery/Shield mechanics since I don't hate the concepts they're introducing there even if the execution is somewhat disappointing. I honestly think Titans, while super cool, were a little under-baked in TF1, and i was expecting TF2 to really think outside the box here. Same with the AI grunts, to a degree.
Instead, we're having to step backwards and talk about what most people actually loved: The movement mechanics and map design. It's mind boggling.
I just don't get why the devs went back to a system that they didn't consider fun to begin with. As I said earlier, the bulk of my games were just me hopping out and grabbing a battery off of the ground. There wasn't much depth. The current rodeo system is even worst, I just would grapple on, drop grenade, jump back off, then repeat, over and over. Once in a while someone shot me off from a window, but that it's been incredibly simplified.
How I feel exactly.
I think a few simple modifications to that system could make everybody happy.
I think your Titan should start with a shield, just like Titanfall 1. This regenerates over time, like Titanfall 1, but perhaps more slowly. When you rodeo a Titan, and pull out the battery, you should have two options: shooting at it, or stealing it. Shooting at it would be quicker, and allow you destroy the battery (and therefore destroy the Titan's shield). Stealing it, a process that you wouldn't be able to stop once started, would allow you to replenish or restore the shield on a friendly Titan - maybe with a short shield invulnerability to make batteries coveted. I think that would be an interesting risk/reward. I also think destroyed Titans shouldn't drop batteries.
It would allow for a rodeo system more like Titanfall 1, but would also limit the damage a player can do in that situation (which seems to be Respawn's goal, for some reason). Starting Titans with shield would make it so that players won't just pick up a core and keep it for their Titan.
I like some of the ideas of the system as it is implemented currently - I really dig leaving my Titan to get resources to heal it, but I don't think it has enough depth.
If I'm running around at 20% health I know that my only hope in a fight is to have my high damage ult up so that I can at least take out the enemy Titan.
I can hope that there are either spare batteries around or that a teammate will happen to have one and not use it for their own Titan.
So at that point I'm controlling a short lived, high damage but ultimately disposable piece of kit. Which to me feels a lot like a kill streak in any COD game.
He says that the second time you rodeo a Titan you put it in a "Doomed State" like in TF1, but I never noticed this happening, just that I did some damage to the Titan. And in the video I don't see it happening either cause the Scorch Titan he attacked with a second rodeo is still at normal health levels.
It is a unnecessary extra step and not one that is needed honestly. There isn't really more depth to this battery thing when it removes depth along with it, as I'll explain next.I can see why some wouldn't like the extra step in healing themselves or teammates. Some just want to spend more time in their Titan and not have to worry about those things. The depth of the battery system vs. the old automatically recharging system is easily apparent when you're playing with teammates who are communicating and cooperating. If you're playing with randoms who dont give a fuck about anyone else i could see it being frustrating and annoying. I get what you're saying.
Yes! It was that control you had that felt great. I could, at any situation, stop shooting and jump off quickly. Hell, sometimes I wouldn't even stop to do damage but use an enemy Titan as a sprint board to get up higher ontop of buildings. If I am stuck in a long animation all the time, it will remove the skill it took to play/counter-play Titans as you could in TF1. In TF1 you would have different options when rodeo/being rodeod. As a pilot you start engaging the Titan to take down its health (and it was also engaging to be the one shooting, also, as said, you could shoot at other targets nearby) and different situations come up: The pilot exits and you probably have to jump off to take care of him. You can drop your own Titan on its position to smash the Titan itself. You can dupe the Titan to use its smoke or cluster bomb (which damages itself) and then jump on again and so forth. Same goes when inside the Titan: You can eject immediately, destroy your Titan but surprise the shit out of the enemy pilot as you and him fly up in the air and you who ejected will always be looking directly at him first and have the advantage to shoot and kill. You can deploy smoke, make him jump off followed by a quick dash away (now not possible due to not all Titans including a Dash per Standard). Smoke, quickly find him and try to swat him out of the air with a melee strike and so forth.The post battery removal grenade damage system, to me, is no better or worse than holding down the right trigger to do damage in TF1. Does that tiny bit of control really change the mechanic that much as far as enjoyment in the situation goes? Personally i'd just rather have it auto do some quick damage and pop me off the titan so i can continue on to my objective or to a teammate to heal his titan.
I can see how you might feel that way. I guess to me it's such a super powerful "weapon" to be stomping around in that it needs a sort of balance. If everyone was constantly in Titans it wouldnt be Titanfall, ya know? The balancing act and risk/reward gamble of going for rodeos and batteries laying on the field in order to keep your or your teammates Titan going is twofold. It limits the amounts of Titans on the battlefield at once and forces you to really work to keep your Titan going.
I can see why some wouldn't like the extra step in healing themselves or teammates. Some just want to spend more time in their Titan and not have to worry about those things. The depth of the battery system vs. the old automatically recharging system is easily apparent when you're playing with teammates who are communicating and cooperating. If you're playing with randoms who dont give a fuck about anyone else i could see it being frustrating and annoying. I get what you're saying.
The post battery removal grenade damage system, to me, is no better or worse than holding down the right trigger to do damage in TF1. Does that tiny bit of control really change the mechanic that much as far as enjoyment in the situation goes? Personally i'd just rather have it auto do some quick damage and pop me off the titan so i can continue on to my objective or to a teammate to heal his titan.
I personallyagree with everything aside from the regenerating shield. I really feel players need to earn that health/shield regeneration through either teamwork or a risky departure to self grab a battery. Other than that awesome ideas!
I can see how you might feel that way. I guess to me it's such a super powerful "weapon" to be stomping around in that it needs a sort of balance. If everyone was constantly in Titans it wouldnt be Titanfall, ya know? The balancing act and risk/reward gamble of going for rodeos and batteries laying on the field in order to keep your or your teammates Titan going is twofold. It limits the amounts of Titans on the battlefield at once and forces you to really work to keep your Titan going.
That to me personally is very rewarding when my team and I keep our Titans repairing and doing damage via teamwork.
I personallyagree with everything aside from the regenerating shield. I really feel players need to earn that health/shield regeneration through either teamwork or a risky departure to self grab a battery. Other than that awesome ideas!
I can see how you might feel that way. I guess to me it's such a super powerful "weapon" to be stomping around in that it needs a sort of balance. If everyone was constantly in Titans it wouldnt be Titanfall, ya know? The balancing act and risk/reward gamble of going for rodeos and batteries laying on the field in order to keep your or your teammates Titan going is twofold. It limits the amounts of Titans on the battlefield at once and forces you to really work to keep your Titan going.
That to me personally is very rewarding when my team and I keep our Titans repairing and doing damage via teamwork.
It's hard to figure out which fans actually know what they are talking about and which ones are stupid. Most of them are stupid so you have to sift through the noise.