And kinda awful. I can't tell you one single game on Source that has good gunplay. It doesn't exist.
So you are telling me that counter strike, TF2 and HL2 dont't have good gunplay?
And kinda awful. I can't tell you one single game on Source that has good gunplay. It doesn't exist.
So you are telling me that counter strike, TF2 and HL2 dont't have good gunplay?
And kinda awful. I can't tell you one single game on Source that has good gunplay. It doesn't exist.
Counter-Strike is a HL1 engine game, and TF2 and HL2 have awful gunplay yes. TF2 has maybe one actual gun then the rest are rocket launchers and shotguns, HL2 just feels like every gun is shooting dildo bullets. Source engine :lol
So you are telling me that counter strike, TF2 and HL2 dont't have good gunplay?
compared to some modern shooters, they don't. I think F.E.A.R still has the best gun play ever, every bullet has an impact on the environment or the AI in that game.
And kinda awful. I can't tell you one single game on Source that has good gunplay. It doesn't exist.
Counter-Strike is a HL1 engine game, and TF2 and HL2 have awful gunplay yes. TF2 has maybe one actual gun then the rest are rocket launchers and shotguns, HL2 just feels like every gun is shooting dildo bullets. Source engine :lol
I don't know why people seem so sceptical a out games using cloud computing for AI.
Just imagine that the server is another player who is simultaneously controlling 1000 characters in a multiplayer game. That's how Titanfall could be using it like that
So much wrong in that post.Counter-Strike is a HL1 engine game, and TF2 and HL2 have awful gunplay yes. TF2 has maybe one actual gun then the rest are rocket launchers and shotguns, HL2 just feels like every gun is shooting dildo bullets. Source engine :lol
I'm talking about CS: source. In my opinion it has some of the best accuracy, recoil and spread feedback. It actually takes skill to master the weapons. That's what I call good gunplay.
That's what I'm hoping. I know IW/Respawn won't have some CSS or HL2 shit tier gunplay but I'm not a fan of the physics of the Source engine either. We'll see what they can do at E3 (I hope)This is more than likely going to be a heavily modified version of Source - Call of Duty (all games) runs on the Quake 2 engine to this day; they just keep building layers on top of it. The underlying Quake 2 engine is really strong in delivering 60fps so they keep using it to maximize profits , keep quality up and development time down. It's really smart to use a proven engine - as long as you have a talented team that recognize the engine's weaknesses and improve on them. Another example - Halo 4 still runs on the original, but heavily modified, Halo 1 engine.
Well that's certainly an opinion I never see. I'm glad the game has at least one fan
That's what I'm hoping. I know IW/Respawn won't have some CSS or HL2 shit tier gunplay but I'm not a fan of the physics of the Source engine either. We'll see what they can do at E3 (I hope)
Counter-Strike is a HL1 engine game, and TF2 and HL2 have awful gunplay yes. TF2 has maybe one actual gun then the rest are rocket launchers and shotguns, HL2 just feels like every gun is shooting dildo bullets. Source engine :lol
Well that's certainly an opinion I never see. I'm glad the game has at least one fan
So how do you feel about CS:GO?
Call of Duty meets Mirrors Edge meets Shadow of Colosus
It will be glorious.
Sounds pretty cool but the average COD player probably won't get the West/Zampella connection.
Doubt they can use Actvision IP to pimp their game.im sure the box art will include "from the creators of COD4"
"Unlimited servers" = virtual servers? No way those are fast enough to do AI and physics with no latency.
Thank science for a PC version.
im sure the box art will include "from the creators of COD4"
Are they allowed to?
Activision was allowed to use "From the makers of Halo" for Destiny so I don't see why not.
Doubt they can use Actvision IP to pimp their game.
That's a bit different though. Bungie, and Destiny were not the subject to huge litigation and a giant IP fight.
Are they allowed to?
Wtf.. Sure HL2 gunplay was weak but that came out a while ago, CSGO has incredible gunplay.And kinda awful. I can't tell you one single game on Source that has good gunplay. It doesn't exist.
Wait it's not even using Source 2? lol
itt people don't know what an engine is or what it does
itt people don't know what an engine is or what it does
Pretty much. People don't realize that game engines are super modular and assume that previous implementations of things like "gunplay" or map streaming are the de facto implementations and they can't be improved.
Pretty much. People don't realize that game engines are super modular and assume that previous implementations of things like "gunplay" or map streaming are the de facto implementations and they can't be improved.
source isn't 8 years old any more than the CoD engine is 14. it got its last big update 2 years ago with portal 2 and has seen continuous patches since, and i'm sure valve gives licensees access to whatever updates and dev tools they're working on now.
in addition to this we have no idea how much of stock source is being used, since i'm sure respawn will have custom AI and probably physics. any comments based on the extremely vague GI article are basically wild speculation and people complaining about HL2 gunplay being in titanfall are hilariously off-base.
Pretty much. People don't realize that game engines are super modular and assume that previous implementations of things like "gunplay" or map streaming are the de facto implementations and they can't be improved.
And kinda awful. I can't tell you one single game on Source that has good gunplay. It doesn't exist.
Ok granted that gunplay argument was amusing. Just wondering though, since it would be great to know what those in charge of developing the tech at Valve are up to.
As far as i know an game engine license also mean you get the tool chain that the engine uses.
You can modify the game engine but if you're still using the toolchain then its technically still the same engine.
That's how every MMO works, including ones that have already been featured on consoles. You don't need CLOUD COMPUTING TM to pull it off. That's also why the PC and 360 versions will only differ graphically.
im sure the box art will include "from the creators of COD4"
Naw, HL2 gunplay is still pretty great even today.
I do agree about F.E.A.R though, but HL2 certainly holds it own very well against any modern shooter in gunplay.
Even KZ2 and KZ3? The gunplay is one of the best elements of KZ2/3.I don't think so, Half Life 2 is my favorite FPS game ever, but even Killzone 2 & 3 have better gun play.
There must be something the allows that. Destiny is 'From the creators of Halo', even on Sony's stage.Not when Bobby K is the gatekeeper of all things Call of Dooty.
I don't think so, Half Life 2 is my favorite FPS game ever, but even Killzone 2 & 3 have better gun play.
So I subscribe to Game Informer through Google Play and my tablet just downloaded the July issue which has this on the cover. Did someone fuck up?
According to article it is Xbox One and PC. With a 360 version being developed by someone else. Game uses cloud a bunch apparently.
EDIT: Our resident leaker appears to be claiming it is a 1 year timed exclusive...