I don't believe it said anything about cert failure, just that performance should be same or better on Pro. And it does seem like Sony is strongly encouraging that. Because while a handful of games as initially patched did run worse, almost all of them were improved very rapidly with another patch. The only remaining examples are Skyrim and CoDBlOps III. And the latter is apparently worse due to double buffering; number of drops may be less, though average fps is worse.
Skyrim was patched, I'm sure it can be otptimized further, maybe a 1800p checkerboarded game at 30fps won't drop a single frame or a 1080p 60fps can be offered, but the game runs pretty solid at 30fps at 4k.
Blops 3 at 1080p runs at a very solid 60fps on the Pro. The 4k mode has some issues, and yes, the double buffered vsync locks gameplay to 30fps when it tears and drops frames, if that wasn't the case, then performance would be higher over the OG PS4 in 4k mode as well. Hopefully they will patch out double buffered vsync, optimize at 2160p or make it easier to keep frames up in the 4k mode at 1800p checkerboarded. As it stands the game still runs better on Pro at 1080p.
Since patch 1.08, the framerate at 1800p is so good that you would have to be very pedantic and feel physical pain with each dropped frame when you think absolutely locked 60fps is noticeably better than that. This is not a fast paced Housemarque action game. And the HQ shadows have drawbacks of their own.
There is a mode for 60fps analists, so they don't have to suffer the drops of the 1800p code. Heh, locked 60 is a rarity on consoles, even on remasters, so I was expecting lots of praise for that.
At this point I think it will take them more time to fix the shadows, than to reimplement downsampling., so hopefully, they're taking their time because they want to address every issue raised so far.
So I'm thinking the next patch will have high shadows fixed and will also reinstate downsampling, unless, patch 4.07 allows downsampling at an OS level.
People have to remember though, many devs are deeply involved in their current projects. People complained about the HDR in Infamous and now they have fixed it amongst other bugs. Pro patches for older games are not done and dusted yet either, there are many patches coming and improvements to current patches as well. I think after the holidays when most triple AAA titles have shipped and devs get a break from their current palette we will see some focus on some older titles between now and the new year.