Governments love control more than they love money. That's the reality.
the bad precedent is the gaming industry thinking it can skirt established local lawsGovernment regulation over games that has loot boxes would set a bad precedent
And there we get to the crux of it. You consider his work as "outrage discourse", instead of coverage of legitimate issues in the industry.
Good work. Go buy some lootboxes or whatever you lot do to celebrate.
I used Yakuza 0 as an example, which clearly has gambling in many varieties, but there is no mention of it in the rating or the blurb on ESRB.org. The most recent rating that includes gambling as a descriptor is the re-releases of Pokemon Gold & Silver. The next closest being Winning Putt, a game released for PC on October 25th, 2016.
How does buying a loot crate differ from buying a pack of Magic the Gathering cards? It's not that I support loot crates, but I find it hard to see the difference?
How does buying a loot crate differ from buying a pack of Magic the Gathering cards? It's not that I support loot crates, but I find it hard to see the difference?
Thats the case with most seasons passes. The additional content is usually released months after the release of the game.I hope it sticks for rated 17 and above . So these developers don't sell shit of their original game even. What a low class act to gain money.
Same goes for fucking announcing a season pass to be released within the game . Selling an unfinished game for 60$.
The only game that ever deserves a season pass money was drive club.. .because that content was released months and months the game has been out. Not selling a season pass 1 month or 2 weeks from the game release.
And then those full priced games will become $80 instead of $60. Lootboxes and microtransactions keep games at $60.
You dont see articles about kids accidentally buying trading cards at the newsagents because they dont understand the concept.How does buying a loot crate differ from buying a pack of Magic the Gathering cards? It's not that I support loot crates, but I find it hard to see the difference?
It's also excruciating to hear that "well without that they would cost more" when we bloody hell know that the money they make doesn't even go mostly to the workers. And a huge part of these AAA publishers put their money into tax evasion schemes anyway, that doesn't get refunneled of course into paying the worker. Then a massive amount (usually half the budget) is spent in massive marketing efforts. I don't really feel sympathy for the costs for these massive publishers since they both set it like this for themselves, and don't even use a huge chunk of that money to actively make the industry better
I think the industry has genuine contempt for it's customers. We are the great unwashed buying preowned games, therefore they're justified in scamming us. It's the publisher antidote to preowned, turning every preowned copy into a portal to their microtransaction shop. Even when loot boxes are shut down, they'll move on to some other method. I think we're in for a few years of it, then legislation, then they move on to their next scam.
If you're shocked about the power players rewarding themselves instead of improving the structure that allows them to profit you shouldn't look into any modern labor-based industry then, lol.
TEEN
Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
Simulated Gambling - Player can gamble without betting or wagering real cash or currency
ADULTS ONLY
Content suitable only for adults ages 18 and up. May include prolonged scenes of intense violence, graphic sexual content and/or gambling with real currency.
Real Gambling - Player can gamble, including betting or wagering real cash or currency
Yeah I'm real friend of the lootbox culture with all my making fun of Shadow of War. This is why you don't make stupid assumptions on what people are about because they can have pragmatic, sometimes differing opinions on linked subjects.
I'm allowed to decry bad monetization structures and ALSO think that TB and Sterling and all their ilk are carnival barkers.
I'm not shocked, i'm stating it, mostly to counter the corporate defenders trying to defend the practices of said AAA: Believe me, I know. I follow the socialist movement in my own party so defense of fair labour is high on my list
And then those full priced games will become $80 instead of $60. Lootboxes and microtransactions keep games at $60.
basically the esrb has been dropping the ball by their own definitionsESRB has 2 ratings dealing with gambling:
The main difference between the two is whether real cash or a currency exchanged/bought with real cash is involved. The concept of Loot Boxes is considered gambling as you wager/place a bet using currency for a random outcome, like a slot machine.
Loot Box only fall into Simulated Gambling on the strict requirement that all forms of wagers/bets using currency can only be obtained through any other means besides any involvement of real money.
As soon as Loot Boxes can be bought either directly using real money, or indirectly by having real money exchanged with a currency that can be manipulated by real money (as in paying real cash to increase the amount you have), it becomes Real Gambling. This condition also applies for purchases where Loot Box (tokens) "happen" to be included.
So, as soon as ESRB actually starts enforcing this rule, a massive wave of fines will be sent to Publishers/Developers that allow players to buy Loot Boxes using real money. Possibly going as far back as Mass Effect 3, since you can buy Loot Boxes in that as well.
Great idea.
Explain to me how this isn't a form of video slot machines which in the U.S. are taxed, regulated and inspected by state gaming commissions.
Loot boxes aren't gambling. You can't win money buying loot boxes. As someone above me said they are like booster packs of Magic cards.
TB is so self-righteous and yet also so opportunistic. He's just jumping into this crusade because people are talking about it but he's taking it to an absurd conclusion.
It's like his ridiculous tantrums over games not having fov sliders. Yes, TB, I guess you're on to something here, but being a histrionic entitled baby about it doesn't advance the conversation at all.
Dude should go back to crying about ethics in video game journalism, that's the level that his videos operate on
Agreed, they started blocking content, making it only available in new copies, like a character in Mass Effect, then first day dlc, cut content, paying for promises (season passes) and now loot boxes in paid games so they can keep milking.I think the industry has genuine contempt for it's customers. We are the great unwashed buying preowned games, therefore they're justified in scamming us. It's the publisher antidote to preowned, turning every preowned copy into a portal to their microtransaction shop. Even when loot boxes are shut down, they'll move on to some other method. I think we're in for a few years of it, then legislation, then they move on to their next scam.
Guess you're all cool with $100 games then, right? Games have become too expensive for the $60 price tag, companies have to do something.
No, they don't. In fact, now that I think about it, has any publisher actually outright claim they need lootboxes for that or is this excuse for an argument 100% pulled out of corporate apologist arses?And then those full priced games will become $80 instead of $60. Lootboxes and microtransactions keep games at $60.
Because the thing you get is a virtual item tied to a digital account and has no real world value. It is a massive distinction.
Government regulation over games that has loot boxes would set a bad precedent
Tho it seems like a lot of people don't care, they just want them gone. Guess you're all cool with $100 games then, right? Games have become too expensive for the $60 price tag, companies have to do something.
ADULTS ONLY
Content suitable only for adults ages 18 and up. May include prolonged scenes of intense violence, graphic sexual content and/or gambling with real currency.
How does buying a loot crate differ from buying a pack of Magic the Gathering cards? It's not that I support loot crates, but I find it hard to see the difference?
IMHO lootboxes are similar to gateway drugs for hard drugs.
In years to come there may well be a gambling epidemic with the young children of today not knowing any better bcause it's entrenched in their psychology and they can't stop themselves.
Shit should be outright banned and long term unbiased studies carried out.