Are you so gullible as to think that a $100 billion plus company is unable to communicate concepts to customers. They didn't even try to explain.
Why do you think that might be?
They did try to explain, they just didn't do a good job of it.
I don't think we'll ever really find out what truly went down but like someone else said, it's possible that the features weren't fully planned out yet so they didn't know how it'd work exactly themselves, I already suspected the console wasn't ready for release and was rushed up to meet PS4 anyways. Regardless of that the features they had planned aren't impossible to do so I don't think they were just talking shit to big up their console. Whether it would have been ready for launch or not who knows.
Only when the publisher specifically allowed it.
The details of which were never actually given.
Not true.
Yes including the 'benefit' of not being able to play when your internet connection/MS servers are down, or when its all taken offline eventually.
With all the negatives that went with the system this hardly seems like a benefit to me.
I agree their communication was terrible but the entire thing was fucked from the beginning, not unlike DIVX 10+ years ago. There is a good reason why they changed their mind and it was not because their messaging was bad. It's because people don't like the idea of being locked out of the things they pay lots of money for, with no good reason.
You're right about publishers I actually just had to google that, but even still there's nothing stopping them from doing it today... see online passes. I doubt they'd want to cut off the revenue stream from Gamestop either if the blocking of digital code bundles is anything to go by. Good point though.
Communication issue.
IIRC they said 24 hour as an example then said later after the internet ran with it that "it could be longer or earlier, we're not sure" or something like that. Either way this was a downside no matter how long it was which I agree with even if it doesn't effect me.
You could still play offline within the 24 hour or however long period. This was the reason for the check in. If you couldn't check in within 24 hours you couldn't play your console to begin with let alone games, so the issue here is the 24 hour check in still.
But it's still a benefit, why pretend a positive doesn't exist just because it's outweighed by the negatives? Lol, to me the positives outweighed the negatives but I don't act like there wasn't any downsides to it at all. There were both positives and negatives for everyone, to some the negatives might have outweighed the positives which is fair and I can see why, but that's no reason to dismiss the positives it came with as if they never existed.
In the end it doesn't really matter anymore because they backtracked their plans which was for the better of the console even if I did prefer them and I don't think they will ever try to touch that path again. I'm just saying while it came with it's negatives, there were definitely some positives to it as well and their idea wasn't bad, it just needed a better way of dealing with it and communicating.