I don't remember this scene.. how can it be unlocked?
Jesus man, how could you NOT get this scene! Did you not let Emily know she was okay??
I don't remember this scene.. how can it be unlocked?
Yes, this is great news. Played it twice already and loved both playthroughs. I do hope they keep using the Killzone engine because it seems to lend itself so well for the beautiful and at the same time creepy atmosphere Super Massive created. Again, great news.
I think that's a testament to the skills of the actor, though. She nailed the performance, because we hated Emily so bad.I don't think Emily's actress was necessarily bad, she was just a cold stunted bitch and I think it was almost impossible to warm to her.
Oh gawd, don't call it 'Until Dawn' 2. Hopefully this is just what we're calling it until something solidifies, because....
The story could continue without calling it Until Dawn...2.
Unless we're going to see more ofin the sequel - there's nothing in the game that warrants such a naming convention.Hannah
And even considering a premise that involves everyone who survived - and even if Supermassive is taking notes from games like Mass Effect with previously saved game data, enumerating games instead of naming games just seems a bit inadequate, and lazy...just saying
Until Dawn : [put subtitle here]
PlayStation LifeStyle: Leading up to release, what were your thoughts on Sonys marketing for the game a question we asked Shuhei Yoshida as well. Did Supermassive feel that it wasnt being marketed as heavily as other first-party exclusives?
If a game is quite different to whats come before, it must be difficult to know exactly what to do, who to aim the marketing at, and what the message should be. Even if the strength of the push wasnt as big as wed have liked, there was a huge amount of creativity in the way that Sony promoted Until Dawn.
Another excerpt from the upcoming full interview...
Supermassive Games Comments on Sony’s Lack of Marketing Push for Until Dawn
http://www.playstationlifestyle.net...ames-comments-dawns-lack-marketing-push-sony/
I think Sony were very unsure as to how good the game would actually be, even more so after The Order came out, which I think they genuinely believed would be a critical darling. They just weren't willing to put the marketing dollars behind a product that could potentially bring them more embarrassment.
VR would never have been possible here. The frame-rate is just too low. They couldn't have pulled it off. A VR version would have to be redesigned from the ground up as a new game.Thanks for linking!
We posted this the other day where Supermassive confirmed that no Until Dawn VR edition, and "not ruling out" DLC
I was about to post some impressions in the OT after finally picking the game up, only to accidentally click on this thread and possibly get aspoiler. For fuck's sake. "Duuuur I hope we get moreHannah"Hannah
Hopefully it's just another weirdo waifu obsession and not people being too stupid to know how to use spoiler tags.
Plot twist.Oh gawd, don't call it 'Until Dawn' 2. Hopefully this is just what we're calling it until something solidifies, because....
The story could continue without calling it Until Dawn...2.
Unless we're going to see more of Hannah in the sequel - there's nothing in the game that warrants such a naming convention.
And even considering a premise that involves everyone who survived - and even if Supermassive is taking notes from games like Mass Effect with previously saved game data, enumerating games instead of naming games just seems a bit inadequate, and lazy...just saying
Until Dawn : [put subtitle here]
Plot twist.
Until Sunset.
And then they make it a trilogy with Until Midnight starring Ethan Hawke and Julie Delpy.
Another excerpt from the upcoming full interview...
Supermassive Games Comments on Sonys Lack of Marketing Push for Until Dawn
http://www.playstationlifestyle.net...ames-comments-dawns-lack-marketing-push-sony/
I think Sony were very unsure as to how good the game would actually be, even more so after The Order came out, which I think they genuinely believed would be a critical darling. They just weren't willing to put the marketing dollars behind a product that could potentially bring them more embarrassment.
Yes, yes it is.Wow,is it really that good? Maybe i should give it a try then.
Can we order Pizza.
Can't tie them up if they just WIGGLE AROUND!You should use plastic ties. Guaranteed for up to three hostages or your money back!
Game Informer did an interview with the creative director (Will Byles) and here are some points brought up on it
- The choice to drop Move support was based on several factors. The first was that they felt that there was an outpouring of support from PS gamers about dropping Move in favor of traditional controls. The second is that during debugging they saw how beautiful the game looked when it was seen from a third person perspective (which meant the PS3 version was FP). And lastly, the PS4 was around the corner.
- With the shift to PS4 they still kept the general themes of the originals plot. But when they brought Larry Fessenden and Graham Reznick on board to rewrite the script, they made it a little darker while still keeping the charm of the original script.
- The shift to PS4 also meant that they dropped some actors and kept others. They also added the Analyst. As a result they also reshot everything.
- He's asked about any ideas that didn't make the cut and says that at one point one of the characters was planned to be pregnant. But they found that was too distracting. He wouldn't mention who it was or who it was with.
- This one is going to be spoilery, so don't click if you haven't completed the game.The interviewer mentions that he felt that Emily was the one character that was irredeemable, Will laughs and says that she's actually his favorite character. He feels that with her sorts losing her status (she was part of the power couple of the group since she was with Mike) that she's trying to put on a strong face within the group now. But he thinks in the end she's one of the saviors of the night. He also says that she has the best arc of all the characters.
- Another spoiler.In development they thought that the decision to allow you to choose between shooting Ashley or Chris was pointless as they felt that everyone would just choose to shoot Chris. But when they started playtesting they found that it was actually more like 50/50.
- They're going to continue to make games like Until Dawn. But he notes that while he loves horror he feels that there are a lot of other genres suitable for this type of game.
I'd actually love for the actors to come back. Doubt Rami Malek would, given he's a big hit with Mr. Robot, but keep Peter Stormare and Ella LentiniPlayStation LifeStyle: On that note, what does Supermassive think of an anthology theme for Until Dawn? Say, having the same cast of actors but in a different story, setting and roles?
This is one of many suggestions that fans of Until Dawn have been tweeting. As Ive said, we do listen carefully to the feedback from fans and always consider how that should influence what we do. Ive also said that were already working on our next thing but were not ready to talk about that just yet.
Somebody should create a GAF Poll to vote on the best character in Until Dawn. I would love to see the rankings on which character was GAF's favorite and GAF's least.
Chris was my fave, Matt was the weakest character.
I don't think Emily's actress was necessarily bad, she was just a cold stunted bitch and I think it was almost impossible to warm to her.
All thanks to our lord and saviour PewDiePie
I'd say Mike and Sam were my favorites. Least favorite?Somebody should create a GAF Poll to vote on the best character in Until Dawn. I would love to see the rankings on which character was GAF's favorite and GAF's least.