You got that backwards.
No.
You got that backwards.
You forget about inflation?
Here are launch prices for the most successful consoles, adjusted for inflation:
4th gen: Super Nintendo - $351.33
5th gen: PlayStation - $464.77
6th gen: PlayStation 2 - $400
7th gen: Wii - $284.71
I was just saying that any kind of reactionary spec adjustment from either company is almost impossible at this point.
Not really, it's the complete opposite.
You say the separate 4CUs < 4CUs from the pool of 14.
yeah, maybe it's the data move engines? it seems strange for a developer to say the difference is the same as that between the gamecube and xbox only to learn that sony potentially have a massive advantage.
something doesn't add up.
Lots
Of
Ducks
Hell yes!!!!! I love it
Maybe the specs leaked for Durango are wrong?
Get excited baby!
I'm expecting more actual games to be shown that were used to.
No I understand inflation. Also look at the Wii.
The console space I feel is different than before with outside pressures. Plus they psychology of it all...
And the 4CUs for GPGPU would be equivalent to what level if it were a physX card?
Same here. I'm kind of hoping for an official announcement shortly before E3 with tech demos then have E3 be a game blowout. If it's launching within 6 months of E3 a lot games have to be in a good state to show by then.
They're not being reserved.
They just have to be used more explicitly in your code. If I'm writing my rendering code, I make library calls, and the library and hardware take care of the rest. The GPU splits the work up per vertex or per group of fragments, or whatever, and schedules the threads and executes them.
These 4 CUs won't operate under that regime. They won't mix in 'automagically' to the work you do through the graphics libraries. You'll have to set up the work explicitly, separately, for those 4 CUs.
The work could be whatever you want that a CU can do - graphics or GPGPU. So they're not being 'reserved' per se, they're not being prescribed for any one particular use. However the motivation for splitting the CUs out of a hardware managed regime is so that if you want to do GPGPU, you don't have to leave the scheduling and context switching up to a hardware balancer that might not do things optimally when mixing graphics and compute tasks.
"I think"
What ever makes people sleep easier at night.We don't know all GPU details from Durango hardware.
Why are people acting like if we know all Durango details?
AMD have multiple teams for the GPUs and cpu. The CPU is x86 so I think they can only do so much due to the way intel holds the rights to x86.Seem like the clear winner of this mess right now is AMD. How did they sell Sony and MS on the same processor? Then have them go with completely different GPU setups?
I wouldn't really say the Wii won yet either. It has been pushed to release a year earlier. And it has won by a very small margin compared to the previous gens.$249 in 2006 is about $280 today
Incomparable because physX is pretty broken. Probably a 650 or something if you really want to compare. With low level hardware access, they can do much more than physx.And the 4CUs for GPGPU would be equivalent to what level if it were a physX card?
GDC - Tech Demos
E3 - Games
I'm good with that
which means delay, if that happens
Star Wars 1313 looks current gen Uncharted in the Star Wars Universe (which is a huge complement). Watch Dogs however is far more impressive and doesn't look doable on the PS3.
which means delay, if that happens
MS and Sony have their own targets, AMD is just an enabler.Seem like the clear winner of this mess right now is AMD. How did they sell Sony and MS on the same processor? Then have them go with completely different GPU setups?
yeah, maybe it's the data move engines? it seems strange for a developer to say the difference is the same as that between the gamecube and xbox only to learn that sony potentially have a massive advantage.
something doesn't add up.
I'm a little behind on my reading, so excuse my question if it has been asked.
How much more difficult does this make development? This sounds more labor intensive when you have to code for the individual cus.
(I know next to nothing about programming)
Seem like the clear winner of this mess right now is AMD. How did they sell Sony and MS on the same processor? Then have them go with completely different GPU setups?
apparently you don't. this is the way inflation works.
everything was cheaper back in 1991, and people made less money on average. So spending $199 was *just as painful* as spending $351.00 today. "psychology" included.
As for the Wii, it's price is higher than it's specs would suggest, because nintendo decided to focus on an expensive tablet controller. No one really knows how much it's costing them, but another gaffer was charged $280 for a replacement, so that should be a hint.
Wrong .. how is PhysX broken? Also 4CUs != 650, so many assumptions in there ..Incomparable because physX is pretty broken. Probably a 650 or something if you really want to compare. With low level hardware access, they can do much more than physx.
Honestly, if Sony wants a huge edge, they'd need exclusives.
With MS being so much more resourceful than Sony, that's not gonna happen.
1st party Sony games will be amazing.
For the rest, it's going to be the lowest common denominator all over again.
Unless we got major batrayaltons by Japanese developers, somekind of a revolution.
I mean, how much better would a PS4-exclusive Final Fantasy be ?
Excite !
No I absolutely do. I know what the CPI is etc.
What I'm saying is that the external forces on people's discretionary income (that would be used to buy a console) are different than what they were before.
Also, when I said Wii, I was talking about the "Wii" not the "WiiU"
Maybe the specs leaked for Durango are wrong?
Since when has a dev said it was xbox -> gc?
Ilherre said Ps3 - 360
Well if GC vs xbox. That is quite different too. 8 Gflops vs 5.8 Gflops. 43MB vs 64MB
I don't think you do. Your original post implied the nominal prices are what's important..No I understand inflation. Also look at the Wii.
Well, Sony can announce some games but I think they still have a lot of current gens this year which means they might be a bit late for first party next gen games.
And the 4CUs for GPGPU would be equivalent to what level if it were a physX card?
I'm thinking that those 4CU's arent actually gimped, they'll just require a little more special care/handling if you want to use them for graphics rendering. I think that they're just equipped with specialized hardware to help them do GPGPU tasks better. The only "gimped" aspect about them is the extra care that would be needed to use them in more traditional ways.
Better get ready to make a ton of sandwiches next gen.
8x the memory, only 1.5x to 3.0x the read speed on the blu-ray drive.
Since when has a dev said it was xbox -> gc?
Ilherre said Ps3 - 360
The 2006 video quality does not do this enough justice at all. This is my first time watching this, and it looks downright amazing. I would not mind if Polyphony favored graphics over gameplay, and left us with 30FPS. To me, racing games feel more realistic and cinematic that way.
Where did he say that, and why would that even be the case?Proelite is also saying that Durango FLOPS =/= Orbis FLOPS.
AMD have multiple teams for the GPUs and cpu. The CPU is x86 so I think they can only do so much due to the way intel holds the rights to x86.
Better get ready to make a ton of sandwiches next gen.
8x the memory, only 1.5x to 3.0x the read speed on the blu-ray drive.
The Orbis is sounding really good right now, but I seriously hope that Sony gets new first party franchises next generation because I hardly care for what they have now. LBP, Uncharted and Killzone do nothing for me.