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Virginia |SPOILER THREAD| The Bison & the Bird

Here's what I think happens: After the "acid trip", after you walk into the light of the UFO, you're back in the field where you found the necklace. Only now, those rocks aren't there. And you see the boy running off into the woods. I think this is when Anne wakes up from the fall -- everything that happens in between was a dream. She goes down there to find the necklace (and does), but also spots the missing boy, who runs off. She patches things up with Maria, they go out searching for the boy and find him walking along the side of the highway with his guitar.

One thing that I noticed, but I'm not sure what it means. You see a dark shadowy figure in the doorway after the scene where the boy catches his father in the act. It looks like the shadowy figure is that of a girl. I'm pretty sure that this is the same figure that steps out of the UFO and takes the boy away. What that all means, I don't know.

I think it's a pretty brilliant, well-thought out game. I really got a lot out of it by replaying it a few times.

This is what I think happens as well.

And I think the woman in the hallway is just the priest's wife, and after she goes to see the commotion between her husband and her son, she see's that her husband has been cheating on her with the teenage girl, which is what causes the rift between them that you can see throughout the game (her slapping him in the observatory when they go looking for him and later when she picks him up from the police station). She blames him for his son's disappearance, but can't tell this to the FBI out of pride for her marriage, which is why she still hasn't left him
 
This is what I think happens as well.

And I think the woman in the hallway is just the priest's wife, and after she goes to see the commotion between her husband and her son, she see's that her husband has been cheating on her with the teenage girl, which is what causes the rift between them that you can see throughout the game (her slapping him in the observatory when they go looking for him and later when she picks him up from the police station). She blames him for his son's disappearance, but can't tell this to the FBI out of pride for her marriage, which is why she still hasn't left him
It's actually the girl he's having the affair with that slaps him at the observatory. I'm not sure that his wife actually knows until he's brought in to the police station. It's another one of those details that I didn't pick up on during my first playthrough.
 

Wok

Member
It's actually the girl he's having the affair with that slaps him at the observatory. I'm not sure that his wife actually knows until he's brought in to the police station. It's another one of those details that I didn't pick up on during my first playthrough.

What I understood of this slapping scene is that the observatory was one of the places where the father and the girl had their affair. The missing kid maybe discovered it there, since you have a bookmark taken from the observatory in his notebook (during the bed scene at the beginning). I think this is how he suspected the affair and decided to take photos the next time he would have the opportunity.
 
It's actually the girl he's having the affair with that slaps him at the observatory. I'm not sure that his wife actually knows until he's brought in to the police station. It's another one of those details that I didn't pick up on during my first playthrough.

Oh, wow. I totally missed that
 
What I understood of this slapping scene is that the observatory was one of the places where the father and the girl had their affair. The missing kid maybe discovered it there, since you have a bookmark taken from the observatory in his notebook (during the bed scene at the beginning). I think this is how he suspected the affair and decided to take photos the next time he would have the opportunity.
Yep, that's another great point!
 
I played this last night in one sitting, and I think it took me about an hour and a half. This is the first of these types of narrative games that feels decidedly not a game. I felt no purpose to my interaction, no choice, no input except slowly walking through environments (with one exception; the long walk at the end through the tunnel works at developing tension and serves as a very nice long-take in a game the decidedly jumps and edits the experience). I would rather this have been billed as a film made within a game engine.

That said, I'm surprised by how much of it worked. The editing is on point. The music works great, and has amazing transitions akin to that of, to reference a throwback, the iMuse system of LucasArts. Performance is an issue, with the framerate dropping and it feeling like moving through molasses.

And, to the story, again, because of its editing and music and camera and everything, I felt satisfied and I was moved throughout the experience. I have some issues with some thing, some greater than other. For example, I didn't get a chance to read the first file I was handed in the office because it cut away from it too quickly. So, I basically just stopped the game, loaded it back up, and speed read through it to realize what was happening.

I have some complaints about the way the ending works, especially compared to how other things in the game work, particularly how and when information is given, so while I may not understand everything intellectually, I understand enough emotionally, and I'm fine not having to reconcile the two and getting lost among the trees.

I kind of want to look up the background of the people involved in making this now. I'm surprised they were able to pull off essentially a silent film that trusts the player/viewer enough to piece things together. I could easily see this falling apart, either by being too obtuse and weird for weirdness' sake, or too condescending to the player and having to over-explain things so every player understands every little detail.

And now that I think of it, maybe it works because you are controlling things to such a minor degree, demanding a minimal amount of attention at all times so that people notice the subtle or the symbols or gather the emotional aspects of things. If you left it as something people just watched, especially in their homes and on their computers, people might just play with their phones, get distracted, and then complain about missing basic things; hell, you see this in movie threads in the OT where people miss basic plot points because they're just not paying any attention, live posting or whatever.

I really look forward to what's next.
 

Inkwell

Banned
I've played through Virginia twice. I really wish I could say that I loved the game, but I don't. It's not all bad, and I don't think I've ever played a game that felt more like a film before. Those jump cuts (especially when timed with music) were fantastic. The story was very mysterious and intriguing to me. I appreciated all the nods to The X-Files, though they may have taken it a little too far. I can also appreciate the art style and the choice of no dialogue.

I do feel that this didn't need to be a game. I've played all sorts of "walking simulators" and never had this opinion. There's way too little exploration and interactivity to warrant this being a game. I think the only optional things you can find/interact with are for achievements. I liked how there was no dialogue, but it made the experience a bit more cryptic than it should have been. I feel part of the problem comes down to character animation. They generally get emotions to come across, but better facial and body animation could have helped communicate a whole lot more. Also, when the game was locked at 30fps, it felt lower. My fps counter was at a steady 30 throughout and it felt kind of horrible to play. I changed the option to 60 fps for my second playthrough and it felt a whole lot better. I also didn't feel I "lost" something by it not being 30 fps.

As for deciphering the game's meaning and story, that's a tough one. It could be any permutation of a fantasy or dream mixed with real events. I want to say that I think I understand it, but I'm probably wrong. I may skip a few things because this would end up being a novel. I believe the events go something like this:

- After Anne graduates and is accepted into the FBI, she visits her father. He has her destroy something, or maybe he just tells her about it and she decides to get rid of it herself. We can assume it was something damaging, most likely to her father, but the truth is we don't know. Maybe it was proof of some kind of cover-up. Maybe it was actually his hidden porn stash. The game doesn't tell us enough unless I missed something. Either way, it looks like Anne regrets doing it and keeps the broken key as a reminder.

- Lucas catches his father having an affair with his friend Barbara and runs away from home.

- Anne is given instructions to investigate Maria. There is no explanation given on the case file. It might be due to Maria's mother, Judith. She was officially removed from the FBI due to unorthodox investigation methods (either strange or illegal). It may be because Judith was onto some kind of conspiracy, so the higher ups had her removed. I think the government is either scared that Maria will uncover this, or it may be that she's just following in her mother's footsteps. Maria does break into the Fairfax home later in the game.

- Anne meets Maria and they begin to investigate Lucas' disappearance. I don't believe the case itself is actually important, but it helps to reinforce the themes of identity and integrity the game has. The pastor is supposed to be a holy man (by all outward appearances), but cheats on his wife with a teenager.

- Leonard rips off Maria's locket when he gets violent and tosses it into the restricted area.

- Anne and Maria become friends. I think they have a lot in common, especially since it seems they both just dealt with a sick family member who died. I'm not sure if it was supposed to be Maria's husband or mother.

- After Maria discovers Anne is investigating her, Anne decides to get Maria's locket back. I believe when Anne falls after climbing the fence that she is knocked unconscious, and everything up through the whole UFO scene is essentially a dream. The first clue is that Anne sees that red light in the drainage tube she's crawling though. That only tends to happen in the dream sequences. It could be a UFO or experimental technology from the air force base, but I doubt it.

- Anne comes to after falling, but she is still a bit out of it. She enters the open field-like area and hallucinates the UFO scene. She finally completely comes to her senses in time to see Lucas run off into the woods.

- Anne goes back to the diner. Maria shows up and they maybe patch things up a little bit. They leave the diner and see Lucas walking on the side of the road.

What was the game about? I think other people have stated it here. It's really about Anne and her identity. This includes how she presents herself and her integrity. I think she believes that Maria is under scrutiny that is undeserved, and how she responds to Maria's investigation is the real conflict. She already hurt her integrity when she burned whatever that was her father had, but this is the real test. Maria's career, and possibly life are at stake here since it could maybe end with a prison sentence.

I think everyone understands that the bison represents Anne's integrity, and to a smaller degree Maria herself. We see this in the dream sequence when the Assistant Director runs Maria down with the car, mirroring the scene when Maria and Anne almost hit the bison. You have the whole hallucination/dream sequence with the bison sacrifice. The bison is killed after we see the ordeal with Anne burning that box.

I believe things get trickier with the cardinal. Red tends to draw one's attention, and it seems like it might signify "truth". There's always the red light from the closet in Anne's dreams. The lock box that contains the material she burns is red (even though it's blue at the very beginning of the game). The pastor's office has red curtains. The dark rooms use red light.

I think that the cardinal is different though. I think it's actually more of a red herring. I believe it represents Lucas Fairfax. He's even wearing red when you see him on the side of the road at the end of the game. In the dream sequence after the bird is killed, Anne finds the cardinal on an autopsy table. It comes to life and flies out the window. I think this represents Anne's belief that Lucas is alive and has run away from home. The other times you see the cardinal in dream sequences, it disappears when Anne picks it up, like when she finds it in the furnace. It's kind of like Anne's subconscious saying 'No, this isn't what you should be focused on'. Instead, Anne should be focused on her internal conflict and her investigation into Maria. Lucas' case is more of an excuse for Anne to get close to Maria.

EDIT:

This is something like 3 days since I made this post and I've still been thinking about the game. I almost made another post, but I don't think what I'm going to say here is worth the bump. I think I misinterpreted something. Maybe this didn't come across in my post, but I never quite grasped the whole integrity thing. I kind of got it, but I never really pulled anything from the story. No lesson or some kind of insight into human nature. I always wondered why Anne would feel some sort of guilt for burning those documents, or whatever they were her father had. I thought that maybe the idea was that Anne compromised herself once before, but had to learn to keep herself in check or something. This is obviously wrong.

I now understand that the game is delving into the idea that there's the right thing to do, and then there's the "right" thing to do. People have to follow their own moral code. This could mean either going against authority to stand up for some perceived injustice, and sometimes it could mean bending or breaking the rules to protect people we care about. Anne wore a mask that was this upstanding, by the book FBI agent when in reality the reveal with her father was meant to show this was false. It doesn't mean she's a bad person, but I would probably do the same thing for one of my family members. I think everyone has killed the buffalo at some point. I'm not saying everyone should just ignore laws or rules. Sometimes people can make the worst choice by doing this. I believe Virginia is trying to bring this to the surface with a bit of moral ambiguity. If my general interpretation is correct, we don't really see what Anne's real decision is and if she goes through with the investigation.
 

DryvBy

Member
Meh, I hate this game a lot but it seems your character may not be exactly a real being but a sort of spirit of the NPC's sins. Towards the end, they lay it on heavily. She becomes the failures of all the people in the story. That's the only real thing I wanted to add about your main character.

I'm a bit confused on why the priest is considered a child rapist. It looks like he was having an affair. The scene after discovering his affair, he's released from the shackles and slapped by his wife.

That's about all I can add. Truly stupid and awful game though. I was hoping for Twin Peaks but ended up with a $10 walking turd.
 

axisofweevils

Holy crap! Today's real megaton is that more than two people can have the same first name.
A lot of people probably noticed this but the tabs of acid have a bird silhouette logo on it,... the exact shape of the red bird that keeps appearing.
 

Montresor

Member
Love this thread. It's greatly enriched my enjoyment of the game. Especially posts from MessOfAnEgo, Wok, and TheBigG73.

MessOfAnEgo - are you certain that all the people that Ann Tarver investigates are people of colour?

The promotion / investigation / ratting colleagues out montage is my single favourite moment in the game. I'm very very early in my second playthrough but I'm really excited to get to that part again. The staggering number of quick jump cuts in that montage impressed me so much. It reminded me of the "30 Year Montage" in the movie Looper: https://www.youtube.com/watch?v=NzCN96j7K60. One of my favourite movies out there.

Question: Was it supposed to be obvious to me that the piece of red paper in the envelope was a hit of acid? Were there any hints about that? Or am I just supposed to know, the same way a white powder is obviously cocaine, that a piece of red paper is obviously acid?
 
I usually have an appreciation for quirky indie games and I am especially fond of walking simulators. But this game really didn't do it for me, mainly because I had a hard time following the plot and when the game ended I had no clue what just happened. It's probably just over my head. Reading some of the insight, I have no clue how you guys came up with those interpretations from playing this game.

Sorry to be a party pooper.
 
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