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What is the worst Nintendo developed game?

Shikamaru Ninja

任天堂 の 忍者
That was developed by Irem. Just like Kung Fu (notice the asterisk by the title?)

You do know that Kung Fu on NES was developed by Nintendo right? By the exact 4 people who made Super Mario Bros. There is an Iwata asks covering the subject.
 

grim-tales

Member
Paper Mario Sticker Star is a complete abonimination. I wanted to throw that game in the shredder. Such a missed opportunity

I absolutely loved TTYD and did find much to enjoy in SPM, whats put me right off even trying SS is the fact there is no story (apparently), and levelling up/partners are all gone :( It just sounds crap and very boring.
 

ameleco

Member
I absolutely loved TTYD and did find much to enjoy in SPM, whats put me right off even trying SS is the fact there is no story (apparently), and levelling up/partners are all gone :( It just sounds crap and very boring.

I honestly haven't even beaten the game yet. I started it and didn't get back to it because of how much of a disappointment it was. It's just sad :(
 

Toad.T

Banned
Mother 3. Why is there a story in a Nintendo game? They should all be about knights rescuing damsels from dragons. Plus the gameplay suxxx, it's full of loli waifus and the graphics are something like out of a Sonichu comic. The music is also worse than Mussolini. That guy was like 50 Hitlers, so you know that's bad. The guy should go back to writing copy, WHICH HE SUCKS AT TOO.

Really, the game would've been better if they scrapped it and made Clu Clu Land 2: Bubbles takes Manhattan.
 
I would probably go with Kirby's Air Ride. Around six months after F-Zero GX comes out, which would go on to become a nigh universal recommendation of the racing genre, one of the slowest, most doldrum racing games ever is released and, in some circles, suitably laughed at.

Perhaps the comparison between the two is unfair, but who can really blame me? GX is considered an absolute racing gem nowadays, and even at the time it received high praise and was singled out for its great sense of speed. Burnout 3 would also come out at around the same time as Kirby's Air Ride, and boy did those two other arcade racers show how much a sense of speed brings to a racer. Or more accurately, what a lack of speed takes away from it.
 
I would probably go with Kirby's Air Ride. Around six months after F-Zero GX comes out, which would go on to become a nigh universal recommendation of the racing genre, one of the slowest, most doldrum racing games ever is released and, in some circles, suitably laughed at.

Perhaps the comparison between the two is unfair, but who can really blame me? GX is considered an absolute racing gem nowadays, and even at the time it received high praise and was singled out for its great sense of speed. Burnout 3 would also come out at around the same time as Kirby's Air Ride, and boy did those two other arcade racers show how much a sense of speed brings to a racer. Or more accurately, what a lack of speed takes away from it.

... Uhhhh Kirby's Air Ride isn't really a racing game so yeah, comparing it with the likes of F-Zero GX doesn't make any sense.

I don't mean it in a "Smash Bros. isn't a fighting game" kinda way, but literally there's very little "racing" about the game. At least City Trial, which is the meat of it. You explore the little sandbox world collecting powers, finding/building cars, sabotaging enemies, and then in the end you all do a random mini-game which varies from battle, specialist competitions (gliding, jump, yes, speed/races), darts, and battles.
 
... Uhhhh Kirby's Air Ride isn't really a racing game so yeah, comparing it with the likes of F-Zero GX doesn't make any sense.

I don't mean it in a "Smash Bros. isn't a fighting game" kinda way, but literally there's very little "racing" about the game. At least City Trial, which is the meat of it. You explore the little sandbox world collecting powers, finding/building cars, sabotaging enemies, and then in the end you all do a random mini-game which varies from battle, specialist competitions (gliding, jump, yes, speed/races), darts, and battles.

Uh, am I remembering things wrong? I don't recall City Trial being the "meat" of Air Ride at all. There were plenty of circuit races.

Or maybe I just haven't played it in a long time. Air Ride is a fucking weird game.
 
The fuck at people saying Kid Icarus. Both the original and Uprising are classics! I genuinely love the original btw, I don't really feel it's outdated, very fun to this day. Still have to play the GB game.

Please teach me how to have fun with the original Kid Icarus. I bought it on VC last summer & I've been trying to get into it for months. But it just seems unfairly punishing, overly long, and the design concept unbalanced and half-baked.
 
I like Ice Climber and Clu Clu Land. And Balloon Fight is awesome.

So Urban Champion I guess.

EDIT: No, wait....it's definitely this piece of shit:

10-yard-fight-usa-europe.png

Which is a shame, because I always thought that was such an awesome name for a football game.
 

wildfire

Banned
Threads like this are perfect for troll baits.

[Insert game everyone loves as worst game ever here to spark outrage]

This is old as fuck.

But serious answer to this thread:

- Urban Champion
- Hey You Pikachu
- Pokémon Channel
- Mario Pinball Land
- Wii Music

Many of the NES games mentions here are probably from people who only started playing it's games many years after it's prime. So yes, many of it's games, especially from it's early years, will look like shit. But by that time, they were a lot of fun. People saying Ice Climbers, Pinball, Clu Clu Land are bad games has absolute no idea on what they are talking about, those games were a lot of fun when they came out. Sure, if you play them for the first time in 2006 beyond, they'll look like shit, no doubt, they'll look outdated as fuck, but anyone who played them back in day, when they came out, can easily disagree with this.

I played the first Kid Icarus just 3 years ago. It was great and I think it's a shame it didn't get as much attention when I was younger.
 
I absolutely loved TTYD and did find much to enjoy in SPM, whats put me right off even trying SS is the fact there is no story (apparently), and levelling up/partners are all gone :( It just sounds crap and very boring.

There are story beats. Like a toad will get rolled up in carpet, and go "oh no I'm rolled up in carpet please unroll me from this carpet" and you unroll the carpet. It's not all bad.
 
The only correct answer:

Wii_Play_cover.png


Everyone bought it to get an extra Wii remote, played it for 5 minutes and forgot it existed. it was bad by wii mini game standards.
 

lyrick

Member
The only correct answer:

Wii_Play_cover.png


Everyone bought it to get an extra Wii remote, played it for 5 minutes and forgot it existed. it was bad by wii mini game standards.

The re-imagined Combat [Tanks!] game was fucking awesome! You should really try playing the games you purchase.
 

Pandy

Member
The only correct answer:

Wii_Play_cover.png


Everyone bought it to get an extra Wii remote, played it for 5 minutes and forgot it existed. it was bad by wii mini game standards.

A friend and I put dozens of hours into the tank mini-game. The controls were superb.

The lack of a full-game spin-off was one of our biggest gaming disappointments of the Wii generation.

EDIT: Beaten, and a tip of the hat to lyrick.
 

Megatron

Member
Okay fine, the worst game is ice-climbers/urban champion. But what about the worst game after the nes era?

I am thinking Game and Wario in WiiU
 
I absolutely loved TTYD and did find much to enjoy in SPM, whats put me right off even trying SS is the fact there is no story (apparently), and levelling up/partners are all gone :( It just sounds crap and very boring.
Yeah I'm in the same boat with you. TTYD is such an awesome RPG, I really wish Nintendo would go back to that structure. On the other hand, Sticker Star just takes like all the fun out of an RPG. I thought it looked amazing, but the story is so basic, meaningless, and lacks charm (which is crazy for Paper Mario game) and all the fun out of finding new gear, learning new moves, or leveling up is completely absent from the game. All you get are stickers to attack and it is incredibly frustrating running out of them. I literally had to use a guide also to figure out what the hell to do because it is so unclear on how to beat levels/world stages.
 

CassSept

Member
Please teach me how to have fun with the original Kid Icarus. I bought it on VC last summer & I've been trying to get into it for months. But it just seems unfairly punishing, overly long, and the design concept unbalanced and half-baked.

Get past the first stage, seriously. It took me years to push myself past it and honestly the game is completely different after that. You get upgrades that increase your damage/range, stages have different alignments (horizontal, flying stages, Zelda II-like dungeon) and it's generally much more enjoyable when you get more powerful. The first stage is the hardest and least fun.

It's not really one of the best Nintendo games ever, but it's faar from the worst.

Okay fine, the worst game is ice-climbers/urban champion. But what about the worst game after the nes era?

I am thinking Game and Wario in WiiU

If you don't count Mario Pinball Land then maybe one of the Yoshi platformers?
 
STUNT RACE FX / WILDTRAX

I remember reading bad review of this game back in 94, almost unplayable because of the extremely low frame rate.

344966-stunt_race_fx.gif

No. No no no. That game was one of the coolest things I had ever played. Might not hold up now, but 20 years ago I only had friends for the purpose of having someone to play this against.

Urban Champion is probably the correct answer. A lot of terrible opinions in this thread tho. I swear to god I saw someone say Majora's Mask was the worst Nintendo game ever...

For my part, gonna go with this absolute piece of shit:

Box_RS_EN_boxart.png


It's for storing your Pokémon! Which you can already do in the only games it supports! What the hell, Nintendo. Somewhere, some poor guy has "Creative Director: Pokémon Box" on his profile and I bet even Zynga would laugh that guy out of a job interview.
 
Wii Music was pretty awful. I remember unboxing it one Christmas, my whole family played for an hour tops and it hasn't seen the light of day since.

I think the tank minigame on Wii Play was awesome.
 

CassSept

Member
I actually played through Pokemon Channel at least twice.

It's incredibly painful, it barely qualifies as a game. I guess one could argue it does possess some charm but honestly it's something that these days would be released as a promotional app.

I don't know who would have bought it if it wasn't for Jirachi promotion.
 
I'd say the worst developed Nintendo game was Yoshi's Story. I say that reluctantly because it was one of my most anticipated games of all time, and the game itself was fantastic. However it was so unbelievably disappointing how easy it was to beat.
 

Mudron

Member
OP has it right. In terms of Nintendo-developed games released in the west, anyone who answers with anything but a NES black box games (like Clu Clu Land, Ice Climbers or Urban Champion) doesn't understand what the phrase "worst game" really means.
 
I don't know, but the worst I've played is Yoshi's Story. How it gets a pass while DS and New get shit on all the time I'll never understand.
 

Jay RaR

Member
I've not played some of the games mentioned in this thread, so I'll go from personal experience and just say Skyward Sword.

I actually did enjoy Hey You Pikachu, Yoshi's Story, and Pokemon Channel as a kid, lol. Different tastes I guess.
 

Calamari41

41 > 38
I'd say the worst developed Nintendo game was Yoshi's Story. I say that reluctantly because it was one of my most anticipated games of all time, and the game itself was fantastic. However it was so unbelievably disappointing how easy it was to beat.

Man, it has to be this. I'll never forget it... I went from putting the cartridge in, excited as hell to play the sequel to one of my favorite games of all time to the credit scroll in... how long was it? Less than an hour, right? Yeah, there's different paths, you can't see all of the levels in one playthrough or even three, and the whole "collect all of the same type of fruit with each Yoshi" thing, but talk about a devastating first impression.
 

RM8

Member
I absolutely loved TTYD and did find much to enjoy in SPM, whats put me right off even trying SS is the fact there is no story (apparently), and levelling up/partners are all gone :( It just sounds crap and very boring.
It almost sounds like it's a different kind of game, doesn't it? :p
 

Javier

Member
I'd say the worst developed Nintendo game was Yoshi's Story. I say that reluctantly because it was one of my most anticipated games of all time, and the game itself was fantastic. However it was so unbelievably disappointing how easy it was to beat.


Man, it has to be this. I'll never forget it... I went from putting the cartridge in, excited as hell to play the sequel to one of my favorite games of all time to the credit scroll in... how long was it? Less than an hour, right? Yeah, there's different paths, you can't see all of the levels in one playthrough or even three, and the whole "collect all of the same type of fruit with each Yoshi" thing, but talk about a devastating first impression.
People need to remember that beating the final boss the first time is not really beating Yoshi's Story.
 

Yarbskoo

Member
I don't know, but it certainly isn't Super Mario Sunshine or Phantom Hourglass.

Probably some obscure old NES game I haven't played. Like Ice Climber.
 

SmithnCo

Member
Okay fine, the worst game is ice-climbers/urban champion. But what about the worst game after the nes era?

I am thinking Game and Wario in WiiU

Game and Wario is vindicated with the drawing app, which should've been built into Miiverse but whatever.
 

Calamari41

41 > 38
People need to remember that beating the final boss the first time is not really beating Yoshi's Story.

Right, I mentioned it in my post. I was just incredibly soured on the whole thing as a 10 or 11 year old who had spent days and weeks going through Yoshi's Island for the first time.
 

SCReuter

Member
I don't think Ice Climbers is necessarily worse than NES Pinball, Baseball, Stack-Up, Pro Wrestling, Mach Rider, or Urban Champion.

And it's certainly not as bad as Super Mario Sunshine. (That's a joke!)
 

woopWOOP

Member
I still like Ice Climbers and Clu Clu Land despite their flaws. Devil World has 2-player so that's cool too. Urban Champion is hella basic, but I remember actually having fun playing it against my brother when I was like 4 - 5 years old. Same with Soccer for NES.

Is 10-Yard Fight also Nintendo? Then my vote goes to that one. I really had no clue wtf was going on in that game. e: Oh, I guess that was Irem.

Doshin the Giant was pretty awful too. Maybe it's because I expected a game like Populous or Blacke & White first time playing it, but there really is nothing worthwhile to do in that game.
 

Blues1990

Member
So, what is everyone's opinion on Mario Party Advance? I think it's obvious that the N64 games are great with a group of friends, with a decent sized television & a comfy couch to sit on, and I was hoping for a portable equivalent that I could take on camping trips.

I didn't get any of that with this hunk of coal, especially since the majority of the games are (poorly) tailored to a single-player experience, and it wasn't all that much fun in general. Out of all the games that were released on the GameBoy Advance, I felt this Nintendo/Hudson Soft-developed game was the worst of the bunch.

cover_large.jpg
 
People need to remember that beating the final boss the first time is not really beating Yoshi's Story.

There wasn't any real reason to do the whole "play through only one level in each world at a time for a total of 6 levels, replay the game over and over to eventually play all the levels" scheme. It's just stupidly convoluted, and Nintendo seems to realize it as they have never attempted any progression scheme that stupid ever again. Especially when you're talking about kids who played through NES and SNES games and have a very good idea of how long they should be playing before seeing the credits roll. Yoshi's Story really had no business trying to be all "experimental" about its progression the way it was.

The game would've been infinitely better remembered had it taken those same levels and done a standard Stage 1-1, Stage 1-2, Stage 1-3 order. It's a solid ~6 hours to go through each stage for the first time, without making kids everywhere feel like shit/pissed off that they're seeing the credits roll after playing for 30 minutes.
 
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