Ether_Snake
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I doubt UE4 itself is in any way a problem. Unreal has been a good engine, but it's just today's market that makes it less likely that studios can't making their own engines/editors, and those that can't are starting to have free or cheaper options. And if anyone is thinking about using Unreal, chances are they're thinking about making a game that will have to compete with big budget titles. That's kind of suicidal these days. Small devs have to be more creative now to stand out, which is great, and that naturally leads them away from pre-made solutions. Visually, the market is a lot more open-minded than it was a few years ago, so styles can vary significantly, once again reducing the need for an editor like Unreal. Their demon volcano demo thing, it looked great, but you're not going to be attracting smaller developers with that, so who will you attract at all? Certainly not DICE or Bethesda. High-end graphics = mocap, expensive voice work, etc. Devs will just find alternatives that don't lead them down that rabbit hole.
What I find absolutely mind boggling is that Epic doesn't have an awesome popular multiplayer shooter on the market. They need to work on this, there is room to beat the competition in this area if they really wanted to. Keep it cheap, accessible, PVP only, screw the story bullshit, no need to waste money on that nor on marketing the bullshit story. Just make an FPS that's all about fun, having your own character/team, vehicles, keep adding the best maps made by users, etc.
What I find absolutely mind boggling is that Epic doesn't have an awesome popular multiplayer shooter on the market. They need to work on this, there is room to beat the competition in this area if they really wanted to. Keep it cheap, accessible, PVP only, screw the story bullshit, no need to waste money on that nor on marketing the bullshit story. Just make an FPS that's all about fun, having your own character/team, vehicles, keep adding the best maps made by users, etc.