arya's prayer
Neo Member
If it's not 720p and under $150, it's doa. It'll sell worse than the wii u. What decade do people think this is?
If it's not 720p and under $150, it's doa. It'll sell worse than the wii u. What decade do people think this is?
The resolution of the screen won't matter one bit if it meant good battery life.
what are you talking about. A bunch of the larger budget 3D games run at subnative.
Or using PS2 assets and a PS2 resolution, in the case of P4G and the God of War games.
It has to be at least 720p. By the time Nintendo releases their next handheld smartphones will have 4K screens. Nintendo is now competing with mobiles, they need a decent screen. Also, having a 720p screen doesnt mean all their games and apps have to run at native 720p. I think it would be a mistake to realese a sub-hd screen in 2016.
it needs to be on par with smart phones if they want it to sell.
It has to be at least 720p. By the time Nintendo releases their next handheld smartphones will have 4K screens. Nintendo is now competing with mobiles, they need a decent screen. Also, having a 720p screen doesnt mean all their games and apps have to run at native 720p. I think it would be a mistake to realese a sub-hd screen in 2016.
It has to be at least 720p. By the time Nintendo releases their next handheld, smartphones will have 4K screens. Nintendo is now competing with mobiles, they need a decent screen. Also, having a 720p screen doesnt mean all their games and apps have to run at native 720p. I think it would be a mistake to release a sub-hd screen in 2016.
The next Nintendo handheld will have a 480p display. Nintendo is all about affordable hardware.
The more I think about it, the more I think this is true. 480p is at least a reasonable step up from the current 240p, it's affordable, and if the next system backwards compatible, it's exactly two times the size for even scaling.
there is no reason whatsoever why a 720p screen would be impossible this year. these days we have smartphones with 1440p displays that last for several hours of heavy use, and they have design constraints that a nintendo handheld never would.
as for cost, there have been sub-$100 android tablets with 1280 x 800 screens for years. even windows ones these days!
I don't think I'd buy the successor to the 3DS if it isn't at least 720p. It's 2015 today, assuming the successor will be out a year or two from now, anything less than 720p would be an embarrassment for the hardware guys at Nintendo.
With that said, I don't think they will disappoint. I don't expect the next handheld to have two screens, or 3D. Those two things hindered any chance of a higher resolution on the 3DS, since the game has to render the top screen *twice* and the extra bottom screen on top of that (This is why I always gave the 3DS's low res a free pass, because there's at least a good technical reason behind it). But if the next handheld has one single, non-stereoscopic screen, they could easily hit 720p no?
there is no reason whatsoever why a 720p screen would be impossible this year. these days we have smartphones with 1440p displays that last for several hours of heavy use, and they have design constraints that a nintendo handheld never would.
as for cost, there have been sub-$100 android tablets with 1280 x 800 screens for years. even windows ones these days!
I really doubt it's going to be 720p let alone 1080p. Nintendo never released hardware up to date, like ever.
Uh, I'm not aware of any subnative 3DS games? Are there some?All of the games on 3DS & PS Vita run at Sub-HD resolutions & at Subnative resolutions, just that the hardware on PS Vita is a bit more powerful than the hardware inside of the 3DS.
Not with either God of War 3 or Ascension in which they run in Native 720p (& if you count the games inside both of the God of War collections for PS3, save for the cutscenes).
You have no clue what your talking about. The raw materials for the 3DS cost $101 dollars. This doesn't include manufacturing cost, R&D cost or marketing cost either.
I just want a bigger screen at least the size of the Wii U Gamepad's
I just want a bigger screen at least the size of the Wii U Gamepad's
The 3DS would have been pretty up-to-date if it had launched with Tegra as had been planned.
It's wrong to expect good quality?
It doesn't have to be a fucking Iphone retina display, just something that doesn't look like trash.
I just want a bigger screen at least the size of the Wii U Gamepad's
No it won't, where do people get these ideas from?I expect 480p. Any higher and the GPU would quickly kill the battery.
ITT, we have people who haven't kept up with mobile technology. Asking for a 1080p display in a mobile gaming device expected to ship late 2016 is not far-fetched considering the first phone with a 1080p display came out in 2012. Since 2012 a lot of components in phone have become more energy efficient including the display, SoC, etc.
If Nintendo really wanted to make money off of every device sold they could pull it off with a 720p display with a modest SoC(which would still wreck the 3DS SoC). Don't give me that bullshit about cost, competition in the mobile market has brought cheaper components that Nintendo undoubtedly is benefiting from. I'm still surprised how they got away with selling junk hardware used in 2011.
No it won't, where do people get these ideas from?
I'd rather have a consistent performance and resolution target.
Good thing a mobile gaming device doesn't have to be <10 mm thick. As for the resolution of the game, that's up to the developers.There are still some games that decide to run at half resolution on my 1080p Snapdragon 800 smartphone. And it gets hot. And drains the battery like crazy.
Guess what? The mobile industry is already working on getting consistent, sustained performance from their devices.
When is the last time you played a mobile game?ITT people who don't understand the problem with sub-native rendering and poor game performance and who are happy for awful smeared torn images.
Doesn't have to render games at 1080p. Screen doesn't even have to be 1080p, 720p is doable.For gods sake the XBOX ONE AND PS4 can't even render games at 1080p all the time. And they don't run on batteries and use more power than Vladimir Putin.
Just because you're happy with your low geometry 480p rendered games scaled up on your '1080p' pentile samsung with piss poor framerates and a shitload of screen tearing doesn't mean it actually looks good. It just means you like a higher number on the box of your device than having actual tuned optimum performance.
It doesn't get warm because it's using a crap SoC in big chassis. You phone get's hot because the SoC is crammed into a small chassis where the heat isn't dissipating quickly. This becomes a non-issue in a gaming device because it has a larger surface area.I guess I didn't make it clear - I want my games to be of a similar image quality and performance across most of them. The 3DS fits in this regard, especially considering native resolution.
Also, that still doesn't address how the 3DS never ever gets even remotely warm. Just saying.
I agree with the OP. 540p at most.