Goodnight, sweet prince...
LOL.
Goodnight, sweet prince...
ETA?
Regardless of the actual numbers, I don't think that a figure of 150k or 250k will change much. A dreadful end of the year for Wii U don't make me happy, but hopefully it will force Nintendo's execs to act drastically.
As a business, acting drastically is actually not a good thing.
They're probably already ramping up development to games, but that still takes time. There's nothing they can do immediately to change anything.
If this thing sold less than 500k on its second November then yeah we can call it dead D:
Well, isn't it their fault in the first place? I think that when people bring a product that has some heavy deficiencies in its presentation or quality, and it sells well, it's worrying - because this somehow authorize them to lower their efforts to a bare minimum.
Nintendo thought to play it safe after the Wii. The market proved they were wrong. Sane people makes mistakes. Sane people do not repeat them.
I'm still not sure what to expect
The very interesting thing will be to see what happened with Mario 3D World. If that game bombed, then it can be argued that the actual Wii U owners themselves have given up on the system. That will be when Nintendo really needs to make some tough decisions. It's one thing to ride out a console that is selling poorly but which the loyal 5, 10, or 15 million users are regularly buying games for. It's another thing entirely when a console is selling poorly both hardware and software-wise. I was shocked when it turned out that Sonic sold sub-20k. That, in my mind, was a terrible sign.
Just so we're clear: I am not saying Mario bombed, or that I even expect it to have bombed. But that is the key thing that I will be looking at.
There's nothing left to be said about the Vita, while two new consoles were just released.(I also expect the press to talk up the Wii U doom while largely ignoring that Sony has a platform in an even worse state).
Not that I'm not looking forward to NCL's response to the current disaster, but per my post above, there's very little in the way of drastic action that could be taken in the very short term. The most drastic thing they could possibly do in the next few months would probably be to launch a Game Pad-less SKU, and it's difficult to say how much the attendant price cut would actually boost sales.
I wonder if people realise this.Either way, 300k would be bad too, so bomba status is all but confirmed.
I wonder if people realise this.
Whether it's 300K or 150K, it's still awful. The latter is just another degree of awful.
300K is PSP 2009 levels. And around the same as the 360 sold in January, this year, it's 8th year on the market.
What are you even playing Nintendo games for? You want story in games, Nintendo doesn't really do that; their stories are a mere excuse for the game to exist. You play Nintendo for the gameplay and mechanics. Personally I'd love to see less story in games and maybe focus a bit more on proper game-design.If you're going to keep using the same characters, give me story progression, don't spin me a different version of the same basic fairy tale. [/Gross Generalization Over] I only need to buy that game once. When I miss that experience, I can replay the game I already have on the system I already own.
I wonder if people realise this.
Whether it's 300K or 150K, it's still awful. The latter is just another degree of awful.
300K is PSP 2009 levels. And around the same as the 360 sold in January, this year, it's 8th year on the market.
Oh, sorry, I don't have N64 numbers. Aquamarine or Road may be able to help you?hey, you never answered my N64 vs PSP question
what were the NPD sales for both of them?
Oh, sorry, I don't have N64 numbers. Aquamarine or Road may be able to help you?
The PSP has sold around 20M though if that helps.
I wonder if people realise this.
Whether it's 300K or 150K, it's still awful. The latter is just another degree of awful.
300K is PSP 2009 levels. And around the same as the 360 sold in January, this year, it's 8th year on the market.
I don't know, to me, it seems like Nintendo games are the ultimate comfort zone, except they want me to keep plunking down $40-60 to [Gross Generalization Incoming] keep playing as the same character rescuing the same damsel from the same distress over and over again. Nintendo games just seem to be the same story, if they bother having one at all, with maybe a new mechanism tossed in. That doesn't interest me. If you're going to keep using the same characters, give me story progression, don't spin me a different version of the same basic fairy tale. [/Gross Generalization Over] I only need to buy that game once. When I miss that experience, I can replay the game I already have on the system I already own.
As for Pikmin, I remember adoring the original on GameCube. It was an experience that was certainly new to me. 30 days to find all the pieces of a ship in order to survive and make it home? Cool enough. And the game was fun, too. And then Pikmin 2 came along and it was... collect for the purposes of collecting? Pay off some schmoe's debt or something? Why do I care about doing that? I played the game for a few "days," and just didn't particularly see the point in continuing. Maybe the point of the game changed after I quit playing, I don't know, but the premise up to that point just wasn't interesting. So it lost me, and Pikmin 3, whatever it's about, isn't going to grab my attention.
Edit: If I backtrack a bit and take myself out of the equation, I'd say that the way I see it from their point of view, is that every few years, they get to reintroduce their characters and their worlds to a whole new generation of gamers, and that has largely worked for them. To the degree that they continually appeal to past generations of players, that works out well for them, too. If it works for them, keep it up, what do I care. But it just isn't going to appeal to me.
I don't know why they would ever believe people would hop on the "Wii U" brand without confusing it with Wii
I mean, if the selling point was the tablet they should have named the console something like Nintablet???
There are many reasons why Wii U is doing bad but I'm pretty sure that the confusion from the name is probably one of the biggest reasons.
Even now, people think the Wii U is a Wii with a tablet add on lolz.
What are you even playing Nintendo games for? You want story in games, Nintendo doesn't really do that; their stories are a mere excuse for the game to exist. You play Nintendo for the gameplay and mechanics. Personally I'd love to see less story in games and maybe focus a bit more on proper game-design.
You know, I totally agree. However, when I mentioned "drastic actions", I meant more of a paradigm shift in the way Nintendo operates than of sudden, immediate measures to save a system. Wii U is flawed to the point in the way it has been introduced to the public that the only remaining thing is to make the console profitable eventually. Probably Nintendo will be able to do it, somehow. Gamecube's numbers are not impossible with some efforts and some changes like dropping the tablet being compulsory.
What it would be nice to see afterwards is a Nintendo that understand that if you really want to target the hardcore, you have to bring more than a Wii U. It's not just about rude power. It's about online infrastructure, indie support, third party long term strategy, and a development friendly environment. And more.
If they want to stick with the casual they were so fond of during the Wii era - that's fine to me, but do it properly, by introducing a real new gameplay controlling scheme and not by copying the market oversaturated by Apple and Samsung. It's a suicide. Everyone has a tablet. What is the incentive to get it one for that price and only for playing games? Geez, sometimes I wonder what they smoke at Nintendo. Want to target the casual? Do it properly and don't target the hardcore at the same time. It's confusing and ineffective, as the Wii U is.
Why is the gamepad so expensive? Is that LCD screen really such an added cost?
It's bewildering to me how they managed to fudge up the pricing so badly when they've been so aggressive in the past.
N64 did ~34M Lifetime, iirc
Nintendo thought to play it safe after the Wii. The market proved they were wrong.
Despite what people may say, I definitely agree that the name is the biggest issue with the system.I don't know why they would ever believe people would hop on the "Wii U" brand without confusing it with Wii
I mean, if the selling point was the tablet they should have named the console something like Nintablet???
There are many reasons why Wii U is doing bad but I'm pretty sure that the confusion from the name is probably one of the biggest reasons.
Even now, people think the Wii U is a Wii with a tablet add on lolz.
Why is the gamepad so expensive? Is that LCD screen really such an added cost?
It's bewildering to me how they managed to fudge up the pricing so badly when they've been so aggressive in the past.
I wonder how Reggie feels right now
was his body ready
Blackace pls
Man, reading the last few pages you would say Wii U is...doomed.
There's nothing left to be said about the Vita, while two new consoles were just released.
Thus, the Wii U doom articles.
tomorrow is going to be a blood bath.... NPD day, right?
even if nintendo tries to hide it, some twitter account will splash the number across the internet (with creamsugar at it) and GAF will crash.
sad days for nintendo. I wish them well, I hope their 3DS business helps them survive this gen.
tomorrow is going to be a blood bath.... NPD day, right?
even if nintendo tries to hide it, some twitter account will splash the number across the internet (with creamsugar at it) and GAF will crash.
sad days for nintendo. I wish them well, I hope their 3DS business helps them survive this gen.
At least it seems fair now that 150k was indeed a very low estimate figure.