Jaguar Victory
Member
Textures look pretty good on my PS4 m8...
Holy shit that's aggressive DOF.
Textures look pretty good on my PS4 m8...
Seems like your PC shot has the post process AA on and Pro has none. There's a bit of blur on PC shots but also the edges are smoother and the trees look fuller because of it. Also seems to me that the tree draw distance is just slightly higher on Pro compared to PC's setting which is what? high? (look at the trees on the far right in the areas that match up on both PS4 and PC shots, there are some additional trees on PS Pro that block the view of the houses)As some requested here's how the game looks at PS4 equivalent settings on PC at native 4K, plus one downsampled from 4K to 1080p. Also that previously posted pier PRO shot to compare.
Settings used:
Nvidia HairWorks: Off
Number of Background Characters: Low
Shadow Quality: Medium
Terrain Quality: Medium
Water Quality: High
Grass Density: Medium
Texture Quality: High
Foliage Visibility Range: High
Detail Level: Medium
Ambient Occlusion: SSAO
All post-process effects on, except vignetting & sharpen.
And two more at 4K as links:
http://abload.de/img/tw3ltu4a.jpg
http://abload.de/img/tw3-124uku.jpg
That's the part we all fell in loveOff topic, but I picked it up again and got through the miscarried baby battle. It was a 6 and my current level's a 4.
After many attempted I've finally beat it, but while doing so I finally FELL IN LOVE with this game.
The hair-raising music in section was just ... I can't describe how cool it was. And seeing the baby wiggle while that guy carries it.
Game never clicked with me until this update,
Perhaps the PS4pro shot has the "blur" setting off in menu? Which turns off the overworld dof.Seems like your PC shot has the post process AA on and Pro has none. There's a bit of blur on PC shots but also the edges are smoother and the trees look fuller because of it. Also seems to me that the tree draw distance is just slightly higher on Pro compared to PC's setting which is what? high? (look at the trees on the far right in the areas that match up on both PS4 and PC shots, there are some additional trees on PS Pro that block the view of the houses)
That's the part we all fell in love
No. Downsampling costs literally nothing.
Seems like your PC shot has the post process AA on and Pro has none. There's a bit of blur on PC shots but also the edges are smoother and the trees look fuller because of it. Also seems to me that the tree draw distance is just slightly higher on Pro compared to PC's setting which is what? high? (look at the trees on the far right in the areas that match up on both PS4 and PC shots, there are some additional trees on PS Pro that block the view of the houses)
No, my thread doesn't say that. It did when the patch came out, based on screenshots provided on GAF. But within a couple weeks I'd found new screenshots and revised it to 1660ti (the temporal injection method is conjectural by me, though some non-CBR reconstruction is certainly being used). This was back in March, and as far as I know my analysis is actually one of the earliest sources for the game not being native 4K. I believe it's still the only source specifying 1660 (though that could be off by a little bit either way).The Division is not native 4K on Pro (yes I know the thread here about Pro enhancement says that but it's an error).
NXGamer was mistaken. It's pretty certain that The Division is 2950x1660, even if we don't know precisely what method it's using to reconstruct. Similarly, we know for a fact that The Witcher III is 3840x2160--though here, it's almost certainly using CBR to reconstruct. In this case, NXGamer got it right immediately, VG Tech got it right immediately, and so did Digital Foundry. All of them, despite your claims, are sure it's checkerboarded. You can look at any number of screenshots and see the evidence for yourself.Well some tech analysers including NXGamer said The Division was Native 4K (besides including improved shadows, reflections, AA and Temporal AA). We don't know for sure what method they used and exactly what res it has exactly like here with The Witcher 3 case:No one is sure yet if it is Geomtery, CBR or Native (not even DF yet).
NXGamer was mistaken. It's pretty certain that The Division is 2950x1660, even if we don't know precisely what method it's using to reconstruct. Similarly, we know for a fact that The Witcher III is 3840x2160--though here, it's almost certainly using CBR to reconstruct. In this case, NXGamer got it right immediately, VG Tech got it right immediately, and so did Digital Foundry. All of them, despite your claims, are sure it's checkerboarded. You can look at any number of screenshots and see the evidence for yourself.
This is not accurate. Here's a surface texture rendered at full 4K resolution, with details a single pixel wide and tall.I don't think it's checkerboarded as checkerboarding is usually associated with color reconstruction while TW3's method seem to render color samples in half-4K res and only the geometry is actually reconstructed to a native 4K.
The Witcher 3: Wild Hunt - PS4 Pro 60fps Mode!
by "AnalogFoundry". Yeah, sounds clickbait-y, but they're basically running at base PS4 settings to show how 60fps mode would've looked on Pro using PC hardware. They even went as far as to tweak AF and .ini file to match a certain setting to PS4's level.
Select the game, press Options, select Check For Updates.How do I download the patch?
A 970 still costs $350? My 780 by the way can hit close to 1080p60 average so any GPU at that level should be able to do it.Holy crap! you need a $300 CPU and $350 GPU to achieve this??
Select the game, press Options, select Check For Updates.
A 970 still costs $350? My 780 by the way can hit close to 1080p60 average so any GPU at that level should be able to do it.
Ahh, didn't think of CPU. It's a 3570k by the way. Pretty old now, but still does the job for Witcher 3.Cheapest 970 I saw is $280. What CPU are you using?
Maybe it's just me, but I don't notice much of a difference? Perhaps a slightly cleaner look. Just started playing the game recently, and it was a beautiful looking game before the update.
Maybe it's just me, but I don't notice much of a difference? Perhaps a slightly cleaner look. Just started playing the game recently, and it was a beautiful looking game before the update.
Holy crap! you need a $300 CPU and $350 GPU to achieve this??
Holy crap! you need a $300 CPU and $350 GPU to achieve this??
Still can't get 1.51, stuck on 1.50Select the game, press Options, select Check For Updates.
Still can't get 1.51, stuck on 1.50
Holy crap! you need a $300 CPU and $350 GPU to achieve this??
It says 1.50 in both my game menu and the notification one.Is it actually supposed to say 1.51 in the menus? I downloaded the game fresh, after both patches, and it says 1.50 on my menu.
It is. For 1.51 it says for stability or something. I cannot seem to get it either any ideas?Is it actually supposed to say 1.51 in the menus? I downloaded the game fresh, after both patches, and it says 1.50 on my menu.
I'm afraid not. The base PS4 version is as optimised as it's ever going to get (and it took them a long time, and a helluva a lot of patches to get there). It runs really well though, nearly locked 30fps (with the only drops being in Novigrad).Any improvements to the base version?
my fan turns into overdrive.
dunno if it's worth the fps drop and fan speed if i'm on 1080p tv.
my fan turns into overdrive.
dunno if it's worth the fps drop and fan speed if i'm on 1080p tv.
man when you start staring into the distance on ps4pro you can really tell that the game does not like the extra resolution, i think it's fair to say that the witcher 3 on consoles was not developed with 4k in mind, it almost has a skyward sword-style watercolor effect in a way lol
PC native 4k Ultra settings + PS4Pro 4k:
man when you start staring into the distance on ps4pro you can really tell that the game does not like the extra resolution, i think it's fair to say that the witcher 3 on consoles was not developed with 4k in mind, it almost has a skyward sword-style watercolor effect in a way lol
PC native 4k Ultra settings + PS4Pro 4k:
man when you start staring into the distance on ps4pro you can really tell that the game does not like the extra resolution, i think it's fair to say that the witcher 3 on consoles was not developed with 4k in mind, it almost has a skyward sword-style watercolor effect in a way lol
PC native 4k Ultra settings + PS4Pro 4k:
How do I turn on 4k on the ps4pro?
The game crashed once today when loading and then froze while playing a cutscene.
I the game of the year edition and only 1.50 has been installed, the game can't find a newer patch.
Anyone else?
The game menu may say 1.50 but 1.51 should be installed. IIRC it said 1.51 in my download queue but the menu still says 1.50.