Eh, most are still not full hd and full of jaggies. Nintendos own games look cleaner though.Most Wii U games were not even close to 16 gb and they looked great. Don't think this will be an issue for Nintendo games.
Switch's screen is 720p though.Eh, most are still not full hd and full of jaggies. Nintendos own games look cleaner though.
And other insider sources say it clocks up after being docked to support native 1080p, the same insiders that reported a 720 screen. What's your point.Switch's screen is 720p though.
No worries. Big third party games will obviously ship on multiple game cards.
/s
Standard is a way of saying minimum. So even if a game is 4GB, it will be released in a 16GB card.
Devs have become used to not compress games that much anymore due to knowing that people have or will buy a bigger HDD. Read speeds are not a problem anymroe when it comes to gaming, so games taking up 100GB are the norm (also cuts development time, less time compressing stuff).
A lot of today's games could fit on less than 30GB, look at the amazing games years ago that didn't take that much space.
Also, expect the Switch to have a microSD slot just like New3DS.
Here is a listing of install sizes for 460 PS4 games, it covers the games released up to end of 2015.
https://www.finder.com/complete-list-playstation-4-install-sizes-460-titles
Being as there's literally nothing holding it back from being larger other than physical limitations, which are way higher than that, I don't believe this is accurate at all.
What would be the reason for Nintendo imposing this on developers? To save a few bucks per game sold?
Decompressing certain filetypes in software also takes cpu cycles, and current gen consoles have really shitty single threaded cpu power.
FWIW the Tegra X1 supports hardware HEVC compression / decompression.
Being as there's literally nothing holding it back from being larger other than physical limitations, which are way higher than that, I don't believe this is accurate at all.
What would be the reason for Nintendo imposing this on developers? To save a few bucks per game sold?
Most WiiU games were less than 16gb - not surprising. Many PS4/XBO games are that large because they can be that large, not because they need to.
Who are WSJ and are they credible? They seem to have sprung out of nowhere lately with Switch news and some of it sounds dubious tbh.
8MB was the early standard, but some 4MB games did exist.The early "standard" cartridge for the N64 was like 4MB and RE2 came out on a 64MB cart so...yeah. You're probably right.
So they get a 32GB card. Done. Not all will need it.Pancakes R Us said:That's not fine, IMO. Should be at least around 25GB available at the start for any devs that want to make use of more space.
PURE SPECULATION: DS card sizes were 8MB-512MB. 3DS cards were 128MB-8GB. Simply following that pattern of 16x increases (which is pretty similar to the increases seen between the old cartridge systems too) I would predict the next Nintendo portable cartridge format would be designed for 2GB-128GB. When someone decides to release one of the larger ones, I wonder if we'll get a lot of people talking about how the disc-based systems are going to have trouble with third parties.Justified said:Yea but whats the max?
It's mostly the original game assets with some new effects--not like fancy lighting and fog need 10 extra gigabytes.LordKano said:Oh, I thought it was bigger. Nice compression work from Bethesda.
Standard doesn't mean it's imposed. It's just a minority of games (albeit some of the most well-known) that use more.NimbusD said:Being as there's literally nothing holding it back from being larger other than physical limitations, which are way higher than that, I don't believe this is accurate at all.
What would be the reason for Nintendo imposing this on developers? To save a few bucks per game sold?
And other insider sources say it clocks up after being docked to support native 1080p, the same insiders that reported a 720 screen. What's your point.
Compressed audio is a curse.
People need to remember before over-reacting that this is standard, not maximum
16 Gig is the minimum
64 GiG is probably the max
FFS it's standard size not maximum size.Well this is going to be terrible if true. A lot of games easily reach, and even go past, the 50GB :/
Standard is a way of saying minimum. So even if a game is 4GB, it will be released in a 16GB card.
The games will run directly from cartridges. There will be nothing to unpack or install. The flash memory reader will be much faster than a spinning disc.
If we combine this (by repeating, for the 1,000th time in this thread already, that standard!= maximum, more like minimum), and what part of the major Eurogamer leak back in July stated (Nintendo recommending 32GBs to developers), I see this scenario:
16GB - minimum size, games that don't require more than that use this
32GB - the recommended choice by Nintendo itself
Also, I wanted to know how much space can be saved by compressing audio and videos, since I've read some posts here stating how much less bloated some games would be in that case. Any actual example?
Also, I wanted to know how much space can be saved by compressing audio and videos, since I've read some posts here stating how much less bloated some games would be in that case. Any actual example?
Gears of War 4 is 74GB on my HDD right now
Uncompressed audio using the MP3 codec can be compressed down by a ratio of 11:1 at 128kb/s, 9:1 at 160kb/s and 7:1 at 192kb/s.
So 10GB of audio files at 128kb/s would be less than 1GB compressed.
FFS it's standard size not maximum size.
uh oh regular sized games are 40-50gb+ this doesn't look good for third parties.
Digital only?But what if the game is less than a GB?
There's also a bunch of modern codecs that are both smaller and have higher quality. MP3 sucks.
Uncompressed audio using the MP3 codec can be compressed down by a ratio of 11:1 at 128kb/s, 9:1 at 160kb/s and 7:1 at 192kb/s.
So 10GB of audio files at 128kb/s would be less than 1GB compressed.
I thought Nintendo was suggesting using 32GB cards? I could have sworn that was stated by one of the more reputable sources but it was probably just a rumor.
Badly compressed games are 40-50GB+ if we're being honest. PC game sizes don't usually come close to this.