I wonder if the violence in Type 0 is an issue? I played the second demo that came out last year, and holy hell that opening scene was bloody. The game would get an M rating for sure. What rating did the game get in Japan? I wonder if SE would release an M rated FF title?
T for Teen.
It's not that bloody.
The game was designed with western audiences in mind as ironic as it sounds.
Seriously.. that opening scene. Rivers of blood. It was glorious.
It's a case of the right game at the wrong time. PSP on its last legs and the Vita dead on arrival.
except psp wrong time was because Se didn't aim for a worldwide releaseSeriously.. that opening scene. Rivers of blood. It was glorious.
It's a case of the right game at the wrong time. PSP on its last legs and the Vita dead on arrival.
It's just too bad you're stuck with the Band of Idiots instead of being on the winning team. But you know how I feel about that based on my FF4 playthrough anyway.FF4 has GOLBEZ PIMP OF THE UNIVERSE, so it can never be the worst FF.
It's just too bad you're stuck with the Band of Idiots instead of being on the winning team. But you know how I feel about that based on my FF4 playthrough anyway.
I'm being completely serious even though I'm joking around in my writeups. :v
so for those that have played it:
How is Yusuke Naora's overall art direction?
I really missed his input with FFXIII.
I like the art a lot. I got the artbook. So it must have been good enough for me to get it. I never get artbooks.
Whoever did the concepts for the 4 nations was really good. Especially Concordia(Souryu) and Lorica(Genbu).
It's just too bad that Golbez can't win so I could switch to his perspective instead. Golbez would be on the best team if he had: Rubicante, Gilgamesh, and Kefka on his side, I feel. So far he's 1/3.Let's be honest. Most heroic parties are merely a band of idiots.
Powerful idiots. But idiots nonetheless.
It's common that heroes are stupid. And Villains are intelligent. Which brings interesting experiences in storytelling.
They're probably sitting on the Vita version and waiting to release it when (if?) the market gets any healthier.
Weird question but could FF Type-0 run on iOS?
With the amount of control required on PSP... probably not.Weird question but could FF Type-0 run on iOS?
Gosh, I don't think so. There are too many things assigned to buttons. That game needed all the buttons it could get, which is kinda why I was hoping that there would be a Vita release after playing through the demos.Weird question but could FF Type-0 run on iOS?
With the amount of control required on PSP... probably not.
hey ff4 only got one sequel
and an intermission
#ffwarz
I'm hoping for a PS3 port because a PSP one seems unlikely. I really hope it's not Vita exclusive .
They should do a PSP remaster... but will they?The recent announcement that Trail of the Skies is going to PS3 makes me believe SE may do this as well....
Man I went through the trailers again and this game seriously packs a punch:
http://www.youtube.com/watch?v=QfbeXCoBx48
The whole scene from 3:59 >>>>>>>>>>>> the whole of FFXIII.
Nah just put it on Wii U.
How do you like me now.
3ds game by next year. Guarantee.
I don't think they care that much.They should do a PSP remaster... but will they?
Hold up.Tower of Agito needs to be redone with iconic bosses and stuff. And remove break/killsights on superbosses.
Pls
I even modeled my Guild Wars 2 character after Izana. (Minus the fact he's Sylvari, but still!)
Hold up.
I thought you wouldn't be able to use Break Sights / Kill Sights on superbosses, and would have been able to just use them on normal enemies. That would be the best thing with respect to balancing. Unless the boss AI doesn't facilitate Sights most of the time?
They should do a PSP remaster... but will they?
Yeah, I realized that with King in the first demo (once you get a hang of sights, you can kill most things with a ranged attacker). One of the better characters in there next to Rem, Machina, and Ace. Was a little partial to Sice once I got used to her animation speed.All enemies more or less have break/killsights.
Once you figure out the pattern especially with the ranged characters it is exploitable and bosses and enemies become super easy.
Yeah, I realized that with King in the first demo (once you get a hang of sights, you can kill most things with a ranged attacker). One of the better characters in there next to Rem, Machina, and Ace. Was a little partial to Sice once I got used to her animation speed.
Man, that doesn't sound right to me. Sights shouldn't apply to bosses, imo. >.> (But I heard that later chapter bossesare so high level that they could possibly OHKO you so you have to use the Kill Sight? It seems a little unsatisfying to me, especially since it seems like your party members have so many skills at their disposal.
No trophies.Don't PSP Remasters have trophy support? MH 3rd was also PSP Remaster and I think its trophyless.
No trophies.
Word was they were going to port to Vita and Westwrn markets would get that version, but that has reportedly been canned.