The game runs fine even without the texture packs, people have been watching streams since yesterday and that vehicle was just one split second spot where the texture didnt load fast enough.
No it's not. The majority of people probably won't have the space for 10GB's of downloads.
yeah I assumed as much, all the footage seemed delicious.Thanks for updating your post
Duyo stream where the screen was taken was bad from me. It lagged a lot.
But a Gafer made his own stream on hitbox and man the game was smooth and good quality for a streamed game.
What don't you understand about the word : OPTIONAL ?
I mean the game will remain fine even without those optional packs.
I watched streams and the game was FINE.
No crash, no big clipping issues, no jitters. It was FINE.
So those packs are really optional and not obligatory at all.
The texture in that screen just didn't loaded enough ast but t'as still remain a rare thing.
Not the whole game is like that.
Even then the game is perfectly playable and runs great for the most part. What's in the OP now it's one instance in several hours of stream that we saw until now. There is a loading time only when you go inside BLADE or when you use fast travel and even that is some 10-20 seconds. If you can't stand that, download the packs. Most of the people have the premium Wii U, so they have the 10GB required on the internal flash. (if you don't it means you have already gone digital, so you must already have an external HDD by now)
I know, you will pretend to be the one that is outside that scenario just to keep fighting the good fight
This data pack thing is really turning me off to the game. You shouldn't have to install extra data so the game loads within the span of a human life
VWhile optional, it's a real shame that you need to download data packs to not have this issues. The need to make the game's world seamless and without loading times shouldn't come at the cost of problems with texture loading and severe framerate drops. Xenoblade done it right with having loading times between zones. They should had done the same here IMO.
The game runs fine even without the texture packs, people have been watching streams since yesterday and that vehicle was just one split second spot where the texture didnt load fast enough.
What don't you understand about the word : OPTIONAL ?
I mean the game will remain fine even without those optional packs.
I watched streams and the game was FINE.
No crash, no big clipping issues, no jitters. It was FINE.
So those packs are really optional and not obligatory at all.
This data pack thing is really turning me off to the game. You shouldn't have to install extra data so the game loads within the span of a human life
Anyone with one or two digital retail games likely won't have the space to to download onto a deluxe Wii u. And it's not like you can easily redownload and play stuff on the Wii U, like you can elsewhere either. It takes hours.
And don't pretend to assume you know my situation. My Wii U has a 1TB HDD attached. But I should never have had to even buy that.
Isn't it 20 seconds or something like that without the data packs? Not too bad considering another game people liked doubled that at launch with no option to fix it.This data pack thing is really turning me off to the game. You shouldn't have to install extra data so the game loads within the span of a human life
V
So its basically any PS360 game that used the UE3 engine that people got over in the time it took to load the texture
This data pack thing is really turning me off to the game. You shouldn't have to install extra data so the game loads within the span of a human life
The reason I buy physical games is so I can just stick it in and play after work. Now I'll have to wait until the day after release to be able to play.
That dosn't look fine at all.
If you want to say, "it's perfectly playable" that's one thing, but that's not running fine on my book.
Brb searching for retail game list that ends up as digital only in EU and checking the general reactionsIt's really 10GB? Damn, what's the point of even offering a physical version then?
How do we know the data packs effectively fix the issue? Have we seen them in use or are we believing in good faith? Honest question.
V
So its basically any PS360 game that used the UE3 engine that people got over in the time it took to load the texture
While optional, it's a real shame that you need to download data packs to not have this issues. The need to make the game's world seamless and without loading times shouldn't come at the cost of problems with texture loading and severe framerate drops. Xenoblade done it right with having loading times between zones. They should had done the same here IMO.
If they don't fix most of the issues, then I'm having a really hard time finding a reason for them to exist in the first place.
That dosn't look fine at all.
If you want to say, "it's perfectly playable" that's one thing, but that's not running fine on my book.
Most of the big games install off the disc, rather than download, which would take much longer. They also don't take up a third of the system's stock storage capacity. Texture packs and 10GB of DLC aren't really a thing on consoles either.Majority of big current gen games require a lot of hard drive space (20+GB), you'd think this majority of people would have adjusted to that if they wanted texture packs or DLCs etc by getting an external storage device.
The problem lies with Nintendo, even last gen games needed install packs, but at least those consoles offer decent internal storage from the go.
The fact that Wii U launched with 8GB/32GB of internal storage is the tragedy here and now users gonna suffer from that (and before: "you can attach a HHD to the console!" that's not a proper solution and far from ideal and convenient.)
Believing in good faith. Got it.
Mass Effect 1 on 360 was so awful with this. That and the freezes especially at the Citadel.
While optional, it's a real shame that you need to download data packs to not have this issues. The need to make the game's world seamless and without loading times shouldn't come at the cost of problems with texture loading and severe framerate drops. Xenoblade done it right with having loading times between zones. They should had done the same here IMO.
I wonder how many of those complaining make this big song and dance about the day 1 patches that exist for like every game ever released on 360,PS3,XB1 and PS4?
You can still play the game, and the data packs will go up for download weeks ahead of time if you want them.
Isn't it 20 seconds or something like that without the data packs? Not too bad considering another game people liked doubled that at launch with no option to fix it.
I've got 2 terabytes I need to fill by the end of the gen, I'm glad they've done it the way they have
So you are saying the 360 core and arcade editions didn't exist?
Yes, based on Nintendo's history of releasing games that function properly at launch, I am going to assume that these data packs will perform as intended.
You mean the webm? That was from a really bad stream. Do you really think it looks that pixelated as well?
Please point me towards the game with a 10gb day 1 patch.
Please point me towards the game with a 10gb day 1 patch.
So basically "fuck physical-only users". While I'm gonna get XCX digitally, Monolith should had thought about how to make the game run perfectly well for every user, not screwing the physical-only people that cannot download the data packs for a reason.
now I'm curious, has Nintendo ever released a split of basic/deluxe Wii Us? I assume it's way in favor of the latter, particularly in America, but still
Not shitting on Xenoblade, but there are far better ways Monolith could've gone about things, and the defensiveness in this thread is weird.
He's talking about it in the OP, of course he's aware.
So basically "fuck physical-only users". While I'm gonna get XCX digitally, Monolith should had thought about how to make the game run perfectly well for every user, not screwing the physical-only people that cannot download the data packs for a reason.
So basically "fuck physical-only users". While I'm gonna get XCX digitally, Monolith should had thought about how to make the game run perfectly well for every user, not screwing the physical-only people that cannot download the data packs for a reason.
Please point me towards the game with a 10gb day 1 patch.
Most of the big games install off the disc, rather than download, which would take much longer. They also don't take up a third of the system's stock storage capacity. Texture packs and 10GB of DLC aren't really a thing on consoles either.
Not shitting on Xenoblade, but there are far better ways Monolith could've gone about things, and the defensiveness in this thread is weird.