Relaxed Muscle
Member
Yep, should've cut a continent or two to make it all fit on the disk.
Is not a problem of disc capacity...
Yep, should've cut a continent or two to make it all fit on the disk.
Please point me towards the game with a 10gb day 1 patch.
Is not a problem of disc capacity...
It is.
There wouldn't be much of a reason to put in effort to make these data packs and tell your users to download up to 10GBs if the difference isn't noticeable.Fair enough, I was honestly asking. People were giving the OP flack for posting this because there is a "fix" for the issue but none of us have seen the software running with data packs to know with certainty. So we are believing it will fix or at least improve the issue, but no one can say for sure at this point.
I'll remain optimistic but would hope there will be footage of the game using these data packs prior to release.
Something that was replaced down the line, by the time 360 games started requiring installs they were 250GB models from quite some time also at least 360 let you swap your internal storage device...
It is.
Is it? Is the digital version more than 25 GB? (You don't need these packs if you buy it digitally). I'm honestly asking. I thought it was a streaming issue.
Ninjablade will be all over this thread in 3.....2.....1.....
10/90 split was last I had ever heard as a number, its probably even worse by now. There's a reason they discontinued the standard.
How would he be able to download the digital version?
Are you actually condemning them[...]
[...] a problem that was most likely not possible to fix during development [...]
4gb Xbox 360 are still being sold
Texture pop-in was one of the biggest complains people had with the engine, is not something people got over with, it was repeated ad-nauseam during all these years.
huh, link to this?
also I thought the standard one was still around in Europe/Japan
Halo: The Master Chief Collection had a 15 GB download at launch. It wasn't technically a full-blown patch (most of it was MP content), but then again, neither are these packs.
Mortal Kombat X had 15GB Day 1 patch on PC (no idea about console versions).
Also this isn't a Day 1 patch. It's an optional data install to make loading of textures faster.
MCC was 20GB
Borderlands Handsome collection was 16GB
Hope in the american release the packs can be installed from the disc, without downloading from the slowtastic nintendo server.
On the other hand, if I feel in a retro mood I may play it without any packs
And in all those years, what did the developers do to fix or prevent the texture pop in when they knew it was an issue?
We already have hours long stands from people got that the game early, so why not just watch those to determine the performance for yourself instead of continuing to showcase your own ignorance through easily verifiable concerns?No, but as far as I know is also that was mentioned in the Dengeki review?
I don't know, that pop-in both in models and textures is not in my book of "running well".
Every Wii U can use an external hard disk of your choice, unlike the 360.And there are 500GB models. Where are the HHD Wii U models?
And there are 500GB models. Where are the HHD Wii U models?
So basically "fuck physical-only users". While I'm gonna get XCX digitally, Monolith should had thought about how to make the game run perfectly well for every user, not screwing the physical-only people that cannot download the data packs for a reason.
Yeah fuck them for letting people know ahead of time to prepare.
I mean.. who has a HDD lying around in this day and age.
Fuck you Monolift Soft for giving us options.
Why couldn't you have just been quiet about it like every developer last generation.
Yes.
Like I've said in my post on page 3, the fix was easy: loading times between continents and for entering NLA. Just like XC had loading times between areas.
We already have hours long stands from people got that the game early, so why not just watch those to determine the performance for yourself instead of continuing to showcase your own ignorance through easily verifiable concerns?
And since this preview version is disc-only, the textures and character assets would sometimes take several seconds to load in when we’d drive around with the Doll at high speeds, or immediately after those load points.
It's called buy an extrernal hard drive, there's a 2TB wii u sitting under my telly
Not shitting on Xenoblade, but there are far better ways Monolith could've gone about things, and the defensiveness in this thread is weird.
... I don't.
I think the only other way they could've done it is by including a second disc with the game for the data packs. I'm assuming they didn't to save costs.Most of the big games install off the disc, rather than download, which would take much longer. They also don't take up a third of the system's stock storage capacity. Texture packs and 10GB of DLC aren't really a thing on consoles either.
Not shitting on Xenoblade, but there are far better ways Monolith could've gone about things, and the defensiveness in this thread is weird.
It was an issue with the engine, during all these years it was tried to kept it a minimum, but it was something always present.
Why should I spoil the game myself? No thanks.
Dengeki says this:
Or is Dengeki anti-nintendo too.
I don't want permanently attach a phsycal device to the console, because Nintendo fucked up the internal storage of their console, or because they didn't offer an option to upgrade it.
Yeah fuck them for letting people know ahead of time to prepare.
I mean.. who has a HDD lying around in this day and age.
Fuck you Monolift Soft for giving us options.
Why couldn't you have just been quiet about it like every developer last generation.
Why not, if they offered an option to upgrade it it would likely have been an expensive proprietary option and the Toshiba drive I've got looks like a brilliant match for the system
The Master Chief Collection had a 20GB patch on day one.Please point me towards the game with a 10gb day 1 patch.
It's nice that they;re putting them up ahead of time. Sucks that a third of my Wii U's space will be devoted to a physical game though.
It was a necessary evil for developers who didn't have a budget/time to build their own engines. I personally was annoyed by it too. But I still enjoyed some of the games that had to use it.
Same with this. It will be a slight annoyance, but what all the game is trying to do, a texture pop in for 5 minutes out of the 500 hours I'll be putting into the game, will be ignored.
Until a thread titled "Ambitious games with texture pop in" shows up
Technically haven't they not given this information to US & EU aside from those looking up JPN info? It sure wasn't in any direct yet.
I'd rather pay for that for the convenience to be honest.
Uh, there is a loading time for entering/exiting NLA [...]
Also you didnt answer my previous post, where did you see or hear that the game has severe framerate drops?
Convenience? Convenience? What could be more convenient than plug it in, format, done
Not needing extra space to put it or not having to plug-in everytime you want to play. Having all inside the console is more convenient or do you have your PC HDD outside of the case too?
Not needing extra space too put it or not having to plug-in everytime you want to play. Having all inside the console is more convenient or do you have your PC HDD outside of the case too?