NeededSleep
Member
still waiting to buy a wiiu tell this game comes out.. I'm hoping there is a chance.... a cold chance in hell, I know... that there will be a xenoblade themed bundle .
No healers? But I liked playing as Sharla and supporting my dumb AI allies.
I played Xenoblade on Wii for 12 hours straight in 2012 and stopped until this week when I continued my save. So you are telling me I don't have to play as Shulk?
Thanks,
As someone who has never played Xenoblade, can somebody put 400km2/5x Xenoblade size into perspective compared to another game?
All sounds pretty good. Although a tad disappointed that human players can't control other members of your party, would have made battles really fun.
Souls-like connection should be interesting enough I guess.
I wonder if the faster paced battles and no healing came as a result of players sticking to Shulk, Reyn, and Sharla abd being stuck with really slow paced battles.
GTAV is about 126km2, Skryim is about 40.
I played Xenoblade on Wii for 12 hours straight in 2012 and stopped until this week when I continued my save. So you are telling me I don't have to play as Shulk?
Thanks,
-No healers.
-Healing done with new system called 'Soul Voice'
No dedicated healers, like Sharla in Xenoblade, or healer classes in MMOs.Fantastic info day 0 for me
Can someone explain this to me..
obviously we can heal with the 'soul voice' thing so what do they mean by no healers?
300 hours is madness.
Fantastic info day 0 for me
Can someone explain this to me..
obviously we can heal with the 'soul voice' thing so what do they mean by no healers? do they mean here won't be any character specialize in healing ? like Sharla ?
Aside from the land area being big, I am really interested more in air/space travel and exploration. Just how high that doll can take you above ground and if there are interesting areas that you can explore above ground? Will it also enable airborne battles against flying enemies as well? Damn the possibilities...
I don't play as Shulk except for during boss battles which usually makes things easier because they tend to be centered around the Monado. And also at the end of the game when he gets his Monado Armor ability and totally rocks with Dunban and 7 at his side.
Otherwise it's Melia, Riki, or Dunban as my main in that order.
I thought that was a fairly standard component of single player games with long before Demon Souls was even a thought going back to the 90s.
Xenosaga 1 was 80 hours long too.
Just watch the exploration trailer again and both your questions are answered...
I think even you have your own avater you can still control other party members
-Xenoblade was traditional RPG, whereas XenobladeX is an open world RPG. Xenoblade was linear despite having big world. In XenobladeX, you will get quests from different places and have more freedom.
Maybe if you don't know how to play it or let the game idle for 45 hours. Episode I is 35-40 at the most for the main story.
Mira being 5x Xenoblade in size is ridiculously large. Obviously it's not reasonable to expect everything to be filled with meaningful content but hopefully there's a lot!
Very glad to hear about the faster-paced combat
Maybe the main story will be dictated by how much of New L.A. is developing over time and how much you explore in Mira.
Also, as long as the common fetch quests unlock more unique side-quests like Xenoblade all will be right in the world tbh. I found that with the grindy sidequests you gain notoriety of being helpful to others so it makes sense that other people start asking you about life choices or to reach the Edge of the World for a Pellet =D
I really loved how they implemented sidequests in Xenoblade =/
Seems like an overkill to get different famous voice actors to record shouts. But I guess we'll see.
Maybe if you don't know how to play it or let the game idle for 45 hours. Episode I is 35-40 at the most for the main story.
GTAV is about 126km2, Skryim is about 40.
These size measurements never make any sense to me. They're all arbitrary since games don't exist in the real world, and you don't move around those worlds like you do in real life in the first place.
A comparison to XB, saying it's 5 times bigger, that's far more useful, IMO, than just throwing out irrelevant measurements. Especially if you think about the way different games work. Skyrim is 40km square, much smaller than GTA, but you're going to take much, much longer to explore the world of Skyrim than that of GTA.
What was the info from Xenoblade 3D?