Yes and most people complained about it, so let's hope they got the message.Was Master Quest need to be unlocked in OoT 3DS?
Yes and most people complained about it, so let's hope they got the message.Was Master Quest need to be unlocked in OoT 3DS?
Yes and most people complained about it, so let's hope they got the message.
Indeed.To Miiverse!
You'd think it'd be common sense to offer the harder difficulty from the beginning on a mutherfucking remake.Yes and most people complained about it, so let's hope they got the message.
You'd think it'd be common sense to offer the harder difficulty from the beginning on a mutherfucking remake.
Was Master Quest need to be unlocked in OoT 3DS?
Wind Waker being the easiest Zelda game by far, this is great news.
The DS ones were waaaaaaaaaaaaay easier. No challenge.
Hopefully it's harder than Skyward Sword's Hero mode or Ocarina of Time 3D's Master Quest. Cause those weren't very hard.
I guess I didn't really find it hard since I played it right after beating it on normal. I knew all of the games tricks and how to parry everything at that point or to get to weak points easily, like using the slingshot to stun standard grunts to completely avoid their dancefest of sword blocking. It was overall easier than my first playthrough, which was already easy.Skyward Sword Hero mode was hard. And a step in the right direction. For the first time in a Zelda game, I actually had to use my potions, I was running out of rupees and... I was dying outside boss battles. Then of course the game gives you the heart medal and the game becomes easy again :/
Blatantly missing dungeons would still mar the experience.Oh man, PLEASE let this be true. It's already one of my favorite games of all time; along with the faster sailing and apparently tweaked Triforce hunt, making it not insultingly easy might just make it reach perfection!
Link did half damage? I never noticed that. I thought the only combat difference was that he took double damage. None of the bosses seemed to need more hits, at last.I like how OoT3D handled it:
- Link does half damage
- Enemies do double damage
- Mirrored dungeons and overworld
- Remixed puzzles in dungeon
It used Master Quest as a base, mirrored everything, and recalculated the damage. Very nice!
Blatantly missing dungeons would still mar the experience.
Well, you used the word perfection. The fact that the scrapped dungeons worked their way into subsequent games doesn't make their absence any less felt. I agree there are things WW does exceptionally well, but imo there are plenty of iffier design choices that hold it back in spite of some brilliant touches.It's been mentioned several times since TWW's release that the dungeons that didn't make it into TWW were used in subsequent games like Twilight Princess. So, nah... I'm cool with that. Is it ideal? No, but TWW is so peerless in so many other ways that I can deal.
The DS ones were waaaaaaaaaaaaay easier. No challenge.
It would look even better if it wasn't cluttered with all of that shit. I really wish it was all on the gamepad and not on the TV.
It's beautiful :O
Triforce Quest extended?
Was Master Quest need to be unlocked in OoT 3DS?
You don't do half damage and dungeons aren't mirroredI like how OoT3D handled it:
- Link does half damage
- Enemies do double damage
- Mirrored dungeons and overworld
- Remixed puzzles in dungeon
It used Master Quest as a base, mirrored everything, and recalculated the damage. Very nice!
Posted?
Reduced price was not the only thing updated on amazon, here is what the game description says:
Get this mode available from the start and big fans will respond Nintendo.
Lmfao what is this? Is this Majoras Mask?
Lmfao what is this? Is this Majoras Mask?
If it's not available at hte start...we need one brave soul to play through the game really fast, and then post their save file so we can all start it in the harder mode.