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Halo 5 Opening Cinematic

That's the point though. These are the newer, younger Spartans with lots of spunk. I take it the Blue team will be more reserved, yet still powerful in a sort of experienced way

Yeah that seems likely. Should be cool seeing the differences between the two teams.
 
Eh....,

What the fuck happened to this series? I know it's a team of Spartans, but this feels like the 'everybody is a super-saiyan'/'Jedi's can force-push armies' levels of ridiculousness. Sword elites turned into pushover scrubs? It honestly just feels like lazy writing/directing when the mentality behind creating something thrilling/awe-inspiring relies on 'watch how utterly POWERFUL they are!'

It also robs the characters (even past characters like Chief) of their ability to be special/impress. Because when everybody's special, nobody is.


Remember the 'bet you can't stick it' moment?

Yeah I remember being pissed off I never got to actually play that moment. Given Stinkles posts about moving right into gameplay at the end of this trailer it's a super important step from Bungie showing something cool to extend that into seeing and then playing said cool sequence.

You have to realise Osiris are the latest and greatest models, of course they're a step up abilities wise from SIIs. Also Chief is always going to break the mold and show the new Spartans what's up.
 
I think what might make the landing feel too much for some people are all the ships crashing. Why are they crashing? That's something I don't understand. If they were running through an army, it'd make more sense, but the ships on top of that make it a little silly and hard to follow along, which could break some people's suspension of disbelief. I disagree that it's uncharacteristic for Halo though. Chief did crazy stuff in the game cinematics as well.

Other than that, I love long shots and thought the music fit perfectly.

Anyone else notice how rough the animation was in the beginning though? Locke's face looks poorly lit the first time he is shown and Buck barely moves his head after Locke responds to him. Seemed a bit wooden.
 
Really not sure what to think about this. The gameplay I've seen so far looks good so I'll probably still buy it, but this looks different to what I expect when I think of Halo. This looked more like a Marvel action sequence than Halo.
 
Man, that was really well done. Amazing way to start off the game.

... I kinda wish I hadn't watched this now. :(
 
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Goddamn.
 
Great cinematic. Not a big fan of the end sequence, which reminded me of some clicheTeenage Mutant Ninja Turtle-esque ending title card moment...but everything else was pretty excellent.
 
Isn't Blue Team going to be able to do the same thing, gameplay-wise, though?

I don't think we've had anything official on that front. I'd speculate Blue team don't start with all the same abilities. We already know Blue/John doesn't have Artemis, who knows as far as the new abilities go...
 
The way those spartans move seem closer to the Halo fiction than anything we've seen in the games. That actually has me excited, because there has always been that disconnect between the larger universe of Halo and how that world is represented in the games.

I don't remember Spartans being that insane in he books or atleast the early books. Specifically I remember a Spartan having harder times fighting elites.
 
You said you would be willing to answer questions on the trailer so here is mine: the trailer shows off a lot of the new gameplay stuff like thrusters, ground pound, etc. It also shows a more "actiony" highjack of a ghost (or at least kicking the rider out of a ghost). Is this representative of an in-game animation or just something that looked cool in a trailer?


Uses a combination of custom and in game animation as basis, so both, really? And like you said it serves as kind of an inspirational "tutorial."
 
What I got from the video :

-Locke is smug and robotic and is afraid of using his face to convey emotion.
-the camera is on "swirl about erratically" mode.
-Spartans have no weight and leap through dense snow like a gazelle.
-pretty CGI, yo
-music is gewd stawff
-ground pound still looks really stupid lol
-i can't wait to ground pound scrubs in MM
-snow level hype!
 
I love it when Vale boards the Phantom, it flies off for a bit, then comes crashing back down, and she's like, "Sup?"
 
Isn't Blue Team going to be able to do the same thing, gameplay-wise, though?
Yeah, all the Spartan Abilities are universal. And rather than the Spartan Abilities being the result of new technology, I think they're just trying to bridge the gap between how the Spartan's are depicted in the lore, and gameplay, because we saw the Spartans' Mjolnir armor being used for similar stuff in Halo 4's cinematics.
 
I don't think we've had anything official on that front. I'd speculate Blue team don't start with all the same abilities. We already know Blue/John doesn't have Artemis, who knows as far as the new abilities go...

Everybody plays more or less the same for consistency's sake. Osiris has Artemis, but that's about it.

I don't remember Spartans being that insane in he books or atleast the early books. Specifically I remember a Spartan having harder times fighting elites.

I was thinking about the Elite thing myself. Best guesses: new-gen Mjolnir armor evens the score a little, or it could just be that the average quality of Elites is lower than what they fought in the earlier books. M'dama's Covenant is kind of a "losers and insurgents" sort of organization, so it makes sense that the recruit and training quality would be lower.
 
so I'm at 3 viewings so far....how about everyone else? lol
Hah.

Watched it a second time since so many people commented on the music, and I do like it up to the point where they jump - then it starts to sound like standard summer action movie music. Don't hear any Halo themes in it at all, but it kindof reminded me of Marty's hair rock interludes, just with a more electronic flavor.

And I also noticed there were some streamers coming from a spartan during free fall - maybe its Buck? Its easy to miss, but its there, so one nitpick is half gone :) Could've used some on Locke so we could have a better sense of the velocity and forces at work in their drop.

All of the facial work is superb, but there is just a little weirdness with Locke when he talks about buying beers. Just looks wrong. Everything else is great - doubly so if there's a humanoid Promethean you can take actually down in one long rifle burst ;p

I don't remember Spartans being that insane in he books or atleast the early books. Specifically I remember a Spartan having harder times fighting elites.
I remember the Chief doing all kinds of crazy shit in the Fall of Reach, both during training and in the field. None of that stuff ever meshed with the floaty and slower Chief of the games. Halo 4's physicality was a definite step up for me, and this looks to continue that direction.
 
HOLY SHIT

that was bad ass beyond belief

The animation look a little goofy sometimes, and I gotta wonder why Osiris is even bothering to shoot baddies if their goal is to just get from A to Z, but who cares, it was bad ass as hell. Also THE MUSIC, damn.

It’s gonna be funny when Osiris goes from unstoppable super saiyans in the opening cutscene to dopey Halo friendly AI in gameplay.
 
The way those spartans move seem closer to the Halo fiction than anything we've seen in the games. That actually has me excited, because there has always been that disconnect between the larger universe of Halo and how that world is represented in the games.
Sure, but to someone who's familiar with only the games (which should be the most important and defining pieces of Halo fiction), the tone 343i seems to be going for will feel very strange. Personally, I think it was a mistake to rely so much on the expanded universe for a mainline game in such a high profile series. It just feels out of place when you put it beside the other games in the series, and that includes Halo 4 to some degree. It's just confusing to the average player.

As a fan, I would have liked to have seen consistency across the mainline games, while over-the-top action such as this trailer's could be reserved for a spin-off or something of that sort. If that were the case, then by all means- go all-out.

I don't know, I just don't think shooting hordes of aliens at a blistering fast pace while sliding down a mountain alongside falling space cruisers is as effective as some of the smaller moments we might come across in earlier games. And I suppose I should also add that I never really got a goofy Power Rangers vibe from the books, specifically the Eric Nylund novels which I consider to be the best and most important in the series. I liked the hard sci-fi tone of those, they felt believable. This, however, feels like something else entirely.
 
What I got from the video :

-Locke is smug and robotic and is afraid of using his face to convey emotion.
-the camera is on "swirl about erratically" mode.
-Spartans have no weight and leap through dense snow like a gazelle.
-pretty CGI, yo
-music is gewd stawff
-ground pound still looks really stupid lol
-i can't wait to ground pound scrubs in MM
-snow level hype!

#BringBackSidewinder
 
I was thinking about the Elite thing myself. Best guesses: new-gen Mjolnir armor evens the score a little, or it could just be that the average quality of Elites is lower than what they fought in the earlier books. M'dama's Covenant is kind of a "losers and insurgents" sort of organization, so it makes sense that the recruit and training quality would be lower.

More like ret-conning the shiz out of the series =D
 
I think what might make the landing feel too much for some people are all the ships crashing. Why are they crashing? That's something I don't understand. If they were running through an army, it'd make more sense, but the ships on top of that make it a little silly and hard to follow along, which could break some people's suspension of disbelief. I disagree that it's uncharacteristic for Halo though. Chief did crazy stuff in the game cinematics as well.

Other than that, I love long shots and thought the music fit perfectly.

Anyone else notice how rough the animation was in the beginning though? Locke's face looks poorly lit the first time he is shown and Buck barely moves his head after Locke responds to him. Seemed a bit wooden.


They have air/orbit support behind them. It's not supposed to be a stealth insertion. More of an EXCUSE ME SPARTAN DEMONS RECOVERING ASSET insertion.

If you want subtle don't send Buck.
 
I don't think we've had anything official on that front. I'd speculate Blue team don't start with all the same abilities. We already know Blue/John doesn't have Artemis, who knows as far as the new abilities go...

Artemis is really the only major difference they've shown/revealed, the traversal abilities, ground pound, all of that will be there for Blue Team as well. There's gameplay footage out there of Chief ground pounding, for example, and screenshots that show them using the thruster pack.
 
If there isn't a Blue Team equivalent...

Unless they're the old fashioned "we don't need any of this fancy-ass jumping down mountains shit to be the best" types.

Spartan IIs are over that falling from low orbit shit. That was old news back when they did it in the mark VIs that weren't even designed for that shit.
 
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