Oculus has posted the Connect 2 developer session videos on YouTube for those who are interested.
And the Audio SDK 1.0.0 beta has been released.
And the Audio SDK 1.0.0 beta has been released.
Mythos of the World Axis is a mindblowing DK2 VR demo. Recommend all to download it from Oculus Share. It's basically a real-looking miniature platformer: https://t.co/i8ZzuCIh4a Would be cool if they made a Mines of Moria spinoff.
Mythos of the World Axis is a mindblowing DK2 VR demo. Recommend all to download it from Oculus Share. It's basically a real-looking miniature platformer: https://t.co/i8ZzuCIh4a Would be cool if they made a Mines of Moria spinoff.
I have tried both the Vive and the latest version of the Rift with two controllers and I would still say the Rift wins. Not that the Vive was bad, don't get me wrong. It was amazing, and the drawing demo is still one of my favorite features in any VR demo, but honestly not everybody has space for that kind of setup at home.I didn't see any dedicated Vive threads so I hope it's ok to post here but, I just tried the Vive demo and it's the first time I've ever used a VR headset of any kind.
It's fucking incredible. I had an idea of how it would be prior and knew it would be really really cool but I did not expect to be that blown away. It really does transport you into a new reality.
I cannot wait to get one of these. Most likely the Vive as I loved the controllers and the ability to walk around. So damn cool.
I have tried both the Vive and the latest version of the Rift with two controllers and I would still say the Rift wins. Not that the Vive was bad, don't get me wrong. It was amazing, and the drawing demo is still one of my favorite features in any VR demo, but honestly not everybody has space for that kind of setup at home.
The Rift with two of their controllers gives you pretty much the same, but with extra cool stuff: the controller can read if you have your palms closed or open, and if you moved your index finger and thumb, which lets you do things like point at stuff, grab things, press triggers, give thumbs up, hold things with your index and thumb fingers, etc..
Only thing I would be worried about is the price, and that the Rift comes earlier and the controller comes a few months later
It's nice to see this thread bumped. I was just telling someone earlier today that I haven't used my DK2 in forever, and I felt like almost ever since the Facebook merger, Oculus has focused on the mobile Gear VR instead of Rift-compatible stuff.
Of course that may not be true at all, but that's just my impression as one consumer. I hardly hear anything about the RIft anymore, even in gaming news.
Has anyone with a DK2 tried upgrading to Windows 10? Experiences?
No problem with latest Oculus Runtime (0.8.0) and latest Nvidia driver (359).Has anyone with a DK2 tried upgrading to Windows 10? Experiences?
The final Oculus Rift hardware along with the 1.0 SDK is shipping to developers this week. It hasn't been publicly released yet but apparently the 1.0 SDK is compatible with the DK2 as well. It would be really nice if the DK2 ends up being able to run games designed for the consumer model.
t3llmike said:Good morning Palmer! Given that you're still around for us Europeans I would like to know how the support of the development kits (soecifically the DK2) will be handled once CV1 has been released? E.g. Will the DK2 be supported in upcoming SDK's and Runtimes for the lifespan of CV1?
palmerluckey said:We want to continue to support DK2 as a development tool for as long as possible, and it will definitely be supported up to the launch of CV1, but long-term support for DK2 is currently a lower priority than getting Rift properly launched and supported. We will keep people updated.
really loving the eve valkyrie alpha, so much fun, runs great too never drops from 75fps using epic setting, gpu usage is around 45% average on a titan x so 90 fps should be fine once cv1 comes around, it does however report up to 5.1gb vram used/cached at 1080p!
really not sure on it as a launch title however, the game requires you to spin 180's, 360's whilst changing yaw/pitch to escape enemy fire and follow enemies, i'm lucky enough to have never felt truly sick off the rift but unless cv1 works miracles i can really see quite a lot of people having trouble with this title cos for the first few minutes i played it i had slight discomfort with it which is as much as i've had with anything really
I updated to 0.8.0.0 and now the Oculus demo scene works but nothing else. Do I need to redownload everything? Is 0.8.0.0 worth it or should I roll back to a previous SDK?
I am also considering upgrading to Windows 10 soon so that I can use my Xbox One Wireless Adapter. That is actually the main reason I upgraded to 0.8.0.0.
What are you trying to play with it? If the demo scene works just fine then you should be good. 0.8.0.0 and 0.7.0.0 were the big updates that caused a....rift......between some game compatibility. I'm still waiting for some really awesome games to update to be compatible with these drivers.
Well considering they don't sell the dk2 anymore, the cv1 is the only thing out there for future developers.
There's not a lot of great resources to understanding the community or how to get involved outside of the website forums. Does anyone have tips?
Doesn't look good at all imho. And Valve is laughing in their office. I bet they do have this tech already but in better shape. The one in HL2 was better and Lip Sync in Filmmaker is better as well - it's not on the fly though.Oculus has released OVRLipSync 1.0.1-beta: https://developer.oculus.com/downloads/audio/1.0.1-beta/Oculus_OVRLipSync_for_Unity_5_V1.0.1-beta/
A video of the plugin in action: https://www.youtube.com/watch?v=vk0FypceXJw
Doesn't look good at all imho. And Valve is laughing in their office. I bet they do have this tech already but in better shape. The one in HL2 was better and Lip Sync in Filmmaker is better as well - it's not on the fly though.
Keep in mind most of the time people won't be close enough to see the face in as much detail as that video. It didn't need to be perfect, it needed to be good enough for causal use, and extremely low latency. Also, you know....beta.Doesn't look good at all imho.
Can I install the Oculus to another drive or directory?
No. Currently, the Oculus Software and VR applications must be stored in C:\Program Files (x86)\Oculus.
We plan to enable installing downloaded VR applications to another location in a future release.
Here's an asinine checkpoint against the Rift. Directly from their support page for the CV1.
https://support.oculus.com/help/oculus/1734357913462268?sr=1&query=drive&sid=0g1SHyHqRPXIZ9P2o
Good luck to those who have their C as their boot drive.
I'm absolutely shocked at how well a lot of these games in the Oculus store work on the DK2, especially Lucky's Tale! What a charming little game
I'm absolutely shocked at how well a lot of these games in the Oculus store work on the DK2, especially Lucky's Tale! What a charming little game
Is there a list of what games work?
Yep, pretty shocked how well the DK2 works with all the Oculus Home stuff.