LifeBrandRobot
Member
Game needs a hard mode now
The lock on camera is better and the low stance key charge in the first beta was way too spammy.
The out of breath mechanic was just dumb to begin with.
Fine with all of these changes.
Game needs a hard mode now
Game needs a hard mode now
The out of breath mechanic was a big part of forcing you to master the ki gauge use.
i don't know Gwyndolin Cinder has died plenty of times in his stream right now
Wait, we have to do the starting area and boss again??
The out of breath mechanic was a big part of forcing you to master the ki gauge use.
No key puls on low stance dodge anymore?
Guess it was too OP.
It's in high stance now.
The lock on camera is better and the low stance key charge in the first beta was way too spammy.
The out of breath mechanic was just dumb to begin with.
Fine with all of these changes.
There was nothing inherently wrong with the out-of-breath mechanic initially having existed. Being mindful over stamina increased the level of finesse required to play well and more importantly, lead to an engaging gameplay loop by encouraging players to learn how to properly recover their Ki. Now it's just a "whatever" moment if you're being inconsiderate.The out of breath mechanic was dumb. Glad they got rid of it. Now, instead of being harshly punished for not being mindful, you'll be punished by just not having the stamina to dodge or attack. Accessibility doesn't necessarily mean it makes the game bad.
Ket recovery dodge in the high stance now O.O
The out of breadth mechanic was an added penalty when you've already been penalized for using up all your stamina. (Lack of dodge/block/etc). It was an added annoyance to create artificial difficulty. It didn't make the game more challenging a la souls series, it made the the game feel cheaper a la terrible camera work in ninja gaiden 2. This mentality is the same reason they got rid of the key pulse in the low stance, it promoted noobish play and made the game easier, rather than fairer.
Great change imo
The out of breadth mechanic was an added penalty when you've already been penalized for using up all your stamina. (Lack of dodge/block/etc). It was an added annoyance to create artificial difficulty. It didn't make the game more challenging a la souls series, it made the the game feel cheaper a la terrible camera work in ninja gaiden 2. This mentality is the same reason they got rid of the key pulse in the low stance, it promoted noobish play and made the game easier, rather than fairer.
Great change imo
There was nothing inherently wrong with the out-of-breath mechanic initially having existed. Being mindful over stamina increased the level of finesse required to play well and more importantly, lead to an engaging gameplay loop by encouraging players to learn how to properly recover their Ki. Now it's just a "whatever" moment if you're being inconsiderate.
Low stance ki strikes may have been overpowered, but they could've balanced it out better than outright removing a tactile (unlike durability) feature. Less damage per consecutive attack or just lower damage for the stance so that its main focus would be for quickly interrupting enemy attacks or something.
Doesn't that make game easier? Like, before, the entire game plan was "use highs tance, switch using a rather timing sensitive trick to dodge and regain stamina, continue"
Now timing sensitive switching is not required... or is it balanced by slow dodge itself?
In a game where you can refill huge chunks of your stamina instantly after each attack, it was definitely needed. This isn't Souls or MH where you have to wait it out and the more stamina you use the more you have to wait.The out of breadth mechanic was an added penalty when you've already been penalized for using up all your stamina. (Lack of dodge/block/etc). It was an added annoyance to create artificial difficulty. It didn't make the game more challenging a la souls series, it made the the game feel cheaper a la terrible camera work in ninja gaiden 2. This mentality is the same reason they got rid of the key pulse in the low stance, it promoted noobish play and made the game easier, rather than fairer.
Great change imo
High stance still makes you run out of breath.
Low stance is still there, what's gone is low stance dodge filling up your stamina the same way key pulsses does. No more infinite attack, attack, attack, attack, dodge, repeat.Unbelievable, am I hearing that stam full depletion punishment is gone? And low stance is gone?
Please more updates
You already get penalized for recklessly using your stamina, which will require you to manage it while playing. You don't need to pause the game for 2 seconds to reinforce that point. It breaks flow, something this game and games like it (Onimusha, ninja gaiden, soulsborne) had done well.
Low stance is still there, what's gone is low stance dodge filling up your stamina the same way key pulsses does. No more infinite attack, attack, attack, attack, dodge, repeat.
On the plus, the frame rate is looking much better.
Well the stream I am watching the guy keeps dying at the Boss,over and over...so harder moode...? really...? c'mon guys.
Well the stream I am watching the guy keeps dying at the Boss,over and over...so harder moode...? really...? c'mon guys.
This is a singleplayer game right? Why does it have 2 open betas already? The development team lacks any confidence or past experience?
Like Sayad already said, none of those games allowed you to burst refill your stamina to the same extent as Ni-oh if at all. It was a severe enough punishment to keep the player pro-active as opposed to waiting it out like the Souls games.You already get penalized for recklessly using your stamina, which will require you to manage it while playing. You don't need to pause the game for 2 seconds to reinforce that point. It breaks flow, something this game and games like it (Onimusha, ninja gaiden, soulsborne) had done well.
Did it break the flow, though? What I liked about the zero stamina penalty is that every regular enemy was governed by it along with the player. Just as much as they can take advantage of you for reaching it, they are just as susceptible to it and it added a nice bit of strategy to how you are supposed to act and react, since the AI works the same way. It helped separate it a bit further from Souls, and I think getting rid of it as far as the player is concerned is a bit of a disappointing turn to following the leader when the genre could stand for some new blood.
This is a singleplayer game right? Why does it have 2 open betas already? The development team lacks any confidence or past experience?
if you the mark of the conqueror you can skip to the new area
This is a singleplayer game right? Why does it have 2 open betas already? The development team lacks any confidence or past experience?
This game is way too easy for me now...GG.
This game is way too easy for me now...GG.