• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

TITANFALL 2 Reviews Thread

I do feel like this dude felt like he was speaking for all the disheartened fans of the original who had bad impressions after the Tech Test. This gameplay is... Yuck. (it wasn't terrible, but what a CoD way to play Titanfall...)

So he's dishonest? and echoing what he's hearing elsewhere? There's no way a single change could effect this guys way of playing Titanfall lol.

I absolutely 100% doubt having shields or not having shields on titans will make a difference to how this guy approaches his titan combat. I can't imagine him thinking "uh oh my shields are popped let me back off and then come back"
 
Are we talking MP or SP here?

If we're talking Zombies...

So he's dishonest? and echoing what he's hearing elsewhere? There's no way a single change could effect this guys way of playing Titanfall lol.

I absolutely 100% doubt having shields or not having shields on titans will make a difference to how this guy approaches his titan combat. I can't imagine him thinking "uh oh my shields are popped let me back off and then come back"

Oh, I disagree with his score myself, and I understand 100% what you're saying. What I mean is, I feel like he felt some need to express "the fan perspective". I'll have to wait and see myself (I didn't hate the battery change tbh).

I think Boosts like the entire team getting Map Hack is going to piss me the fuck off.
 
The polygon video... ouch. You'd think by the third game he'd start using wall running a bit more. But instead he runs around the map at a fraction of the speed a wallrunner would do it.

Look at the "pre-alpha" build we played and then look at the final product. The Tech Test was basically a beta.

Looks can be deceiving, but even there you're wrong.
 
FUCKING TELL ME this is the Polygon guy that reviewed the game a 7. SERIOUSLY?

https://www.youtube.com/watch?v=mQCGVtk11EA&feature=youtu.be

And then people got mad at me for suggesting people that played the game like this shouldn't be bothered by a single change made

tumblr_m4dxf9rWLQ1qh01r8o1_500.gif


It's like someone gave a Grunt a Titan...
 
If you pay attention, it looked like most of the gaming sites played TF2 as if it were COD. You can't really expect them to be great at the mechanics I guess, but that is still a strong argument to show that reviews from these gaming sites aren't very reliable.
 
If you pay attention, it looked like most of the gaming sites played TF2 as if it were COD. You can't really expect them to be great at the mechanics I guess, but that is still a strong argument to show that reviews from these gaming sites aren't very reliable.

And people still believes that reviewer shouldn't familiar with the genre of a gane.
As developer put more creativity into game mechanics to differentiate themselves from competitors (and their own old games), it is more necessary than ever to know the in and out of a genre, especially they one who strife with competition on the market. Not only that they will avoid embarrassing themselves, such particular knowledge would actually help newcomer what to expect from a particular game.
 
If you pay attention, it looked like most of the gaming sites played TF2 as if it were COD. You can't really expect them to be great at the mechanics I guess, but that is still a strong argument to show that reviews from these gaming sites aren't very reliable.

Yeah, I was gonna say the same. Even sites giving TF2 a high score would likely look pretty...uh, questionable if we saw videos.

I really don't go to any site for actual MP breakdowns. When I see reviews I never actually see them breaking down the maps themselves, mechanics, etc. and they instead basically bulletpoint the feature set of whatever is inside. This is one of the main reasons I've stuck to forums for so long, I basically get accustomed to a few posters who I trust more with tastes aligned towards mine.
 
No really

They weren't shipping with a singleplayer campaign, for example. They were including a card system in the place of Perks (a rewards system they'd essentially invented in the first place). Titans had the potential to be huge balance issues. Pilots could wallrun and double jump and power slide, so the game was much, much faster than most other games on the market. There was a big chance that people wouldn't want to play this--and looking at the way the game dropped off after its launch, that might have been the case.

Can we talk about how poorly written this AusGamer review is? No need I guess, but geez. They dedicate three paragraphs to how R2 takes no risks where R1 had (speed is risk? what?) and failed to realise that sliding is new in R2...

I mean, just read this to yourself:

The multiplayer plays it even safer. There are three team deathmatch variants in Titanfall 2. There shouldn't even be one, but Respawn Entertainment is so keen to try to please everyone that they've added a third to the two already existing TDM variants. Pilot vs Pilot removes the Titans from the game, pitting player against player without the robot helpers. Skirmish removes the AI grunts from the game, making it the new Pilot Hunter, and Attrition has players and AI duke it out, with more lethal AI robots showing up as the round progresses.

Team deathmatch is a bad mode. Kills should not be the primary objective of a game mode, and good games aren't ever designed around team deathmatch as the focus--and yet so many games put this selfish hero-chasing bullshit front and centre for people to play. Can you think of a single map which has been designed with team deathmatch as the focus? No such thing exists. Not even in the glorious days of arena shooters did level designers think 'this will create some great team deathmatch experiences', because there aren't great team deathmatch experiences.

And Titanfall 2 has three versions of this same shitty mode. It's such a safe play. TDM playlists are always populated, even into the tail end of an unpopulated game. And Respawn Entertainment...

It goes on and on and on and on. It's basically a gigantic rant post that doesn't care for precision. It's the first time I have heard someone hate Pilot vs. Pilot AND Attrition.

The wall-running and double jumping and power sliding was already nailed in the first game...

*chuckle*

--

However, are they wrong here too or did Respawn lie to us?

And while the ziplines, which I loved in Titanfall, are absent in the sequel,...

Because...

Ziplines are in other maps, confirmed by Shiring in a tweet.
 
Yeah, I was gonna say the same. Even sites giving TF2 a high score would likely look pretty...uh, questionable if we saw videos.

I really don't go to any site for actual MP breakdowns. When I see reviews I never actually see them breaking down the maps themselves, mechanics, etc. and they instead basically bulletpoint the feature set of whatever is inside. This is one of the main reasons I've stuck to forums for so long, I basically get accustomed to a few posters who I trust more with tastes aligned towards mine.

EZA review, while not a complete breakdown of the game feature, touch many of those crucial points that differentiate one shooter over the another. It mentions the importance of movement, improvement from the first game, and general feel of the available maps. The video review makes me interested in the game and follow this thread lol
 
Any impressions of LTS in the final product?

Considering it's the only multiplayer mode with a Titan focus, it'll be the one I would play the most.
 
It goes on and on and on and on. It's basically a gigantic rant post that doesn't care for precision. It's the first time I have heard someone hate Pilot vs. Pilot AND Attrition.

Damn, "team deathmatch is a bad mode" is something I find highly disagreeable. If the game didn't launch with a team deathmatch mode I'd be quite annoyed. There's a reason why TDM modes remain popular in most shooters... because a lot of people enjoy them.
 
Can we talk about how poorly written this AusGamer review is? No need I guess, but geez. They dedicate three paragraphs to how R2 takes no risks where R1 had (speed is risk? what?) and failed to realise that sliding is new in R2...

That bolded quote is particularly egregious:

Team deathmatch is a bad mode. Kills should not be the primary objective of a game mode, and good games aren't ever designed around team deathmatch as the focus--and yet so many games put this selfish hero-chasing bullshit front and centre for people to play. Can you think of a single map which has been designed with team deathmatch as the focus? No such thing exists. Not even in the glorious days of arena shooters did level designers think 'this will create some great team deathmatch experiences', because there aren't great team deathmatch experiences.
This person literally has no idea what they're talking about.
 
To be fair...everyone playing in those matches seemed pretty awful.
it's ok to be bad but to look like you've never played a goddamn shooter ever in your life. how the HELL? seriously, how the HELL can you review a product that you have absolutely no knowledge, no skill set, nothing that can make you at least somewhat qualified to give a review.

It's like if i went and reviewed a fighter. The only thing i'd be able to comment on would be if i had fun, if the presentation was nice, and if anything was broken. That's about it. I couldn't tell you the fucking difference between the fighting systems of Mortal Kombat and Street Fighter.
 
it's ok to be bad but to look like you've never played a goddamn shooter ever in your life. how the HELL? seriously, how the HELL can you review a product that you have absolutely no knowledge, no skill set, nothing that can make you at least somewhat qualified to give a review.

It's like if i went and reviewed a fighter. The only thing i'd be able to comment on would be if i had fun, if the presentation was nice, and if anything was broken. That's about it. I couldn't tell you the fucking difference between the fighting systems of Mortal Kombat and Street Fighter.

Don't get me wrong; I'm by no means defending that style of play. Was just observing some of the the K/D ratios of the other players partaking in the match. Clearly no one is expecting expert level play, but having a grasp of the basic mechanics the game has to offer should be presented in the video. I posted video of myself playing the TF2 beta and some criticized my style, but I at least understood and utilized the concept of wall-running and sliding.
 
damn, i was all about cod and bf1. but i think titanfall 2 is looking like something that will fit my needs most.
 
Many of these reviews highlight an inarguable truth that's never spoken about publicly: games writers are absolutely appalling at competitive shooters. There is obviously the odd exception to this rule, but what prompts most of these people to get into games writing in the first place is a passion for enveloping narrative experiences in solo.

I've been to several press "review" events for competitive shooters over the years, and my role has only ever been to act as a sort of wrecking ball. I remember arriving late to an event once, before sitting down for the last 120 seconds (or so) of an ongoing match. MVP.

I don't really understand how you're supposed to fairly assess a game's systems and gameplay when you're just going 2-24 over and over again. It's legitimately a problem.
 
Many of these reviews highlight an inarguable truth that's never spoken about publicly: games writers are absolutely appalling at competitive shooters. There is obviously the odd exception to this rule, but what prompts most of these people to get into games writing in the first place is a passion for enveloping narrative experiences in solo.

I've been to several press "review" events for competitive shooters over the years, and my role has only ever been to act as a sort of wrecking ball. I remember arriving late to an event once, before sitting down for the last 120 seconds (or so) of an ongoing match. MVP.

I don't really understand how you're supposed to fairly assess a game's systems and gameplay when you're just going 2-24 over and over again. It's legitimately a problem.

Couldn't agree more, especially the bolded. It's the only thing most of them seem to be somewhat decent in evaluating.
 
I'm expecting a recoil increase/hipfire nerf, that gun is ridiculous.

Also does this mean pilot health is now 100 instead of R1's 200?

According to these numbers, yeah. EPG-1 is OHKO

But that'd mean Longbow doesn't OHKO if it doesn't headshot... so I'm confused
 
I've got to ask since I never got to play the first game: Is the health model closer to most "modern realistic" shooters where you die pretty quickly within a few hits, or is it closer to the classic shooters where you at least have a fighting chance in a one on one battle, no matter who caught who off guard?

Also how is the hipfire, or is everything pretty ADS no matter what?

Kinda liked CoD, but honestly i'm more at home with stuff like Halo, Quake, Gears & Uncharted (i know both are tps), Unreal, etc.
 
I've got to ask since I never got to play the first game: Is the health model closer to most "modern realistic" shooters where you die pretty quickly within a few hits, or is it closer to the classic shooters where you at least have a fighting chance in a one on one battle, no matter who caught who off guard?

It's slap bang in the middle.
 
I've got to ask since I never got to play the first game: Is the health model closer to most "modern realistic" shooters where you die pretty quickly within a few hits, or is it closer to the classic shooters where you at least have a fighting chance in a one on one battle, no matter who caught who off guard?

The former, but you're equipped with the ability to out-manoeuvre players and escape. At least, you could in the original. From what I played in the Tech Test it's a little harder to do so here but it's definitely not like in CoD where if someone so much as looks at you, you're dead.

--

Hipfire seems dope with certain weapons.
 
I've got to ask since I never got to play the first game: Is the health model closer to most "modern realistic" shooters where you die pretty quickly within a few hits, or is it closer to the classic shooters where you at least have a fighting chance in a one on one battle, no matter who caught who off guard?
Depends. If you're using the movement system correctly, you'll generally have time to react and fight back. Pilot abilities (such as Phase Shift) also help a lot with this, even if you're caught flat without any momentum. There are definitely moments where you'll die instantly, however, particularly if a Titan catches you off guard.
According to these numbers, yeah. EPG-1 is OHKO

But that'd mean Longbow doesn't OHKO if it doesn't headshot... so I'm confused
DMR was a two shot bodyshot to kill in Titanfall 1, and the Titanfall 2 vids from the MP preview event showed that's still true. Are you thinking of the Kraber (which does 100 damage according to the spreadsheet)?
 
I've got to ask since I never got to play the first game: Is the health model closer to most "modern realistic" shooters where you die pretty quickly within a few hits, or is it closer to the classic shooters where you at least have a fighting chance in a one on one battle, no matter who caught who off guard?

Also how is the hipfire, or is everything pretty ADS no matter what?

Kinda liked CoD, but honestly i'm more at home with stuff like Halo, Quake, Gears & Uncharted (i know both are tps), Unreal, etc.

The TTK is fast, not as fast as COD but it's fast. The thing that separates it is the ability to move and to move quickly. Simple air jukes from one side to the other can throw people off. Plus abilities like stim and phase shift add another element to the gunplay where it allows you to avoid death even if someone got some good shots in.

ADS was a must in the first game, they have buffed hipfire considerably in this one to point where i'm seeing some people not even go into ads with some guns.
 
It's slap bang in the middle.

The former, but you're equipped with the ability to out-manoeuvre players and escape. At least, you could in the original. From what I played in the Tech Test it's a little harder to do so here but it's definitely not like in CoD where if someone so much as looks at you, you're dead.

--

Hipfire seems dope with certain weapons.

Oh, well that actually sounds pretty cool. I know about the wall running and sliding (and mechs are just awesome in general).

I'm gonna have to at least try to snag a PS4 copy at redbox (then decide to get on PC or PS4 if I like it heh).

The TTK is fast, not as fast as COD but it's fast. The thing that separates it is the ability to move and to move quickly. Simple air jukes from one side to the other can throw people off. Plus abilities like stim and phase shift add another element to the gunplay where it allows you to avoid death even if someone got some good shots in.

ADS was a must in the first game, they have buffed hipfire considerably in this one to point where i'm seeing some people not even go into ads with some guns.

Even better. Honestly I just dont like how after CoD 4, it seemed like every FPS forced you to ADS no matter what you used (shotguns and some smg aside in close range).
 
After looking over the spreadsheet, it looks like the DMR + Kraber do some crazy damage to Titans. I'm also certain those Titan crit multipliers are incorrect, as it implies you don't do any more damage for shooting weak points (something that MP videos confirm isn't the case; I saw a clip of someone finishing off a doomed Titan with an R-97).

I'd take the spreadsheet with a grain of salt.

EDIT: Ah, never mind, I read it wrong. It looks like you HAVE to crit in order to do damage with certain weapons according to the spreadsheet, which makes sense. So critting a Titan with a Kraber/DMR will do some serious damage.
 
Oh, well that actually sounds pretty cool. I know about the wall running and sliding (and mechs are just awesome in general).

I'm gonna have to at least try to snag a PS4 copy at redbox (then decide to get on PC or PS4 if I like it heh).



Even better. Honestly I just dont like how after CoD 4, it seemed like every FPS forced you to ADS no matter what you used (shotguns and some smg aside in close range).

If you're like me worried about the quick time to kill, playing the Titan focus multiplayer mode would give you a longer time to adapt to an Attack. Unfortunately there's only one Titan focus mode...
 
Many of these reviews highlight an inarguable truth that's never spoken about publicly: games writers are absolutely appalling at competitive shooters. There is obviously the odd exception to this rule, but what prompts most of these people to get into games writing in the first place is a passion for enveloping narrative experiences in solo.

I've been to several press "review" events for competitive shooters over the years, and my role has only ever been to act as a sort of wrecking ball. I remember arriving late to an event once, before sitting down for the last 120 seconds (or so) of an ongoing match. MVP.

I don't really understand how you're supposed to fairly assess a game's systems and gameplay when you're just going 2-24 over and over again. It's legitimately a problem.

Sad, but true. My guy who reviewed BF1 (FPS fan) at EA's review event kicked so much ass that someone thought that our gameplay was fucking staged! Haha!

BF1RevEvent.png


Speaking of, I kinda think I did alright with TF2 recently against Respawn no less. Pings were super high since we were connected to London (260+ms), and obviously, they knew the map. Only managed to screengrab during halftime of CTF since everything was hectic during the match. This took place this past weekend. :)

Oddly enough, even if the ping was that high, it was still playable. Not ideal, but not Call of Duty-levels of teleporting, and bullets still registered.

TF2SMPScreen1.jpg


Fun fact during some of the matches, some Respawn dudes (who obviously knew the map better than us), were waiting for us at encounter points (not really chokepoints) and fired at will. Good times! I kinda like Crash Site. :D
 
Does titanfall 2 have controller support on pc? If so does it have aim assist?

Same as R1, full support with aim assist, this time comes with Dualshock 4 support as well.

Oddly enough, even if the ping was that high, it was still playable. Not ideal, but not Call of Duty-levels of teleporting, and bullets still registered.

Titanfall's hit detection and lag compensation has been extremely good. Due to local xbox and origin population being low in Asia I often play on US West servers back in R1 and the experience was always good.
 
And people still believes that reviewer shouldn't familiar with the genre of a gane.
You'd think being familiar with the genre is why they play it like CoD. They can fall back on automatisms. Someone new to the genre would pay closer attention to the mechanics.
 
I'd like to get this on PC but I don't have much confidence in the game being very populated after the initial month or two. May have to get it on PS4.
 
You'd think being familiar with the genre is why they play it like CoD. They can fall back on automatisms. Someone new to the genre would pay closer attention to the mechanics.
Playing it like CoD means they're only familiar with CoD style of shooter, not shooter as a genre. Familiar with a genre means that you know and acknowledged that there are multiple approach of gameplays. Familiarity on a single approach within genre does not makes you familiar to a genre as a whole. With so many video games trying to copy each other with only superficial differences between them, the problem become further exacerbated.

Just watch EZA video reviews. Their shows exactly how they understand what Titanfall 2 trying to do and how they successfully managed in achieving while making comparison to its predecessor. Someone new to a genre wouldn't be able to point out many nuances and details that pointed out in the review.
 
Playing it like CoD means they're only familiar with CoD style of shooter, not shooter as a genre. Familiar with a genre means that you know and acknowledged that there are multiple approach of gameplays. Familiarity on a single approach within genre does not makes you familiar to a genre as a whole. With so many video games trying to copy each other with only superficial differences between them, the problem become further exacerbated.

Just watch EZA video reviews. Their shows exactly how they understand what Titanfall 2 trying to do and how they successfully managed in achieving while making comparison to its predecessor. Someone new to a genre wouldn't be able to point out many nuances and details that pointed out in the review.
Ben Moore is an excellent reviewer. His Titanfall 2 review also brought me here.
 
For anyone that's played the campaign, how is the AI on higher difficulties? Will they be aggressive, or even defensive or try to flank you etc? Or is it more shooting gallery like COD. I understand they provide nice big arena type areas and more varienty on your end but I'm interested in how the enemies behave and interact with the environment etc
 
Top Bottom