The multiplayer plays it even safer. There are three team deathmatch variants in Titanfall 2. There shouldn't even be one, but Respawn Entertainment is so keen to try to please everyone that they've added a third to the two already existing TDM variants. Pilot vs Pilot removes the Titans from the game, pitting player against player without the robot helpers. Skirmish removes the AI grunts from the game, making it the new Pilot Hunter, and Attrition has players and AI duke it out, with more lethal AI robots showing up as the round progresses.
Team deathmatch is a bad mode. Kills should not be the primary objective of a game mode, and good games aren't ever designed around team deathmatch as the focus--and yet so many games put this selfish hero-chasing bullshit front and centre for people to play. Can you think of a single map which has been designed with team deathmatch as the focus? No such thing exists. Not even in the glorious days of arena shooters did level designers think 'this will create some great team deathmatch experiences', because there aren't great team deathmatch experiences.
And Titanfall 2 has three versions of this same shitty mode. It's such a safe play. TDM playlists are always populated, even into the tail end of an unpopulated game. And Respawn Entertainment...