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Resident Evil Requiem has sold 5 million copies

Do you mean this one?
The best original Silent Hill game in 20 years, yes indeed!
9qioGwQcNcPLHwP3.png
 
With sales like this, I'd say that Deadpool and Wolverine meme is quite accurate - Leon will likely be doing this shit until he is 90.
Pity he hasn't done what Chris asked him to do, and continue the Redfield bloodline. Claire's time is running out to carry on the bloodline and Chris has been begging Leon, Chris even told Leon that Claire is collecting cats and even named one "Albert Whiskers" and that it can't go on like that anymore. Leon needs to do Chris a solid and continue the Redfield bloodline
 
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Not quite i doubt we are looking at an average of 50 bucks going capcoms way.

i dunno, the gkc was expensive


on the other side of the cost coin is this the RE in RE engine... a lot of the r&d cost for this game is also for monster hunter, pragmata, onimusha, etc
 
The best original Silent Hill game in 20 years, yes indeed!
9qioGwQcNcPLHwP3.png

It got scores like that because it's set in Japan, main protag is female, it contains feminist agenda etc.

Actual game is bad, I would say close to 5/10, maybe 6/10 for good looking graphics.
 
It got scores like that because it's set in Japan, main protag is female, it contains feminist agenda etc.
If you genuinely believe this is why it scored high, I can't help but feel sorry for you. Some of you genuinely need to step away from the computer and get a grip on the real world again.
Actual game is bad, I would say close to 5/10, maybe 6/10 for good looking graphics.
If you find yourself closest with IGN's view on a game (7/10), you've completely lost the plot.


Anyway this is the RE9 sales thread, not the "cry about Silent Hill f 5 months later" thread.
 
If you genuinely believe this is why it scored high, I can't help but feel sorry for you. Some of you genuinely need to step away from the computer and get a grip on the real world again.

If you find yourself closest with IGN's view on a game (7/10), you've completely lost the plot.


Anyway this is the RE9 sales thread, not the "cry about Silent Hill f 5 months later" thread.

Look at OT and see how many people complain about terrible gameplay. Game is also reusing the same locations for like 5 times, player is wasting time traversing them. Story is also terrible.

I don't see any good reason to score this game above 6/10. That's why I think reviewers were super happy with "the message" it pushed.

Edit: looks like general population is right again:

MPAVqJPuKmaiZZTv.jpg
 
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Look at OT and see how many people complain about terrible gameplay. Game is also reusing the same locations for like 5 times, player is wasting time.

I don't see any good reason to score this game above 6/10. That's why I think reviewers were super happy with "the message" it pushed.
The fact that you and the other guy couldn't let praise for Silent Hill f go unanswered tells me that your resentment for the game (and it's apparent "message") comes from more than just the gameplay. Again, you need to get a grip and let it go.


Edit: dude is unironically pointing to Metacritic User Scores as "proof that he's right" now... my god man
 
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Why don't they report revenue too? This news would hit differently, if it said "5 million copies sold\$350 million made in 5 days"
 
The fact that you and the other guy couldn't let praise for Silent Hill f go unanswered tells me that your resentment for the game (and it's apparent "message") comes from more than just the gameplay. Again, you need to get a grip and let it go.


Edit: dude is unironically pointing to Metacritic User Scores as "proof that he's right" now... my god man

You posted opencritic scores that have like ~40 user reviews, so?

I wanted this game to be good, I waited for it because I really like horror games (and SH2 remake was very good). It turned out to be garbage with inflated reviews, waste of time...
 
The original games from the 90s ( 1-3 and Code Veronica) had a good mix of survival horror and action, the latter got ramped up in a major way with RE4 ( originally a Gamecube exclusive that infamously has been ported to every system known to man since), continued with 5, until they jumped the shark with 6. Which forced them to return more to their horror roots with 7 and 8. I'd start with those if you're more into Grace's gameplay.

But I must say, RE2 and RE4( both the OG and the recent remakes) are GOAT level games into, but they also star Leo( 2 also has Claire Redfield as a completely separate playthrough).
I disagree, outside the optional FPS view Grace's sections are more in line with RE2 than RE8/7.
Those games felt like a game in the same vain as Resident Evil, but Grace's sections feel like they are Resident Evil.
And the vibe 7/8 has is completely different too.
Playing Re2/3/4remake is more consistent experience to Requiem then playing 7/8, not even 7/8 are the same.
 
You posted opencritic scores that have like ~40 user reviews, so?
The intention was to highlight critic reviews. User reviews make up one tiny corner of the image lol
I wanted this game to be good, I waited for it because I really like horror games (and SH2 remake was very good). It turned out to be garbage with inflated reviews, waste of time...
Sure bud. You've already showed your hand by claiming that the reviews are inflated because it has a "feminist agenda"

Anyway:
GGIpG3fDNiyMtT39.png


If you want to talk SHf then bump the OT, stop shitting this thread up with your nonsense
 
Look at OT and see how many people complain about terrible gameplay. Game is also reusing the same locations for like 5 times, player is wasting time traversing them. Story is also terrible.

I don't see any good reason to score this game above 6/10. That's why I think reviewers were super happy with "the message" it pushed.

Edit: looks like general population is right again:

MPAVqJPuKmaiZZTv.jpg
Ha... why is the OpenCritic player rating at 90 and the meta user score 6.7? Why are they so far apart?
 
I disagree, outside the optional FPS view Grace's sections are more in line with RE2 than RE8/7.
Those games felt like a game in the same vain as Resident Evil, but Grace's sections feel like they are Resident Evil.
And the vibe 7/8 has is completely different too.
Playing Re2/3/4remake is more consistent experience to Requiem then playing 7/8, not even 7/8 are the same.
Admittedly I haven't played Requiem yet, I've watched some of Grace's section and the impression I got was its not as action focused as RE2/4 and looked more in line with Ethan who wasnt an over the top asskicker, so a closer proxy to 7/8 and less like Leon's skillset/playstyle but I stand to be corrected. Though I'm not all that clear on your description of Grace's sections the way you expressed it here, or I'm having a slow day.
 
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while it's up there as one of the best resi games, it's also up there with the worst in terms of replayability.

The game is slow paced for 50% of the game, which is fine, I dug it, but I'd rather stick my dick in a blender than play through those slow sections with the girl again.
 
while it's up there as one of the best resi games, it's also up there with the worst in terms of replayability.

The game is slow paced for 50% of the game, which is fine, I dug it, but I'd rather stick my dick in a blender than play through those slow sections with the girl again.
I do kind of wish they'd pull back on doing slower more scripted style sequences, 7,8,9, 3 remake they all had them, hell even 2 remake and 4 remake had exactly one sequence each. While I don't mind them the first time around, it is a buzzkill to replay the games and hit a section where you end up feeling like, "Uhhh gotta get through this part now :pie_eyeroll:".
 
I gotta say, it really doesn't show. They put out god tier RE4make after 4-5 years. Good game, but not 7 years of development good.
2-3 years of that development time was when it was an open world multiplayer game.

while it's up there as one of the best resi games, it's also up there with the worst in terms of replayability.

The game is slow paced for 50% of the game, which is fine, I dug it, but I'd rather stick my dick in a blender than play through those slow sections with the girl again.
The orphanage section is actually only like 7 minutes if you play optimally. Definitely feels longer though since it's a lot of waiting...
 
Admittedly I haven't played Requiem yet, I've watched some of Grace's section and the impression I got was its not as action focused as RE2/4 and looked more in line with Ethan who wasnt an over the top asskicker, so a closer proxy to 7/8 and less like Leon's skillset/playstyle but I stand to be corrected. Though I'm not all that clear on your description of Grace's sections the way you expressed it here, or I'm having a slow day.
Well as you haven't played it it's harder to describe without you referencing it
But for example
Nakanishi at the The Tokyo Game Show 2025 Interview said
"I think you can broadly classify Resident Evil titles on a scale of how much they're like Resident Evil 2 or Resident Evil 4... I didn't want to have to do that with [Requiem], where I just tried to outdo the action in Village... As a result, Requiem is 'swinging the scale' more towards Resident Evil 2's style of gameplay and calls it 'almost an upgrade.'"
In a later article "The PlayStation Blog "Creator's Voice"
He mentions
"while Grace defaults to first-person (for fans of that view), the actual level design of the Rhodes Hill Chronic Care Center was built with the "looping" logic of the RPD in mind."
The combat is wildly different too, with Grace's aiming being ripped right from RE2 rather then what we saw in RE7/8
Grace also encounters more Enemies than Ethan did in RE7 which have the same take down mechanics as Leon and Claire did in RE2( go for the knees), RE8 is different because it tries to be more like RE4, but that's a different topic
The only difference is Grace is more green under the collar then Leon & Claire but despite that she is more capable then Ethan was with more ways to get past enemies then he did.
Grace's limitations are more Ammo related then forceful restraint subjected onto the player.
With the exception of "The Girl" (for story reasons) Grace can kill any enemy she comes across.
 
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Well as you haven't played it it's harder to describe without you referencing it
But for example
Nakanishi at the The Tokyo Game Show 2025 Interview said
"I think you can broadly classify Resident Evil titles on a scale of how much they're like Resident Evil 2 or Resident Evil 4... I didn't want to have to do that with [Requiem], where I just tried to outdo the action in Village... As a result, Requiem is 'swinging the scale' more towards Resident Evil 2's style of gameplay and calls it 'almost an upgrade.'"
In a later article "The PlayStation Blog "Creator's Voice"
He mentions
"while Grace defaults to first-person (for fans of that view), the actual level design of the Rhodes Hill Chronic Care Center was built with the "looping" logic of the RPD in mind."
The combat is wildly different too, with Grace's aiming being ripped right from RE2 rather then what we saw in RE7/8
Grace also encounters more Enemies than Ethan did in RE7 which have the same take down mechanics as Leon and Claire did in RE2( go for the knees), RE8 is different because it tries to be more like RE4, but that's a different topic
The only difference is Grace is more green under the collar then Leon & Claire but despite that she is more capable then Ethan was with more ways to get past enemies then he did.
Grace's limitations are more Ammo related then forcefully restraint subjected onto the player.
With the exception of "The Girl" (for story reasons) Grace can kill any enemy she comes across.
Ok, that makes sense. Thanks for posting that...
 
while it's up there as one of the best resi games, it's also up there with the worst in terms of replayability.

The game is slow paced for 50% of the game, which is fine, I dug it, but I'd rather stick my dick in a blender than play through those slow sections with the girl again.
This, game is good but the replayability factors like compared to RE4 and RE4R.
 
I gotta say, it really doesn't show. They put out god tier RE4make after 4-5 years. Good game, but not 7 years of development good.
Capcom for some reason never has a clear focus and wastes alot of development time and ends up scrapping versions for another vision. They do this on every release. I don't think there was one re that didn't get a scrapped version. I do agree that Requiem falls short of the top of the class.
 
This is what happens when you announce a game, ship it a couple months (not years) later and it runs like a dream. Strike while the hype is hot.
 
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The orphanage section is actually only like 7 minutes if you play optimally. Definitely feels longer though since it's a lot of waiting...
It was the ONLY time whilst playing that I thought geez, this feels like a 1st party Sony game... and that WASN'T a good thing.
 
Sony paid for 4 and 8 VR versions but they've essentially given up on PSVR2 so I doubt it'll happen unless Capcom actually takes it upon themselves. Would be nice if they did it themselves because that would mean the VR wouldn't be exclusive to PS5...
Dont know if given up, they still do blog reveals from time to time. Its just vr market by itself is ass, you dont get much high quality games. I think latest one was Thief spin off last december. I do hope sony doesnt skimp on it since re engine already has solid pipeline for vr thanks 7/8 and re4r.
 
It's up to 6 million now.


Obviously a good overall result but seems like sales were super front-loaded.
 
It's up to 6 million now.


Obviously a good overall result but seems like sales were super front-loaded.


Make that 7

 
I'm not doing my part,
haven't bought it yet, will wait for a pricecut. Also i'm not the biggest Horror games fan so i'm not in a hurry.
Tbf the game isn worth it at full price, there is nothing to do once you finish the game, buying on sale is the clever thing to do.
 
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