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Sony interested in MachineGames?

Sony/SIE need more Japanese and Asian studios, not Western FPS-centric ones. At least in terms of balanced taste that would appeal to me.

Also MachineGames doesn't work on the Quake or DOOM titles; that's iD Software. MachineGames focus on Wolfenstein, and I don't think that IP's likely worth the cost of purchase when SIE have stuff like SOCOM, Resistance, and Kill Zone right there (all of which carry more sway with longtime PS players and would get at least comparable (if not more) reception from players at large).



They already have one. It's called Bungie.

Fix Bungie up.



So would Bungie, if they got fixed up right.
Bungie is a shell of what they were. Bungie today is not the Bungie that made Marathon of old, Halo 1-3/ODST/Reach, or Destiny 1. They obviously don't care about single player games and I doubt they have the true talent to do it anyways.

Machine Games is much more capable
 
Machine Games are first-person perspective devs, they couldn't even make Indy full tpp and use that hq Harrison Ford model outside of cutscenes. How would that work with Sony's tpp action-adventure (with sidekick) template?
 
I've always found Machine Games output to be lackluster. They'd fit right in with this iteration of Sony's first party studios.
 
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I've always found Machine Games output to be lackluster. They'd fit right in with this iteration of Sony's first parry studios.
Parry Video Game GIF by CAPCOM
 
Sony/SIE need more Japanese and Asian studios, not Western FPS-centric ones. At least in terms of balanced taste that would appeal to me.

Also MachineGames doesn't work on the Quake or DOOM titles; that's iD Software. MachineGames focus on Wolfenstein, and I don't think that IP's likely worth the cost of purchase when SIE have stuff like SOCOM, Resistance, and Kill Zone right there (all of which carry more sway with longtime PS players and would get at least comparable (if not more) reception from players at large).



They already have one. It's called Bungie.

Fix Bungie up.



So would Bungie, if they got fixed up right.
Actually they might not have made quake but they do and could create quake if the ip was brought they did do Quake: Dimension of the Past
 
What was the last commercial hit Machine Games had? Indie game doesn't cite numbers on wiki, so I assume failed to meet expectations?
A.i overview says 500,000 on ps5,and 475,00 on steam,however true or not that is,even if it's off by 20%,it's still not great
 
I can't think of anything this studio has that Sony doesn't already have.

Now, if they were acquiring ID Software, that'd be a whole different story.
 
Doubt anyone would buy them without spicing it up with wolfenstein at the very least.
They can buy with Wolfenstein if ID sells, and let's say that this happens...

New Order was nice, New Colossus was ok, but sales wise was great and not good, respectively
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But hey, developer teams always have pitches for different games. Maybe they can deliver the next great thing
 
unless they want to acquire a studio to revive their FPS ip since they don't have any capacity to work on it themselves. I don't see how machine games fit into their studio. To be honest MG was almost a 1 hit wonder, out side of the first Wolfenstien reboot being very good, rest are so so to just bad. Probably better if bethesta get them to do Riddick sequal
 
The only thing keeping Sony from offering $3.6 billions for machine games and the right to Wolfenstein is that they have yet to realize they could make a sequel starring the pregnant lady from 2 AND Debra Wilson

Fuck, Neil Druckmann might even chip in personally.

Now that Nishino is the sole CEO of SIE, I don't think he has any appetite for this shit. The next thing he needs to do is get rid of Herman Hulst.
 
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