It's moot to you because you don't actually understand my point.
No, it's moot because your point makes no sense.
To buy MG, Sony would have to talk to Microsoft, not MG.
And? MS is looking to shut studios down and MG is listed one "at risk". So MS would be glad to sell the studio.
MG is still owned by Microsoft (as of right now). So for example, Sony could ask MS if they're willing to package the Wolfenstein IP as part of the acquisition. MS, of course, could (and probably would say no), but it's not unprecendented to sell an IP as part of an acquisition.
If Sony isn't interested in the Wolfenstein IP---and why would they, considering the games don't really sell---then they can just buy the studio. Why start asking about buying an IP that doesn't offer much value?
And the rumour isn't about Sony buying the Wolfenstein IP. It's about Sony buying the studio MG.
If MG didn't have much success making Wolfenstein games under MS, changing studio ownership isn't suddenly going to change their fortunes.
Meanwhile, MG is still a talented studio and so Sony could give them one of their IP like Socom, Killzone or Resistance, and MG would do any one of those justice.
Sony doesn't need Wolfenstein. You seem to want to insist that they MUST obtain IP. They don't need to and don't have to for the acquisition to make sense.
Let's think about it this way. If the employees are more important than the IPs and assets,.....
No-one is arguing this. So you didn't grasp the point I've been making at all. Are you even reading posts or do you skim halfway and then just hit reply.
My argument is that Sony doesn't HAVE to want the IP for the studio acquisition to make sense.
And to answer your dumb question, "why is MS keeping the IP and laying off the studio staff", because employees cost money in terms of overheads and owning and IP doesn't.... fucking duh!
That said, studio talent is equally as important as IP. Otherwise, DMC made by Ninja Theory would have been just as good as Devil May Cry by Capcom's Japanese studio. Or equally, Zelda games made by some no-name Indian studio would be just as good as Nintendo home dev houses, so why doesn't Nintendo save costs and farm out their first party games to India?
Of course the value of an IP is intrinsically linked to the talent of the studio that makes it.