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Wii U Pro Controller announced - X360pad design, no screen, "for multiplatform games"

tassletine

Member
I was responding to this

"It allows third parties to put their stuff on the Wii U without investing any extra effort to using the Wii U screen, which would probably otherwise turn some developers off"

If you are afraid of making games for the WiiU because of extra effort (money, time etc.) how would a peripheral that does not come with the console (thus won't be a guaranteed device available and few will have it) be an attractive prospect?

Maybe I'm too confident, but there is no way a game will exist that does not work with the included WiiU pad controller, but does exclusively for the Pro. Why? Because the pad controller has every button that this Pro controller has, and Nintendo won't require you to do any work with the screen that isn't already included in the simple SDK framework.

It will work for downloadable (cheap) ports of existing or retro games.
 

Somnid

Member
They are definitely backpedaling. Unless they pack a Wiimote in, it will be relegated to first party and legacy support. That's great that the Wiimote is supported, but it's as relevant going forward as the GC controller was on the Wii.

For third parties. Nintendo themselves has positioned it as a sort of causal hook. I imagine they will continue to use it but they are the only ones who know what they're doing in that market.
 

gogogow

Member
It's at least nice of you to call things that aren't even remotely facts as "factual." It makes the rest of this garbage easier to skip over.

I want to see him play a FPS match with the DS3 against TTP who will use a Move controller and see if the "facts" still holds.
 

Teknoman

Member
Even though the Wiimote+nunchuk are probably much MUCH better for shooters (aside from having a mouse/keyboard) you guys are probably right about people just giving up and going the gamepad route.


Regardless, it would be nice it could be used for all classic titles, VC and so on. I guess it'll have analog triggers since we'll be playing Gamecube over VC.
 

Card Boy

Banned
This has me a bit concerned.

I don't understand why Nintendo didn't mandate the compulsory use of the Pad? By allowing 3rd parties an "out" by sanctioning this controller, it means that very few 3rd parties will use the pad in future multiplats. Effectively meaning that down the track only 1st party games will use it exclusively. Why include it then if that's the case?

I wonder if 3rd parties were struggling with it and this is the "difficult" part of WiiU development we are hearing rumors of?

Yep agreed. If developers can get away without doing optional stuff they will. You only have too look at the PS3 as a prime example.

* Half the developers didn't use trophies when they where optional until it became mandatory
* Noone uses XMB ingame music
* Noone uses the screenshot function
* Barely anyone does trials or demos for PSN stuff
* Not all developers use cross game invites.

You need to make this stuff mandatory. Also the Wii Classic Controller should of being mandatory for the Wii. Options are good.
 
I'm so pro I'd even beat KBM players with a sixaxis controller

We're going to have to settle this once and for all when the WiiU comes then, I'll be waiting for you

Developers (not you or I) will realize the disparity between the two control methods and add training wheels for dual analog users. If there was ever a way to remove aim assist, it'd be more obvious what control methods win out.

And I don't doubt that you can beat some KBM with sixaxis. But that's a personal skill. If you take a larger sample of a playing field with no aim assist, I would love to see the stats on people using Wiimote vs dual analog.
 

Zeal

Banned
My how the tables have turned. Nintendo at last confirms Microsoft is a force to be reckoned with in gaming.

360 still has the best controller ever made.
 
K

kittens

Unconfirmed Member
You will get used ot it after a few hours max. I use half a dozen types of controllers on a normal week to week basis with the mouse and keyboard, PS3 Dualshock, XBox 360 controller, Wii Remote, Classic Controller, Arcade sticks, Kinect, Steering wheels. A controller more focused on the main controlling functions for analogue FPS controls is actually a good thing if you ask me. Though I will stick to motion controls so I can win easily (sans auto aim for analogue games of course you cheaters.)
This part makes sense, but...

A controller more focused on the main controlling functions for analogue FPS controls is actually a good thing if you ask me.
...what?

I dare you to name the last uncomfortable Nintendo controller.
Wiimote and N64.
 

jediyoshi

Member
Isn't this going to make more work for developers? They have so many different control configurations to (optionally) support now. The tablet, wii remotes, pro controller. If this won't even be bundled, which developer is actually going to include support for it, considering it's install base is automatically going to be some fraction of the total sales of the console itself?

Pack the thing in, or don't make it at all, having all these controllers that are theoretically compatible is probably going to turn developers off of the system instead of turning them onto it.

Developers already pick and choose what they want to support. If anything, it'd make them do less work. More parity with the other controllers, they'll just drop the pro controller which is the odd one out. It's not like all games that supported the classic controller/gamecube controller always made sure to include support for the other.
 
Nintendo leads and the others follow!

Looks like a good controller. That d-pad will surely be an improvement over the 360 pad, although I haven't tried the "new" 360 d-pads.
 
[*]buy console

Shocking Info.

[*]buy wiimotes (X4)?/
[*]buy pads (X2-4)

You don't need both or all.
One pad/and 3 pros will do for the full kit I suspect. No different from any other system frankly. Wiimotes? If you don't own them already don't get them

[*]buy memory card of some ilk

Where the hell have you been for the last 6 years? Did you realise your list wasn't very long so just made stuff up?
 

big_z

Member
The buttons below the stick is a huge mistake. The 360 design works because it makes you stretch your thumb a bit due to the stick being higher. Buttons don't give this extra distance and will make your thumb feel cramped quickly.

IMO the controller should have copied the GameCube design but with the 360 button layout.
 
I see as Nintendo "borrowing" from 360, just like everybody else "borrowed" from them when they invented d-pads, analog sticks, shoulder buttons, etc.

You use what works, and the 360 controller most definitely does.

edit: Wiimote uncomfortable!? Now I've seen everything
 

Ryoku

Member
That button placement looks so awkward.

Hopefully a third party will release a proper controller.

By button placement, I assume you're talking about the right analog stick and the face buttons.

Face buttons are vastly used as secondary control inputs, whereas the right analog stick is used as a primary control input, usually in conjunction with the left analog stick. The fact that the right analog stick is placed where your right thumb will naturally go is done so it's easier to access and use--not the other way around. That, and to avoid possible lawsuits. Microsoft is a douchebag of a company when it comes to lawsuits.

The attitude that the Xbox controller has the "perfect" button placement stems from the years of using said controller. Now, that doesn't say anything about the ergonomics; the XBox's controller design is a really ergonomically-comfortable controller. Clearly, the ergonomics made it to the Wii U Pro Controller, as well.
 
K

kittens

Unconfirmed Member
What about the Wiimote was uncomfortable? I find it incredibly comfortable.
Awkward button placement and boxy design.

Edit : And okay, the N64 controller wasn't uncomfortable. Just bad.
 
While it's maybe a bit of a cop-out, I think Nintendo's realized that, while it's nice to have the unique control scheme for people to work with - having a decent controller to lure multiplatform devs and people like indie devs is likely a good idea

I mean okay, the wii had the classic controller, but it wasn't really till Monster Hunter rolled in that they treated as anything other than an accessory for people who wanted to play Virtual Console. That coupled with Wii's limits meant that the devs who might of developed for the system ended up just focusing on the other 2.

It seems a little odd to complain about a more-promoted traditional option, when many a gamer complained about how Nintendo and every other company seemed to feel they needed waggle in a Wii game, simply because the Wii remote was the default control option.

Sort of hoping the Wii U comes bundled with a pad and pro controller, or that they do a Wii-Play and bundle the Pro-Controller with a game at Launch
 

Prine

Banned
My how the tables have turned. Nintendo at last confirms Microsoft is a force to be reckoned with in gaming.

360 still has the best controller ever made.

Wonder what other online service will be influencing their own.
 
I wonder if games that have essential gameplay mechanics using the gamepad (touch, motion, stuff on the screen etc.) will be incompatible with the pro controller.
 

tassletine

Member
[many] hardcore gamers don't accept motion controls because it's factually inherently inferior for 99.9% of all genres; has nothing to do with the ability to actually control that garbage. Plus many hardcore gamers never had any desire to dress up in link tights and prance around pretending they were holding a magical sword. Most were quite content to just swing the sword in the most direct, efficient, always reliable manner every time without concern that the game might interpret a motion incorrectly. With buttons = most efficient, always reliable, most effective method of directed control, period.

But hey, gimmicks appeal to certain subset of people - I suggest we start a new category called the "Gimmick Whores" and simply isolate all the individuals who gleefully wait for the next announcement where some game development company announces a new circus sideshow trick for application in less than 1% of all games as the new "paradigm".

Since your getting all 'factually inherently inferior' on us I'd like to call your bluff. There's a few genres that it is superior over regular controllers: point and click adventures, RTS' and lightgun style games (see Sin and Punishment for hardcore).

Now fill up the other 99.7% with genres or else it's not 'factually' correct at all.
 

royalan

Member
Yep agreed. If developers can get away without doing optional stuff they will. You only have too look at the PS3 as a prime example.

* Half the developers didn't use trophies when they where optional until it became mandatory
* Noone uses XMB ingame music
* Noone uses the screenshot function
* Barely anyone does trials or demos for PSN stuff
* Not all developers use cross game invites.

You need to make this stuff mandatory. Also the Wii Classic Controller should of being mandatory for the Wii. Options are good.

The GamePad is still "mandatory." It's the "1st Player" controller. The one that'll come packed into every system. The one that'll be immediately available for games that are primarily single-player experiences (a vast many).

Gamers will have to go out and buy these seperately. Just like on any other console.
 
Isn't this going to make more work for developers? They have so many different control configurations to (optionally) support now. The tablet, wii remotes, pro controller. If this won't even be bundled, which developer is actually going to include support for it, considering it's install base is automatically going to be some fraction of the total sales of the console itself?

Pack the thing in, or don't make it at all, having all these controllers that are theoretically compatible is probably going to turn developers off of the system instead of turning them onto it.

I don't think it will be that big of an issue.

Probably all developers will create a control configurations based on the Wii U tablet, seeing as it is bundled with the console, primarily. As the Wii U pro controller share the exact same features sans the display, they'll be able to just re-use that control configurations for +2 multiplayer titles/modes - regardless of whether they're also adding Wiimote+nunchuck support or not (which they probably would as well if the Wiimote was bundled with the console).

More likely is that the Wii U pro controller will become the standard MP controller, with the Wiimote only being used for a smaller number of games.
 

davepoobond

you can't put a price on sparks
this is weird, and i'd say its nintendo kind of saying "please come back to us, hardcore crowd, since we're losing all of our casuals to iOS and Android gaming."

the name "Pro" for the controller makes it seem like they are admitting all of their other controllers are somehow less valuable or useful for games on the console.
 

Alex

Member
Awkward button placement and boxy design.

Edit : And okay, the N64 controller wasn't uncomfortable. Just bad.

Wii Remote was trying to do too much with what should have been it's very own style and design. They should have just packed in two controllers from the get go. In normal mode, you couldn't reach half the damn buttons, in flipped it was lopsided with sharp corners.

Of course, I abhor motion controls so I'm against it pretty much altogether but even with that out of mind it wasn't anything great.
 
[many] hardcore gamers don't accept motion controls because it's factually inherently inferior for 99.9% of all genres; has nothing to do with the ability to actually control that garbage. Plus many hardcore gamers never had any desire to dress up in link tights and prance around pretending they were holding a magical sword. Most were quite content to just swing the sword in the most direct, efficient, always reliable manner every time without concern that the game might interpret a motion incorrectly. With buttons = most efficient, always reliable, most effective method of directed control, period.

But hey, gimmicks appeal to certain subset of people - I suggest we start a new category called the "Gimmick Whores" and simply isolate all the individuals who gleefully wait for the next announcement where some game development company announces a new circus sideshow trick for application in less than 1% of all games as the new "paradigm".

[Citation Needed]
 
This is essentially a third party designed controller. By that, I mean third party publishers let Nintendo know what they wanted in a controller, and Nintendo gave them what they wanted.

That's what's exciting, because for the first time ever, there isn't a single thing missing from this controller than the other platforms' controllers.

That's not a plus for me, that's a negative.

There isn't anything about this controller that's any different from your average 360 pad/Dualshock/<Insert PC Controller of Choice Here>. I can't see what third party publishers "wanted" with the controller than Nintendo had to go off and make a 360 pad clone for, especially considering how basically this controller is the same as the U Pad except without the screen/camera/scanner.

I was hoping that third parties would've made more unique control schemes or even just extra features using the control pad. Instead, this makes it much more likely the WiiU will just get straight ports, and straight ports doesn't get people to jump ship from Microsoft/Sony.

That's what's exciting, because for the first time ever, there isn't a single thing missing from this controller than the other platforms' controllers.

Not sure I follow. Making a clone controller that Microsoft/Sony has been using for well over a decade is "exciting" and a "first time ever"?
 
Wow, pretty shameless of Nintendo.

People have been ripping off Nintendo's controller designs for decades. But when the reverse happens, it's Nintendo who the ones that are shameless?

But really, it's a nice looking controller. But I don't understand why they shouldn't stick with the classic controller pro design layout instead? I would prefer the buttons and D-pad to be on the top as well.
 

Shion

Member
I dare you to name the last uncomfortable Nintendo controller.
images
 
K

kittens

Unconfirmed Member
It's very comfortable when held vertically, the curves match the palm of your hand and the reach of your fingers.

And it's just fine horizontally too.
When holding the Wiimote vertically, the A button, D-pad, minus button, and home button are all fine. Oh, and the B trigger, of course. Every other button is awkwardly placed, or I have to adjust my hand to reach them. This leaves the entire controller feeling cumbersome. It's a relatively small issue, but huge compared to the ease of use of the 360, PS3 and Gamecube controllers.

And yeah, the boxy design is worse when held horizontally. My hands cramp up pretty fast. Far faster than any other controller except for maybe the NES one.

Just my opinions here. I don't want to derail.

Ah, yeah. Those Z buttons, man. What were they thinking.
 

Seik

Banned
That's great, its like a 360 controller but with an actual descent D-pad for fighting games.

I'm in.
 

DungeonO

Member
That's not a plus for me, that's a negative.

There isn't anything about this controller that's any different from your average 360 pad/Dualshock/<Insert PC Controller of Choice Here>. I can't see what third party publishers "wanted" with the controller than Nintendo had to go off and make a 360 pad clone for, especially considering how basically this controller is the same as the U Pad except without the screen/camera/scanner.

I was hoping that third parties would've made more unique control schemes or even just extra features using the control pad. Instead, this makes it much more likely the WiiU will just get straight ports, and straight ports doesn't get people to jump ship from Microsoft/Sony.

Why does anyone play those two systems in the first place? The games they share are what the bro dudes are looking for. This is the bro dude controller. Bro dude games can now be played on this console, so the idea is bro dude games will be made for the console.

They're just trying to bring in the bro dude crowd by appealing to the developers who make bro dude games.

Bro dude.
 
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