People make this policy out to be the end of the world as in people are getting "hurt" whatever the hell hurt means when it comes to video games.
What do you mean "whatever the hell hurt means"? Let me walk you through the process.
I am an indie developer. I am already vulnerable because this market is highly competitive and I have only a few employees and I need a game to make my business financially viable.
Ok, so as a small indie team, I have to decide where I am going to set my priorities. I realize I can only make a single version at a time (not enough money, time or employees to do otherwise), but I want to port it to other platforms as soon as I release the original on whatever platform I chose.
So now we enter this gen. Sony goes around and courts indies everywhere, rolls out the red carpet, and indies start pouring in. Ok! Microsoft decides to not give a fuck for XBO, ignores indies for a long while, even telling some like the devs of Assault Android Cactus that they don't really care about their smaller game.
But vulnerable indie devs need to make a decision, because they need money coming in. So they decide to go with PS4 first, because Sony has made it so easy for them, there's less hurdles and Sony will even let you take the stage with them at hugely important moments.
Ok! But you still want to bring your game to XBO! Oops, you can't. Because Microsoft - realizing they were so behind on indies - decided to implement a hugely damaging policy to prevent PS4 from proliferating a dominant edge is this regard. They put the ID@Xbox parity clause in place, which says if you want to release an indie game on XBO it has to be day and date with PS4 version. They made a few exceptions for indie games announced prior to the clause, but that's long been over.
So now what happens? Indie devs have to make a choice. Either they have to unreasonably stretch their already limited resources and teams to try to make it to XBO (thus potentially damaging the quality of the game, I may note) as well - which simply isn't going to happen in most cases, as we see now - or they have to choose to go to PS4 and cut off a potential revenue stream altogether.
IT DOES NOT MATTER HOW MUCH YOU LIKE INDIES TO REALIZE WHO AND HOW THIS HURTS REAL PEOPLE.
Note that Microsoft's -reason- for going with the ID@Xbox parity clause has been a huge failure. PS4 is not getting less exclusives, it's getting exponentially more exclusives. And XBO-only gamers are getting massively less options to select from.
I just wanted to register my opinion that I as an xbox gammer do not feel the hurt. Or are we all supposed to toe the woe is me, feel my hurts line?
what a surprise another fan is trying to downplay negative policies on their platform of choice. can you guys PLEASE be less transparent? it's painful at this point.
It is my personal opinion that there are very very very few indy games even worth the bandwidth it takes to pull them down. Most of it is garbage.
I don't know why you keep promoting how hilariously ignorant you are on this score, it's not doing you any favors.