Canis lupus
Member
So does it work on firefox? Some links work and others dont.
http://a.pomf.se/nsznyr.webm
First test. Too bad my laptop can't play bluray, I have to use the DVD version instead. Still trying to mess around with ffmpeg, so that I can find a setting that suits my liking when it comes to file size and overall quality. But as of now, this will do.
Compare to the same sequence made in gif: this one is 854x360 and around 2.5Mb vs 480x200 and more than 9Mb. Yet one's quality is almost the same, while the other's is really hideous (in order to reduce the file size to less then 10Mb). Damn.
So does it work on firefox? Some links work and others dont.
Try turning off autoplay... in fact I think that option should be off by default
NeoGAF really needs to adopt WebM/HTML5. It's something I've been pondering recently.
gyfcat.com does a great job of converting gifs to HTML5 videos with no audio.
Look at this GIF:
GIF Version: 4.5 MB
HTML 5 Version: 286 KB
View HTML5 version here: http://gfycat.com/about
GIFs are resource heavy and outdated.
If I had to guess, it's both. WebM is a new format, so it's possible that decoders aren't yet as efficient as they could be. On the other hand, because WebM has much, much better compression, it's probably also more taxing on the CPU. Like everything, it's a tradeoff. You get images that are much smaller and look way better but you need some more CPU muscle to decode it.God bless you.
So is this a coding thing that can be ironed out eventually or are these webm's inherently heavy on the cpu?
NeoGAF really needs to adopt WebM/HTML5. It's something I've been pondering recently.
gyfcat.com does a great job of converting gifs to HTML5 videos with no audio.
Look at this GIF:
http://giant.gfycat.com/AlertSpicyBlueandgoldmackaw.gif[IMG]
GIF Version: 4.5 MB
HTML 5 Version: 286 KB
View HTML5 version here: [url]http://gfycat.com/about[/url]
GIFs are resource heavy and outdated.[/QUOTE]
Gifs simply weren't made to be used the way people use them today.
My eyes. Amazing.Beyonetta 60 fps webm: http://i.4cdn.org/wsg/src/1396794276453.webm
If I had to guess, it's both. WebM is a new format, so it's possible that decoders aren't yet as efficient as they could be. On the other hand, because WebM has much, much better compression, it's probably also more taxing on the CPU. Like everything, it's a tradeoff. You get images that are much smaller and look way better but you need some more CPU muscle to decode it.
You can also upload WebM to Gfycat, just FYI.
Here's some Titanfall.
EDIT: Seems to have resized mine, though. Weird.
Here's the full size version I uploaded to /v/.
The real reason is that no GPUs support hardware decoding of VP8 (WebM's codec), unlike H264 which has widespread support. CPUs are shitty at decoding video and for that reason WebM's never going to be viable as a GIF replacement, especially for mobile devices.
In contrast I'm able to have 10 gfys open at the same time on the Surface 2 and IE's CPU usage sits at 15%.
What?Yeah, this won't replace gif anytime soon.
It's way too CPU intensive, and will seriously harm your computer if you start wholesale using webm instead of GIF.
If I had to guess, it's both. WebM is a new format, so it's possible that decoders aren't yet as efficient as they could be. On the other hand, because WebM has much, much better compression, it's probably also more taxing on the CPU. Like everything, it's a tradeoff. You get images that are much smaller and look way better but you need some more CPU muscle to decode it.
Is the game suppose to be fast forwarded and so smooth?? cant be
What?
Aren't processors made to... process information? How will this harm your computer?
Yeah, this won't replace gif anytime soon.
It's way too CPU intensive, and will seriously harm your computer if you start wholesale using webm instead of GIF.
So why aren't we embedding h264 instead?
Yeah, this won't replace gif anytime soon.
It's way too CPU intensive, and will seriously harm your computer if you start wholesale using webm instead of GIF.
So then aside from limited compatibility since its a relatively new standard what are the drawbacks of webm?
Is there any browser for iOS that supports webm?
Plays on iPad via VLC app. Hope native Safari support comes.
If I had to guess, it's both. WebM is a new format, so it's possible that decoders aren't yet as efficient as they could be. On the other hand, because WebM has much, much better compression, it's probably also more taxing on the CPU. Like everything, it's a tradeoff. You get images that are much smaller and look way better but you need some more CPU muscle to decode it.
So why aren't we embedding h264 instead?
Thanks for the addon, turned off autoplay and enabled sound be default.
Politics. It's not an open format so some of the open-source browsers can't or won't add native support.
The only open source browser that didn't support h264 was Firefox. They gave in in version 8 versions ago.
All browsers, except Opera, support h264.
Is the game suppose to be fast forwarded and so smooth?? cant be
first time seeing 60fps?
Well, Google said they plan to cut support for it on Chrome, didn't they? They haven't yet, but just making the threat was probably pretty influential.
Nope, that's just what 60 FPS looks like.
As others have said, this is going to make framerate comparison threads very fun in the future.
WebM for NeoGAF (Chrome) 1.3
- Added "hover-to-play" option.
- Added max-height option.
- Added Credits page in Options.
all the webMs there seem to open up in their own tab though
It seems Google is working hard to fix this with VP9, which is the rival to h265 in becoming the "4k generation" codec. However, this means we'll probably need new hardware to play accelerated VP9 (NVidia and AMD GPUs might get shader/compute-based decoding via drivers, but mobile devices and intel IGPs need new revisions.)
So that thing is really a video file, huh ? When it stops playing, instead of looping it stops and I have to hit the "play" button again.
That's so dumb. I'm all for better quality "gifs" but I'm disappointed in .webm.
Right click ---> loop. Can be set to default.
http://a.pomf.se/knivwk.webm
Ok, but can these things even be embedded in a web page ? So far I've only seen links to these files.
WebM for NeoGAF (Chrome) 1.3
- Added "hover-to-play" option.
- Added max-height option.
- Added Credits page in Options.
Ok, but can these things even be embedded in a web page ? So far I've only seen links to these files.
Some people made some extensions for Firefox as well.
Good, but for this file to overcome .gif as the standard, it shouldn't require procedure to make it work. Every browser should support the format and make it work exactly like .gifs, or else people are going to stick with the most painfree format.
Good, but for this file to overcome .gif as the standard, it shouldn't require procedure to make it work. Every browser should support the format and make it work exactly like .gifs, or else people are going to stick with the most painfree format.
So will youtube change to this format and have instant loading videos in the future?
Good, but for this file to overcome .gif as the standard, it shouldn't require procedure to make it work. Every browser should support the format and make it work exactly like .gifs, or else people are going to stick with the most painfree format.
Good, but for this file to overcome .gif as the standard, it shouldn't require procedure to make it work. Every browser should support the format and make it work exactly like .gifs, or else people are going to stick with the most painfree format.
Browsers already support it if you have the codec. They even embed if the site supports embeding. Not our fault GAF doesn't.
Good, but for this file to overcome .gif as the standard, it shouldn't require procedure to make it work. Every browser should support the format and make it work exactly like .gifs, or else people are going to stick with the most painfree format.
It's a VIDEO. Why the hell would browsers make it work as a .gif just because you/people want to use it as a .gif/IMAGE format?
Browsers already support it if you have the codec. They even embed if the site supports embeding. Not our fault GAF doesn't.
Why not WebP? Works better for images and goes in the <IMG> tag.
Like so:
http://littlesvr.ca/apng/images/GenevaDrive.webp
http://littlesvr.ca/apng/images/Contact.webp
It took 3 seconds of my life to install the app that embeds the webms..........