3rdamention
Member
I know I said this in the other Official Thread but the combat sections from Ch 14-16 are so much better than the rest of the game. Why didn't they do that through the whole thing.
It's just got a lot going on what does the enemies being generic have to do with anything? Thats a odd critique, the only reason its in there is you have the environment being destroyed all around you a high enemy count, 4 ai counterparts with insane lighting and particle effects going on. Don't be obtuse.
For the second clip I just meant free form in player movement, weapon change up and tactics. The two biggest oddities to me in the combat are no dive roll and that cover to cover movement is so odd.
The bridge shootout was my favorite, I freaking love that level... The story was starting to build up,
the revenge element was heating up, your comrades are screaming at you to stop.. You get that ridiculous rocket launcher that leaves plumes of smoke that look freaking real