Marty Chinn
Member
I think we need to stop looking at the game development industry as a specific sector and compare it directly to other software development, and in that case, the market has generally solved this. There are more companies now paying rewarding salaries with good benefits that do not expect that kind of working environment, and they produce higher quality software with fewer bugs and it sells better.
The problem with comparing it to other software development is in other software development there are clear cut design and implementation that is done which is by far easier to predict and in turn also result in fewer bugs. The software design and interaction is nowhere even close to being as complex as a game.
The game development sector of software development has a culture problem. It's insular in hiring; largely hiring people who are passionate about games, and the culture of crunch gets instilled in developers. Most of the managers in game development come out of those development environments, and they double-down on the concept of crunch.
No argument here.
This is one reason why I'm usually happy to see non-gaming companies invest in the gaming sector, because it's going to be one of the only opportunities to break the crunch culture. When Amazon, Facebook, and other tech companies that have a work life balance start producing games, and when they produce high quality games that sell well, it'll be a shakeup to the traditional, siloed game development culture.
I don't think you realize they don't have the work life balance you think they do, on top of that some companies you think would bring their culture only buy out companies who have a pre-existing culture so it doesn't change and on top of that, their work productivity flow is different so it clashes which causes more problems. I've seen a few cases where a large company like you mention has done this. Them stepping in doesn't pan out the way you think it should.