More_Badass
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TIGSource Devlog
Greenlit
Download the original student prototype Path of Shadows here
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You might remember Twin Souls from the old Kickstarter thread. Unfortunately the campaign failed, and the game has evolved a lot since then, so a new thread seemed in order
You are Aragami, a spirit of vengeance summoned by Yamiko, a mysterious girl imprisoned in a guarded fortress. As you come back to life, your souls are bound together, sealing your destinies. To achieve your goal you must engage in a dark journey through land and memories to destroy her prison seals. As Aragami, you have the power of 'Shadow Control'. The darkness is your ally and the source of your strength. You have a diverse array of Shadow Powers at your disposal.As you advance you will need to sneak past guards, teleport between shadows, create your own areas of darkness and strategically assassinate your targets. Twin Souls: The Path of Shadows is a 3rd Person Indie Stealth Game that combines the essence of stealth classics like the Tenchu Saga with the modern approach of recent gems like Mark of the Ninja and Dishonored. We envision Twin Souls as the lost child between Tenchu and Portal. You must plan ahead, survey your environment, make a tactical use of your shadows (your dark portals), and use them to assassinate your enemies from unsuspecting angles.
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Old School Stealth
Your enemies are lethal and direct confrontation is not an option. Survey the scenario, plan your approach and sneak around your enemies. Be the hunter, not the hunted.
Choose Your Play-Style
Each situation has different possible approaches. Will you be the merciless emissary of death? Or maybe an undetectable ghost? Twin Souls won't force you to kill your enemies, nor will it penalize you for doing it. Both approaches to violence are valid
Shadow Powers
You have an array of Shadow Powers at your disposal. Create areas of darkness to get tactical advantage, use your Shadow Leap to move instantly between any two shadows, feed the bodies of your enemies to the shadows and leave no trace, summon a Shadow Clone to distract and confuse your enemies.
Powerful Enemies
Your foes are not helpless, they can manipulate light to create moving light sources, cast light barriers, shoot incendiary arrows, launch barrages of light from their weapons and imbue their armors with resplendent light.
Replayability
Replay each scenario to improve your performance score. Depending on your play-style you will get different outcomes, which will affect the world of Twin Souls and the story events.
Complex Storyline
Not everything in Twin Souls is as simple as it seems. The characters past interconnects in different timelines, and every step you take uncovers a bit more about them.
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Development videos
- Dev Diary #1 (Character design evolution, motion capture, animation)
Kill from the front (Webm)
Ledge Kill (Webm)
From behind (Webm)
More to come
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New screenshots