-tetsuo-
Unlimited Capacity
I don't understand how this game has 'shit writing' yet Half-Life 2 passes as the second coming of Christ.
Half-Life 2 isn't trying too hard.
I don't understand how this game has 'shit writing' yet Half-Life 2 passes as the second coming of Christ.
I don't understand how this game has 'shit writing' yet Half-Life 2 passes as the second coming of Christ.
Not really. What made heavy rain great was the choices you had to change the story. It didnt have the best dialogue pieces although a strong overall narative.That wasnt what took it to a higher level. It was the idea of being able to take the story in a number of ways.
"THIS IS BULLSHIT! THIS IS NOT A GAME!!!!!"
6/10
You cant do anything in that scenery aside from what the devs have programmed. I dont want to say its not a game but its really limited in what you can do.
It is disjointed, awfully paced, has no conflict or anything until the latter part of the game. Most of things you see and play have no meaning to the story and can be easily regarded as fillers. It's a paranormal slice-of-life anime with some action in the mix.Ah, the impression I got from reviews (even ones that didn't like it) - was that it overall had a better story than Heavy Rain. BUT I'l admit I didn't scan all of them, so I shouldn't have made that assumption.
So, the story is worse than Heavy Rain?
Game Revolution 8/10
http://www.gamerevolution.com/review/beyond-two-souls
Everyeye.it 8/10
http://www.everyeye.it/ps3/articoli/beyond-two-souls_recensione_20748
IGN Italia 8.5
http://it.ign.com/recensione/9312/l-intrigante-ambizione-di-beyond-due-anime
Multiplayer.it 9/10
http://multiplayer.it/recensioni/124107-beyond-due-anime-destini-incrociati.html
Eurogamer Portugal 9/10
http://www.eurogamer.pt/articles/2013-10-08-beyond-duas-almas-analise
the whole "not a game lolz" thing is stupid and distracts the conversation from the actual massive failures of david cage as a designer and writer
We already have suda for that.
You missed my point then.I said that David Cages games are based upon the same principles as games like Uncharted and Tomb Raider i didn't say the play exactly the same.
You like games that focus on story,drama and hollywood spectacle?then David Cage gives you more of it.
You like games that have QTEs?Then David Cage gives you more of them.
You like automatic,streamlined gameplay?Then David cage gives you more of it.
I remember in Uncharted 3 i was trying to explore some ruined city in the desert when all of a sudden i have no real control of my character (forced walking) and while i was walking towards a certain direction a small cutscene appears that makes my character go to an area that i didn't want him to go.David Cage takes overly scripted and overly cinematic moments like these and takes them one step further by making them even more feel like movies.
Half-Life 2 isn't trying too hard.
Very mixed reviews. David Cage's games' reviews must have a higher standard deviation than any other game maker!
We already have suda for that.
It's a paranormal slice-of-life anime with some action in the mix.
That is rather subjective though. I mean, Heavy Rains story had it's flaws, but I don't think it was bad, unemotional, or boring.You're absolutely right. "Game" open to interpretation, anyway. The real issue here is that storytelling through the medium is continually taking steps forward and steps back. The problem with games like Heavy Rain and Beyond comes from the fact that they are trying to be an interactive movie. In a general concept, there is nothing really wrong with that. It's a new medium. It may be a "Video game", it may not, whatever.
The problem comes from the standards we apply to that new "medium". I'm sure as hell going to hold a game like that up to a higher standard in narrative and character development than I would, say, Grand Theft Auto, where most of the fun and excitement is coming from the gameplay and not the story. And that's the real issue. I've seen enough movies and read enough books that I know Heavy Rain has a contrived, boring, and unemotional story, only saved by it's novel factor and the fabricated illusion that you are in control of a character.
If gaming wants to evolve as a medium that can tell great stories, one must either
a) seamlessly intertwine the narrative in with the gameplay, by weaving a simple yet provocative story that mirrors the gameplay elements (The Last of Us is a pretty good example, although I'm not a huge fan of it's gameplay, to be honest)
b) make some sort of role-playing game with a fully-fleshed out world. I think this one's pretty obvious.
or
c) commit to a fully-fledged story-driven interactive experience (a la The Walking Dead). For this one, your studio better have some damn fine writers, artists, and designers to make a game that has interesting characters, an intriguing story, an excellent pacing. That last one is damn near essential to an interactive videogame, methinks, and an issue I feel like Heavy Rain really missed the boat on (especially in the last half of the game).
My point is, Quantic Dream is obviously going for option c. The problem is that they don't have the talent to make that a reality, and everyone's going to hold their game up to the standard's of a film.
Heavy Rain became more divisive as time went on. People decided what side of the cage fence they were on and these reviews were all probably formed before Beyond was even in their PS3's, both the good and bad ones.
For example, I'm going to love the shit out of this. Cage has owned my soul since Omikron. Whether the game is good or bad is actually irrelevant to me, I just like Cage taking me by the hand and leading me somewhere unexpected.
But you could say the same thing for most games out today. Take for example most linear games such as The Last of us and Tomb Raider. Do they really give you that much freedom to roam around as in that scene show?
BEYOND isn't CallofDuty-enough! ;PEuropeans like this game more than Americans confirmed.
Your definition of a game is what's going to hold the medium back. Do I think David Cage's work is immune from criticism? Absolutely not. But only thinking a game can be game if it does x, y and a bit of z is detrimental to the whole medium.Can we finally be settled on the fact that David Cage can't make actual GAMES?
Can we finally be settled on the fact that David Cage can't make actual GAMES?
Well I'm not surprised about most of the scores, HR wasn't good at all, even as interactive show it wasn't good and the story (which is the only thing left) was just bad, this is Cage again and he seems to not want to change his style of making "games" so this was very expected.
I think Sony need to drop QD after this immediately, it's really sad to see them throwing millions and millions on Cage for him to pretend to be a movie director instead of giving the money to their own studios it's just bad thing to do and kinda unfair.
Your definition of a game is what's holding the medium back. Do I think David Cage's work is immune from criticism? Absolutely not. But only thinking a game can be game if it does x, y and a bit of z is detrimental to the whole medium.
Beyond: Two Souls received mixed to positive reviews from critics. It has an aggregate score of 90.00% on GameRankings[16] and 72/100 on Metacritic and a 9 out of 10 by the gaming website GameSpot. ComputerMKII calls it the "second coming of Christ," while saying that Half-Life 2 is the worst game ever made. David Cage himself gave the game a 100/100, stating that his writing is only rivaled by the greatest of screenwriters, specifically pointing to Uwe Boll and M. Night Shyamalan as his biggest influences. Movie director Hideo Kojima also hailed Cage as a "visionary robbed of his future" thanks to people like Jim Sterling in the gaming industry.
Controls are fine. Really not a problem.Damn, that's what I call mixed reviews. Did they ever address those control issues?
Actually it is Jodie above everything else. Her character is the central focus, the story serves her.So story above everything else, including gameplay? Nothing wrong with that IMO. Not worth the $60 either though. I might buy this during the dry summer months next year.
that jim sterling destructoid review is such a pile of bullcrap.
EmptySpace can tell that sterling just played the game once, and then tried different choices in individual chapters and concluded, "hey, it's just a cosmetic change" without ever replaying the whole game with different choices to see how different choices piled up.
sterling most likely got a shite conclusion to the story because of how shite he tried to play the game trying to find flaws.
Well, to be devils advocate, most games don't have tangible influence over what happens. You either don't do the actions and the game just stays at that same point/you fail, or you do the actions and proceed. Very few actually give you 'choice' in what happens.Can we at least settle on the definition of a "game" being where the actions of the player actually have some tangible influence over anything? Instead of a one button prompt to queue a scripted event. That's no better then turning the page of a book just to find out how the story continues.
But you could say the same thing for most games out today. Take for example most linear games such as Uncharted (3 has similar horse chase) and Tomb Raider. Do they really give you that much freedom to roam around in the environments that hasn't been designated by the programmer as in that scene show?
I don't really find most of the negative points in the reviews all that surprising, but Jim Sterling's complaint about the graphics is... hard to swallow. Even if you don't like the general style of the game, that thing is definitely technically impressive.
Can we at least settle on the definition of a "game" being where the actions of the player actually have some tangible influence over anything? Instead of a one button prompt to queue a scripted event, where each choice doesn't really deviate that much from the overall plot. That's no better then turning the page of a book just to find out how the story continues.
"Environments are bland, and overall the visual quality fails to stand out in this day and age."I don't really find most of the negative points in the reviews all that surprising, but Jim Sterling's complaint about the graphics is... hard to swallow. Even if you don't like the general style of the game, that thing is definitely technically impressive.
30 or so reviews at 8 or above.
Absolutely not. By giving a definition to "game" in respect to video games we will be limiting ourselves to new and interesting experiences. Film has already been forced to establish certain norms, like length of time, narrative flow etc., and I certainly don't want games to go down that road. In the end if you really don't like the direction of a certain game you could simply not buy it or play it instead of trying demonize people who do.
Yeah man, his games are so shit and his career is so over that he's making another game on the PS4 and advanced his gameplay from No More Heroes, strange stuff.
"You like games that focus on story,drama and hollywood spectacle?then David Cage gives you more of it." While severely making it less of a game.
"You like games that have QTEs?Then David Cage gives you more of them." While severely making it less of a game.
"You like automatic,streamlined gameplay?Then David cage gives you more of it." While severely making it less of a game.
"David Cage takes overly scripted and overly cinematic moments like these and takes them one step further by making them even more feel like movies" He takes many steps" forward" by removing almost the entirety of the gameplay in those.
I didn't do any of the edits. I never really got in on the wiki craze. However, they're mostly harmless since it seems the edits are almost immediately undone or changed to something else. I think even calling it a footprint is a reach since there is no leftover evidence of the change. I agree that the youtube comments are sometimes tacky.
Shuhei Yoshida ‏@yosp 12s
...so I visited David at QD's office in Paris, shared my honest feedback with Beyond, reassured how much I'm excited with his next project.
"Environments are bland, and overall the visual quality fails to stand out in this day and age."
Sure Sterling. What a bland game. Also he is hypocritical considering he wrote this at the beginning:
"It demonstrates, beyond doubt, that Hollywood actors, cutting edge-visual technology"
Your definition of a game is what's holding the medium back. Do I think David Cage's work is immune from criticism? Absolutely not. But only thinking a game can be game if it does x, y and a bit of z is detrimental to the whole medium.