mangochutney
Member
You get what is available and best for your connection. So you will occasionally get P2P games.explain the host migrations and dashboarded games just ending then lmao
But in all my 7 days of play time I've not once had a host migration on the Core playlist, and only one game has ended abruptly and when it did it and error message appeared that mentioned dedicated server, so they're there.
Well, look. I solely play Domination and I'm in the top 500 - so Domination is my game and I know what works best for me. The 2-round Domination in Black Ops 2 did not work. It is why myself and many other Domination focused players didn't bother with it.Two rounds is better competitively especially considering how completely one-sided a lot of Ghost's maps are. I don't understand why you would like 1 round better (unless you're always host and get the good spawn on maps).
The whole 'one-sided maps' argument is flawed and it isn't the answer. The answer would be better spawns and better designed maps.
Equally, if a map is one-sided it doesn't matter how many rounds there are. So let's say a map is one-sided and you start round 1 on the good side.
You dominate and hold A and B the entire time trapping them at C. You finish at around 100 and they'll be on around 50. So that seems pretty fair right, the next round it'll be 100 to them and around 50 to you and it'll be nearly even at the end right? Nope.
Because in your opening round, as you were able to take advantage of this so-called one-sided map and trap them at C you were able to go Beast on their ass and build up your kill streaks. Then at the start of round 2 you let your killstreaks fly and they can't capture B because there's a hound of dogs running at them and swarms diving down all around so you get B and then work on up to A and flip the spawn and then you're on the good side again and it ends up being 200-something pitiful.
2-round could work, but just now how it was implemented in BO2. I did like that it gave you a greater reward for getting the opening B flag and extra points for kills whilst capturing etc. So they did some things right.
I wouldn't say they're 3-lane maps. If you took out the smaller routes then maybe, but ultimately they have interchanges/cross roads that make them not 3 lanes and give it a more grid or circular style. What I meant by that was the rigid 3-lane maps like Slums where it was literally one lane on the left, one lane on the right and one in the middle and then each side runs from their spawn base to the centre of the map and they fight it out face-on.Eh. I feel like 3 lane maps have the best flow. It's not a coincidence that some of the best maps in ghost are maps like warhawk, fog, bayview, which are all 3 lane
I prefer maps that give you the option to work your way around the enemy a bit better.
But if you like the 3-lanes then that's of course fine by me.
What do you not think is balanced? I don't see not using a secondary on any class just being down to balance.Eh.. the kill/scorestreaks are nice but this is probably the least balanced COD by far. I dont' use secondaries on ANY class. It's not worth the point because it isn't balanced. I don't use more than half the perks in this game becuase it isn't worth the points.. because it isn't balanced. I don't use half the guns in the game because it isn't worth the points.. because it isn't balanced.
Ultimately it is down to how you want to play the game. For some a pistol or other secondary is vital and it'll be worth the slot. Now for me, I am the same. In the way I play I have no use for a secondary, but if someone likes sniping then they will value the pistol highly for up-close situations where using a sniper rifle is going to almost certainly result in death.
And that also went for BO2, I never used secondaries there either. I only had one class with a launcher for emergency situations where the opposing team were letting lots of air-based streaks fly.
But to me, that it leaves you a slot I think is a good thing, because even in earlier CODs I never really used them, so Pick 10 and Ghost's system allows me to 'spend' that slot on something else more valuable to me.
Same for perks etc - and that's the way it has always been since they were added. It is only usually a select few that get used, but now that they have different point levels attached to them to me that makes them more balanced.
Take Extra Tactical for example. It costs one point. But in say MW2 it would have 'cost' you just as much as Stopping Power, but the most like-for-like perk to Stopping Power, Dead Eye costs you 5 points in Ghosts.