Also PS4 and X1 are closer than what people are leading on.
PS4= 14:4...14CUs for graphics and 4CUs for CPU function and an additional GPU CU reserved for OS. This leaves 13CUs or 1.3tflop for graphics and 500gflops for CPU function.
X1= 12+2:4... 12CUs @ 853mhz= 1.3tflop + 2 dormant CUs = 1.6tflop (Apps & OS offloaded by SPP GPU) and insider has confirmed 4CUs on CPU.
(MS has yet to reveal how many tflops gpgpu is)
1.6tf for gpu and 400gflops + 48ops for CPU. With 2 parallel render pipes for GPU and 2 parallel 4 core clusters for CPU. With the upclock it puts X1 slightly above PS4. With such paralism utilization of the system is nearly @ 100%.
PS4 is about 50% utilization as all the processing cores arnt split into parallel sets which increases core utilization and efficiency. After u hit a certain amount of cores for gpu and or CPU they start losing efficiency and therefore less utilization
X1= 14:4 @ 853mhz= 2+tf + 99%-UTI(HSA+) = 4+tflop + closed box = roughly around 8-10tflops realworld but still 4-5tf RAW and still headroom to upclock. all launch titles built around mono driver and dx11 tools.
(2+tf + closed box= 4-5tf) ps4 is 1.8tf + closed box= 3.6tf
2nd wave X1 games + stereo driver + dx11.2 tools=