Did they finally redo some of the item icons? I don't wanna see that shitty Estus Flask icon in 2016.
how dare you
Did they finally redo some of the item icons? I don't wanna see that shitty Estus Flask icon in 2016.
Huh, that sounds like a huge negative point for a solo player like me. I played BB through in offline mode, and I'd like to do so with the expansion as well.
Huh, that sounds like a huge negative point for a solo player like me. I played BB through in offline mode, and I'd like to do so with the expansion as well.
Did they finally redo some of the item icons? I don't wanna see that shitty Estus Flask icon in 2016.
Huh, that sounds like a huge negative point for a solo player like me. I played BB through in offline mode, and I'd like to do so with the expansion as well.
It's so low res and crummy looking!how dare you
It's so low res and crummy looking!
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Like something out of a 90s adventure game
It's so low res and crummy looking!
![]()
Like something out of a 90s adventure game
It did when I first played. Completely skipped Gaping Dragon and Moonlight Butterfly. Didn't wind up going through Blighttown the "proper" way until my fourth time through.
And I dont think that you got to Anor Londo that quick. Which was the original point. The Master Key doesnt really speed things up that much. But good for you.
Praised be Miyazaki.Yup, and the best thing about the new Estus Flask icon is that as you drink from the flask the icon visibly depletes, as opposed to full/empty like it was in previous games.
For the most part they're still doable, you just have to be very careful. The only one I haven't done offline is the Ivory Crown one, that's a fucking nightmare.
Not sure about DS1, but DS2 dlc can be solo'd...it's hard, but it can be done
The only one I wasn't able to complete on my own was the Ivory King co-op area, as has been mentioned already. It's utterly awful, but luckily completely optional. None of the DLC co-op areas are mandatory and the rewards you get for completing them aren't worth the hassle of doing them solo.
Praised be Miyazaki.
It was a joke.Look, I know he's a big reason why the series is popular and as good as it is but I really doubt he's the source of every single detail in the games he directs. That sort of idea could have very well come from one of the other 100 or so people working on the game.
Huh, that sounds like a huge negative point for a solo player like me. I played BB through in offline mode, and I'd like to do so with the expansion as well.
Why is it always people when someone mentions something? It was mepeople hate the estus flask art now?
Honestly I think that these areas are better left untouched offline, only one of the optional bosses is worth fighting through these gauntlets filled to the brim with bullshit ennemies (hey ice ponies)..
Listening to that Davecontrollive I agree with him about redundant shortcuts not being very good, I found that they did that in Bloodborne. It's like they went with the idea that if some shortcuts are good more must be better. But finding pointless shortcuts isn't all that exciting, and in the case of the Old Yarnam-Yahargul shortcut it was disappointing. It's not a huge problem or anything but It's one of the reasons I like DS1's level design more.
Outside of Ebrietas and Watchdog and the chalice dungeons with things like cut health I dont think anything really measure up to the DLC bosses from either Dark Souls, especially once you get into ng+. Of course that only in my opinion but I have beaten all the bosses in all the games. Maybe it will be a similar story with the BB DLC. Usually the main game bosses have horrible weaknesses and low defenses comparably.
Just watched a video of the Ivory King fight, and it doesn't seem enjoyable/doable on solo. The mob boss fights in BB were my least favorites as well.
This one appears to be missing from the OP: https://www.youtube.com/watch?v=pVNVu-V26Lc
11 min off-cam in German
It was a joke.
This thread seems a little irritable today.
I was really hopping that it wouldn't closer to the BB gameplay. On top of that DS 1 backstabs seems to be back. What a mess.
This seems to be the first in the series I'll have to skip
The character ppl used in the demo was intentionally OP
Huh, that sounds like a huge negative point for a solo player like me. I played BB through in offline mode, and I'd like to do so with the expansion as well.
Playing aggressively leading to quick deaths? I laughed. I never use shields and 2 hand everything in the Souls series.
I think he's referring to the Gank Squad, Lud & Zallen and the blue smelter demon (and the area leading to him). All of those bosses are in areas designed primarily for co-op (but they are feasible in solo).there are no coop parts, im guessing he means sir alonne and fume knight
those are extremely hard bosses from the dlc
Playing aggressively leading to quick deaths? I laughed. I never use shields and 2 hand everything in the Souls series.
It might be connected, but with warping what is the point? Bloodborne is an example of that, like there was a connection between Yahar'gul and Old Yharnam, but no reason to use it - you just warped to your destination and that's it.
In Dark Souls 1, without warping, you had to actually use all of those shortcuts and connections to travel between different locations. And the world was designed around it.
It leads to a quick death if you don't know wtf you're doing, like every other Souls-like game![]()
It's a good thing I know what I'm doingWhat's funny is that I was terrible and hated the game when I first started and used a shield. Everything changed when I found Zwei and dropped the shield.
What I like about the series is that you can use a shield + patience to overcome a deficient in reaction time and controller dexterity. Jeff Green comes to mind. BB was much less forgiving to the slower gamers
Playing aggressively leading to quick deaths? I laughed. I never use shields and 2 hand everything in the Souls series.
there are no coop parts, im guessing he means sir alonne and fume knight
those are extremely hard bosses from the dlc
So I noticed that he has 2 swords equipped and doesn't seem to be loosing any kind of mobility. It could be just for early demo purposes, but the speed of this game is kinda concerning me. Im probably worrying to much but I don't want Dark Souls to just become Bloodborne.
Did the player in the video you watched have a party of white knights with them? If they didn't, then that's not the intended way of approaching the fight. The after reaching the halfway point of the DLC, the boss door becomes available to you, but a lot of extra routes become unlocked as well. Rather than take the boss on immediately, you're supposed to look through the new sections to find these knights who help you during the initial onslaught of the fight, leaving you to fight the Ivory King alone. While it's possible to skip this part entirely, the fight is much more managable with the knights.
Listening to that Davecontrollive I agree with him about redundant shortcuts not being very good, I found that they did that in Bloodborne. It's like they went with the idea that if some shortcuts are good more must be better. But finding pointless shortcuts isn't all that exciting, and in the case of the Old Yarnam-Yahargul shortcut it was disappointing. It's not a huge problem or anything but It's one of the reasons I like DS1's level design more.
Some might also think/call the BB bosses harder since there are less ways to straight up cheese them like you can with a lot of the hard bosses in the souls games, and there are less options in general. The closest thing too it is abusing parries on bosses that allow it, but even that can be difficult for people. I agree with you that the BB bosses were the easiest in the series for me, but I was also already use to a more dodge and hit style of play so didn't have to change much about how I play.
Movement feels like DS1, that's all I needed to hear. Everything else is a bonus. It looks quite Demon's-ish to me, which isn't a bad thing.
I'm happy to blackout from now until whenever it drops on PC.
Life has become a series of events that happen between Souls games.
P.S. IGN rep is shit at playing Souls games.
So will we be getting any official gameplay footage? Or will the off-screen recordings be the only thing we get?
Any chance of proper gameplay footage from any outlet?
An important element of combat is the Battle Arts system. You always have the standard attack and parry moves available when using a sword and shield. The Arts system adds bonuses to your attacks, though each use has a small drawback, so it's a risk/reward kind of thing. Do you use standard attacks and go with what's known? Or do you risk using the Arts, knowing that if you miss, you've just opened yourself up to a punishing counter? The AI never passes up on an opportunity to punish. "You died." Yes, yes I did, again and again.
Using the regular sword, the Arts attack put my character into a stance from which he could launch a more powerful blow. It required timing the attack but wasn't that much different from a regular attack. Where the Arts really became useful was with the great sword. By itself, the great sword was powerful but so bloody slow. The Arts allowed for a rush that could break an enemy's block or an attack that cut low to high, launching an enemy into the air. To be honest, it looked like a golf swing of death. Due to speed, I couldn't really use the great sword's Arts attack in a crowd, but when going one-on-one, it was glorious.
Just watched a video of the Ivory King fight, and it doesn't seem enjoyable/doable on solo. The mob boss fights in BB were my least favorites as well.