While I agree with your overall sentiment and have nothing against the way healing is handled in Bloodborne, the same could be said for it. People who played their previous games had to fight against the interface to adapt to this new method of healing and transforming your weapon. Many people struggled with not pressing /\ to transform, especially those who were using weapons that went into a 2 handed mode when transformed.
I'll have to see how it is. Coming from Bloodborne I'm naturally comparing the gameplay mechanics together, and hoping it'll work as good as it did there. The need to juggle items, when your HP is nearly depleted and the enemy is breathing down your neck, doesn't really sound like a good idea. It could be tolerable in DS3 though if the combat is notably slower, but based on what I've seen and read it doesn't seem like it is. I'll get the game nevertheless, eventhough this change from BB might turn out to be irritating to me.
i never played bloodborne nor do i know how they handled this stuff there
you get slots for usable items in dark souls.you can only switch during gameplay with d-pad down and use them with square/X. up, left, right are reserved for weapons and spells. there is no pause button the only way is to prepare for fights by putting stuff in the slots beforehand. i dont get your complaint that 1 slot is always used by the estus flask either, ive put hundreds of hours into dark souls 1 and 2 and never had to worry about switchting stuff in the middle of battle.
edit: so in bloodborne you have a seperate slot for healing items ? glad they didnt put that into dark souls 3
That's how it was with Bloodborne as well; D-pad quick inventory and weapon change, no pause, and items needed to be put into the quick inventory before the boss fights. Healing was mapped to triangle button, and was separated from offensive and support items (like antidote), leaving you six slots for other items (12 if you count the personal effects menu, which wasn't optimal for battling use), and I think it worked very well.
Hell, I think it was already annoying to switch from offensive item to antidote/sedative when travelling through Nightmare Frontier in Bloodborne. It doesn't sound very good, when you add healing on top of those.
I don't really get how the lack of dedicated healing button can be seen as a positive thing.