Pathfinder
Member
Except the PC version is (relatively) bad too.
So how, exactly, can the Xbox One version be this good, in spite of requiring (in theory) the most optimization, without being "purposely given more optimization time"?
You think they tripped and landed on a keyboard which spit out a relatively superior Xbox One version?
If the game was built on PC, it would be relatively easy to port it down to Xbox One. Porting it across to PS4 is what I'm guessing caused the performance hit.
I think it's more a possibility of incompetence rather than malice.