According to Spencer a key aim has been to give developers the options to support Scorpio the way they want – and Microsoft is therefore guarded about setting performance targets. However, in a recent interview with Gamasutra, Spencer mentioned a specific benchmark for Scorpio titles: native 4K resolution, 30 frames-per-second. How did that figure come about? ”We looked at games on Xbox One that were running at 30-frames-per-second in 1080p, or sometimes 900p, and we said, ‘If you're running at 1080 30 on Xbox, we want to make sure that we give you the hardware capability to run at 30 in 4K'," he says. ”The only reason I focused on 30fps is because we have a lot of those on Xbox One.
”But we're not dictating that that's what developers do. They can make other decisions with resolution and framerate, and the Forza stuff we have shown was running at 60fps, 4K. You'll have people who do that, and you'll have people who'll make decisions to do less than a native 4K frame buffer."