I'm not sure kids and families care that much about chip speeds though... that stuff never seems to matter to the consumers who are spending so much on mobile games.
The big market titles they target more "core" gamers with their award winning, uniquely Nintendo "game design" - not graphics, and their IP power. It's been that way for awhile.
I'm excited about what I know about Switch though.
The Promise is strong!
Oh of course they don't care, but i would think that Nitnendo cares about selling this to a core audience as well, and they'll lose a lot of those people the second the Skyrim (or whatever other intensive third party game) analysis goes up on digital foundry. It's one thing not wanting to compete, but i think they should use good hardware for the asking price, and if LKD tweets about pricing are correct, they aren't doing that. Not even this time, after all the mud they got for the Wii U.
... and it's not like Nintendo game design and art style wouldn't benefit from better hardware.
If you look at Mokujin's post, it seems quite sufficient for the task at hand.
Of course it will have a significant amount of L2 cache like any other Tegra (TX1 had 2 MB IIRC).
Yes, it will be interesting to see how much of that they used. It has never been mentioned yet so maybe it's the stock 2MB.
What their customers want or what you want? Yeah, I'd love to see what Nintendo is able to do with a hardware of the level of PS4Pro/Scorpio, but I don't think they'd have much success going against MS and Sony in a market where they are well established. The Game Cube was exactly that and it didn't exactly set the market on fire. Also keep in mind that in Japan the home console market has shrunk quite a lot.
IMO, this is the right move for Nintendo, unifying their development teams in one platform. Having Pokemon together with the latest Mario Kart, Zelda and whatever else they can code is a good idea.
I never expected them to compete with Sony and Microsoft (and i didn't care, i have a good PC and a PS4 Pro), but i at leasted hoped that they would use the best (or near to that) mobile hardware they could use to have decent performances for the form factor. Something around 6-700gflops when docked and around 350 when used standalone. I don't think i was asking for the moon tbh, and many people were on the same page. Not to mention that they went with more power hungry cpu cores that they had to severely downclock, instead of using the newer, more efficient, smaller and more powerful A72... the design of this thing is a bit of a joke, there's no way around that.
Will be amusing if the new Shield TV revealed in January is both cheaper and more powerful than the Switch.
I don't see how it won't. CPU wise the old Shield already utterly destroys the NS.
Probably somewhere between 100-200 GFLOPS. At the reveal video the games were running at 20ish FPS which is terrible IMO
You can't be serious lol
were you expecting to see 60fps in a video encoded at 24?