Based on what we know, there will be no tradeoffs on the PS4 side. Literally every single metric is better than One.
There will be trade offs. The consoles won't be pushing out high end PC graphics any time soon.
Based on what we know, there will be no tradeoffs on the PS4 side. Literally every single metric is better than One.
I think that many posters here exhibit a severe case of core gamer myopia, myself included. I know that core gamers want power and games, I know they don't give a crap about media functionality and casual gamer features. I don't either. But the mainstream market does and that market is crucial to the survival of the whole console business. That's why I think that Microsoft made the right call by adding mainstream-friendly features.
Look around you. The console sector is under pressure by tablets and PCs, devices that are inherently multifunction. Microsoft understands that a new console cannot be pitched to today's market as "like what you have already, only more powerful". This would be commercial suicide. New consoles need more functionality to appear attractive to the mainstream tablet-obsessed audience. The Xbox One will have games and they will look good. Its library will be largely the same as the PS4's. It's not a WiiU situation at all.
Microsoft people said that they purposefull didn't target the highest end graphics and I believe them. Every choice they made shows that, from the 8GBs of RAM right from the start, to the bundled Kinect and the deals with NFL and such. Nowadays you need to show the consumer that your device has more value than simply playing a bit prettier games.
Sony chose to go with a core gamer-focused console but it didn't go far enough. If it wanted to emphasize the machine's power, it should have added a lot better hardware than what it currently has. I don't understand how the PS4 is considered all-powerful when it's significantly weaker than my graphics card that I bought almost two years ago. If Sony wanted to sell the PS4 on power, it should have gone all out and create a device that would truly dazzle with its graphical prowess. Now it feels like a half-hearted attempt, one that I am not at all sure it will resonate with the mainstream market.
Maybe your first instinct will be to bash me and label me a Microsoft fanboy. It's partly true I guess, I own both HD consoles as well as a powerful PC but the 360 is my clear favorite from last gen. However, understand that I'm scared for console gaming's future and that's why I want both companies to win the mainstream market. I'm afraid that gaming's future is f2p and cow clickers and that really terrifies me. The old way of doing things is dead, console makers need to evolve or die. There's no third alternative, the core gamer market cannot sustain the console business by itself.
We weren't talking about high-end PCs. You said "the difference between the two", meaning PS4 and One. In that comparison, there's nothing PS4 has to give up. All the bending will be on the One side.There will be trade offs. The consoles won't be pushing out high end PC graphics any time soon.
Sony has already sold the PS4 on power, and quite efficiently with just $400. Within the console market, you're not going to find anyone sensible who believes the Xbox is more powerful.
Sony has already sold the PS4 on power, and quite efficiently with just $400. Within the console market, you're not going to find anyone sensible who believes the Xbox is more powerful.
On the other hand, Microsoft brought a toothpick to the casual goldmine - a hardcore machine at a hardcore price for the casual crowd. If they desire such a different audience, I feel they could do much better with a different, more focused product.
Of course not, but consoles are not just competing with themselves anymore.
ill live if i get banned from here. sorry for speaking my mind.
If I get banned for keeping on topic subject and discussing the integrity around a journalistic article, then there's something wrong here.
It's not like I'm saying I'm always right, I'm just posting based on my experience and knowledge around the subject. Prove me wrong, I'm not fussed.
We weren't talking about high-end PCs. You said "the difference between the two", meaning PS4 and One. In that comparison, there's nothing PS4 has to give up. All the bending will be on the One side.
Of course! But you're falling back on boilerplate instead of addressing the topic of the thread, which is the performance delta between One and PS4. Perhaps it will help if we go ahead and agree that neither is capable of matching today's top-end PCs, which in turn will be superseded in the years ahead.Neither console has infinite power, all games make trade offs to make use of the power available. The number of vertices you render for objects, the quality of lighting algorithms you choose, the types of VFX, the resolutions of your textures; they're all balanced in a budget of trade offs to get what you need from the hardware available.
Of course! But you're falling back on boilerplate instead of addressing the topic of the thread, which is the performance delta between One and PS4. Perhaps it will help if we go ahead and agree that neither is capable of matching today's top-end PCs, which in turn will be superseded in the years ahead.
Given that both consoles will have to compromise from that lofty height, will one have to compromise more? Yes, One will have to compromise more. There's no area in which PS4 will have to bend as much, and in most areas the advantage is large. This assessment based on paper specs is being borne out by the dev comments from the EDGE article.
I think another, subtle elephant in the room that hasn't been talked about extensively, is 1)How retardedly difficult the PS3 was to develop for and 2)Despite ALL of that, they[Sony First Party] learned the ins and outs of the system and created titles that no 360 game can match graphically. It's not even up for debate. Keep in mind, they've spent over seven years working with this incredibly complex system.
With PS4, the development tools are extremely easy to work with and the system is ridiculously powerful for a console.
So, you have developers, who are by all accounts USED to working with complex hardware and making it sing, giving a powerful system that's not only easy to develop for, it has EIGHT GB of GDDR5. EIGHT. That's batshit fucking insanity. Not even the Titan has that much memory. Not only that, these are companies that from all accounts compete with each other, not with other third parties. In some cases last gen, there were reports that they helped each other out on their games as well, drawing strength from each like a hivemind to cover certain weaknesses one had.
The conclusion? Considering this trend is already still going with KZ:SF looking drop dead gorgeous as a fucking launch title, the XB1 simply isn't going to compete graphically, by the time the second and third wave hits. It's not even going to be a contest. You can deny it all you want, but the facts still remain the same: Sony just gave its First Party Studios a powerful closed box with 8 GBs of high-bandwidth memory and told them to go buck wild.
Holy Shit
If people saw the kind of crap you spouted on other sites you would be banned instantly, that includes getting other people banned from the site then talking shit about them when you think they aren't reading.
Here you have to back up your theories and conclusions, you can't just make baseless comments and then belittle people like you do on other forums.
Just for GAFs benefit, this guy is Pro Xbox One.
As for the Edge article, I've already said why I think looking at the performance of Xbox One games not using the ESRAM is a pointless exercise. The Xbox One would be massively bound by memory bandwidth. 1600*900@20fps is better than I would have expected in that situation but the PS4 is shown as 2.16 times faster with those numbers (1920*1080*30 / 1600*900*20), that's nonsense.
So these consoles are launching in about 2 months from now. When do game sites get their hands on the first slew of multi platform games to run comparison tests on?
At launch, I'd guess. Or at least when review copies get in.
I doubt any publisher will touch a multiplat comparison themselves.
Even, they would be tight-lipped by NDAs until launch anyway.That sucks. I thought games sites for sure would have previews of multiplats for both consoles at least a month before release.
They could quite easily be doing things that murder performance on the XBONE that don't effect the PS4 much, I don't see how 2.16 is really that unbelievable, it has bucket loads more fill rate, it has 40% more ALU, it has 40% more tex, it has better support for massive amounts of GPGPU jobs.
I think another, subtle elephant in the room that hasn't been talked about extensively, is 1)How retardedly difficult the PS3 was to develop for and 2)Despite ALL of that, they[Sony First Party] learned the ins and outs of the system and created titles that no 360 game can match graphically. It's not even up for debate. Keep in mind, they've spent over seven years working with this incredibly complex system.
With PS4, the development tools are extremely easy to work with and the system is ridiculously powerful for a console.
So, you have developers, who are by all accounts USED to working with complex hardware and making it sing, giving a powerful system that's not only easy to develop for, it has EIGHT GB of GDDR5. EIGHT. That's batshit fucking insanity. Not even the Titan has that much memory. Not only that, these are companies that from all accounts compete with each other, not with other third parties. In some cases last gen, there were reports that they helped each other out on their games as well, drawing strength from each like a hivemind to cover certain weaknesses one had.
The conclusion? Considering this trend is already still going with KZ:SF looking drop dead gorgeous as a fucking launch title, the XB1 simply isn't going to compete graphically, by the time the second and third wave hits. It's not even going to be a contest. You can deny it all you want, but the facts still remain the same: Sony just gave its First Party Studios a powerful closed box with 8 GBs of high-bandwidth memory and told them to go buck wild.
Holy Shit
That completely ignores the fact that a Titan doesn't need that much VRAM as it is attached to systems that routinely have 12 gigs of system ram attached anyway.
It's not insane or amazing, its just a design decision with pros and cons.
That sucks. I thought games sites for sure would have previews of multiplats for both consoles at least a month before release.
That doesn't really make a difference. On a PC, the moment your vram on your GPU caps out, you're going to start seeing heavy frame losses. System ram is generally a lot slower than Vram.
What no. Put it back in your pants.
Uncharted 2 & 3 - and the small amount of TLoU I've played up to now - are gorgeous no doubt. But Gears 3 and Halo 4 were every bit as good looking (in my opinion). So - I think there is some 'debate' to be had there.
.
You're right it's lower bandwidth and you want to have a frame buffer that can cope at the res you're playing and not run out.
I've yet to se this happen on 1080p in my card.
8 is completely unnecessary at that res. but as you need system ram anyway and you have the reserved amounts then in reality you are probably looking at max 4. Even then 2 is cutting It perfectly at the moment and will likely continue to for a while. But that's when paired up to 12 gigs of ram, which obviously carries an additional pool to support the gpu if needed but yes you don't want to be spilling over.
I think the talk of developers gimping their games just for graphical parity between the consoles is silly. No one outside of the hardcore circles is nit-picky enough to really care about how their console's games compare graphically with other consoles. Critics will know about hardware limitations and aren't going to strike down games just for not looking as pretty on the X1 (just like how they normally don't with 360/PS3 versions vs. PC versions). Developers (many of whom actually care about their games and want them to be as good as possible) aren't going to hold back their vision over petty "political issues," the underpowered hardware is Microsoft's problem alone.
I would bet the "political issues" comment is coming from a dev like DICE whose publisher is being moneyhatted by Microsoft. Most other devs shouldn't think twice about making their games look as good as possible on the PS4. They're not only competing with its exclusives, but with other 3rd-party devs who will be pushing the hardware to its limits.
One thing to consider is that It would appear that Microsoft has given up on losing a lot of money on the console at launch with their price point. So even if Sony outsells them 2 to 1 then they aren't going into it losing money on the hardware. So if they only sell 50 million consoles next gen at a break even price to slight profit per unit hardware, then I'm sure they won't be too upset about Sony selling more. At least within reason. So they are banking that people would rather have Kinect 2.0 than better graphics. We will see.
So these consoles are launching in about 2 months from now. When do game sites get their hands on the first slew of multi platform games to run comparison tests on?
One thing to consider is that It would appear that Microsoft has given up on losing a lot of money on the console at launch with their price point. So even if Sony outsells them 2 to 1 then they aren't going into it losing money on the hardware. So if they only sell 50 million consoles next gen at a break even price to slight profit per unit hardware, then I'm sure they won't be too upset about Sony selling more. At least within reason. So they are banking that people would rather have Kinect 2.0 than better graphics. We will see.
One thing to consider is that It would appear that Microsoft has given up on losing a lot of money on the console at launch with their price point. So even if Sony outsells them 2 to 1 then they aren't going into it losing money on the hardware. So if they only sell 50 million consoles next gen at a break even price to slight profit per unit hardware, then I'm sure they won't be too upset about Sony selling more. At least within reason. So they are banking that people would rather have Kinect 2.0 than better graphics. We will see.
So these consoles are launching in about 2 months from now. When do game sites get their hands on the first slew of multi platform games to run comparison tests on?
Andy House said that while there will be a loss on each console they expect not to have anywhere near the losses of PS3, it's easy to be profitable from day one when you cheap out on the box and price the console $100 more expensive.
If people saw the kind of crap you spouted on other sites you would be banned instantly, that includes getting other people banned from the site then talking shit about them when you think they aren't reading.
Here you have to back up your theories and conclusions, you can't just make baseless comments and then belittle people like you do on other forums.
Just for GAFs benefit, this guy is Pro Xbox One.
It's probably part of the reason they're trying to convince people there is no performance difference in the first place.
So these consoles are launching in about 2 months from now. When do game sites get their hands on the first slew of multi platform games to run comparison tests on?
Show me where MS has said that. Folks keep saying this but it's fud.
Heavy generalization of the whole Penello thing, but fine, we'll go with there isn't as much of a difference as people think there is. Not tryin' to spread bullshit here.
sucks ps4 relies on numers while the box relies on games.
sucks ps4 relies on numers while the box relies on games.
Why buy an xbone for titanfall, when casuals can buy it for their 360? I keep hearing how ps4 being more powerful doesnt matter, well a slight bump in graphics between the 360 and bone version should not matter to casuals either.
A slight bump? Keep trolling.Why buy an xbone for titanfall, when casuals can buy it for their 360? I keep hearing how ps4 being more powerful doesnt matter, well a slight bump in graphics between the 360 and bone version should not matter to casuals either.
8 is not unnecessary at 1080p at all. It might be based off current gen games, but the more advanced graphical features and so on that get implemented as the new generation wages on, the more that ram will quickly get eaten up. It's fair to say that Crysis 3 is the most advanced current gen game there is, and at 1080p on ultra settings with high AA, even that can take up 3GB Vram. So future games will chew through more than that easily as devs and games continue to push boundaries and push tech forward.
A slight bump? Keep trolling.
A slight bump? Keep trolling.
I doubt it'll be a slight bump either but the point is valid and I'm puzzled at TitanFall on 360 (unless EA insisted as I can't imagine why MS would want to).