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Banned
I think Media Molecule are the first party studio working with the VR headset. Their Z-brush tech demo would work very well with VR.
Properly longer then Oculus VR. But it isn't important, who does something first. It's how hard you want something to succeed and believe in your product. I'm sure nobody at Sony would push for VR-Googles, if Oculus VR didn't warm everybody up on VR and showed, what is possible.Reaction from what? Oculus? Do you know how long this supposedly-VR from Sony has been in prototype/development?
Creating something complex as VR as cheap as possible is genius. It's other people to discrete the hard work, to make something financial accessible.This sounds like discrediting all the hard work OR has put in, but what do I know? Perhaps it's easy as fuck to create a good VR solution as long as you have enough money.
What an acceptable level is, is wholly subjective.
The PS4 can handily produce VR with fidelity notably better than any game on last-gen. If a game looks as good as TLoU, it's perfect 60fps and 1080p, and you have the much richer immersion of VR, I think there are a significant amount of people who would find that acceptable.
Don't see any good chances of this being adopted in any significant manner, even if one of Sony's studios (read: Media Molecule) can pull off a quality, impressive product. Not this generation of systems and this particular accessory at least.
Edit: Will be exciting to see nonetheless.
What did the PSP copy?This properly becomes once again a "We too"-reactions-product from Sony, like the Move, EyeToy, PlayStation 3's Motion-Controller, PlayStation Home, PSP, etc. They all look good on paper, but Sony never creates enough qualitative software to support those products.
Also it isn't hard to make a better product then the Oculus Rift, only trying to target the same low price-point is the challenge. Still i and surely Oculus VR are happy, that more people and companies show interest in virtual reality.
Nope, once you post, that's it.
Anyway
PS2 VR
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I dont know how Sony can "pressure" developers, but I can't see this thing taking off if third party developers don't get on board.
Sony's first party can only do so much... DriveClub may be a killer app for it. Actually, Gran Turismo and its massive fanbase is perfect for it.
How likely is it that this thing will end up like Move?
They are properly the same people, who also don't like the Occulus Rift and the idea of VR in general.Really?? People on GAF are proclaiming the Occulus Rift as the second coming of christ, why can't Sony's VR headset get the same amount of hype?
Your selective cap n bold disgusts me. Now I hope they never show it to the public.![]()
Properly longer then Oculus VR. But it isn't important, who does something first. It's how hard you want something to succeed and believe in your product. I'm sure nobody at Sony would push for VR-Googles, if Oculus VR didn't warm everybody up on VR and showed, what is possible. .
Eh? As far as I know, Sony has been in the VR space for longer than Oculus, and what exactly was wrong with PSP's software? It had plenty of compelling titlesThis properly becomes once again a "We too"-reactions-product from Sony, like the Move, EyeToy, PlayStation 3's Motion-Controller, PlayStation Home, PSP, etc. They all look good on paper, but Sony never creates enough qualitative software to support those products.
Also it isn't hard to make a better product then the Oculus Rift, only trying to target the same low price-point is the challenge. Still i and surely Oculus VR are happy, that more people and companies show interest in virtual reality.
Properly longer then Oculus VR. But it isn't important, who does something first. It's how hard you want something to succeed and believe in your product. I'm sure nobody at Sony would push for VR-Googles, if Oculus VR didn't warm everybody up on VR and showed, what is possible.
Creating something complex as VR as cheap as possible is genius. It's other people to discrete the hard work, to make something financial accessible.
Found this in English : http://www.eurogamer.net/articles/article_46651
The flightsim in question supporting the vr-helmet https://www.youtube.com/watch?v=o2VhIXPVSbc
and a picture of the vr in use http://k-tai.impress.co.jp/cda/static/image/2002/10/10/toy01.jpg
Eurogamer said:Sony has announced a curious new head-mounted display peripheral for PlayStation 2. The unit, which will be confined to Japan for the moment, carries two 0.44-inch 1.8 million-pixel LCDs attached to a pair of overhead headphones.
Eh? As far as I know, Sony has been in the VR space for longer than Oculus,
Couldn't agree more. The consumer version of Oculus Rift will be fantastic but it can't compare against the ecosystem a standardized console package will offer (considering the many elements of VR which is not just glasses).EDGE said:There’s the obvious issue of motion sickness, the lack of a standardised controller and VR gaming’s potential complexity, not to mention cost. If it is to become anything more than an expensive hobbyist niche, it’ll need the backing of a major platform holder to popularise the medium by simplifying the proposition and opening it out to the average player. Sony has all of this in its grasp, potentially – it has millions of players already locked into its ecosystem, and the preexisting marketing and distribution presence to take VR mainstream. Right now, VR on PS4 represents virtual reality’s best chance of becoming a viable future platform for interactive entertainment.
...Sony already has everything it needs to steal Oculus’ thunder at GDC. It has the audience, the branding and the support of game developers across the industry – if its tech is accessibly priced and can overcome the problem of motion sickness, Sony’s VR headset could be the device to truly kickstart virtual reality gaming.
Really?? People on GAF are proclaiming the Occulus Rift as the second coming of christ, why can't Sony's VR headset get the same amount of hype?
They did even release a VR-enabled game for PS3: Datura.
Really?? People on GAF are proclaiming the Occulus Rift as the second coming of christ, why can't Sony's VR headset get the same amount of hype?
I really don't see how Sony's VR headset is going to work on a PS4. PS4 is somewhat powerful, but it certainly is not powerful enough to produce 1080p 60 FPS in 3D for triple A games, Indie games yes, but upcoming games like Battlefront or Driveclub for example, it just wouldn't be possible as 3D is essential for VR and 3D halfs the performance as it requires double the processing power to display it.
For tat size, yeah Id totally buy it. Oculus Rift, I'm sure is awesome, just looks like something I don't want to be seen in the house with.
Crow *will* be served to whomever think the PS4 is underpowered in regards to VR.If Sony's headset is PS4 exclusive, it's forever saddled to relatively low-powered hardware. Good VR takes a lot of horsepower. Watch this for more information:
http://youtu.be/G-2dQoeqVVo
I wonder how much dev time would implementing VR add.
What people 'want' is irrelevant, what Sony can deliver is what matters. Rift is 60, and people lose their shit when they use it, despite the God awful IQ and persistence.You do not want to run VR at 60fps.
Well, it better be if they want to compete.A prototype is already in some thirdparty developers’ hands, who have told us that Sony’s VR headset is far superior to Oculus Rift’s first incarnation,
Oculus haven't disclosed the specs of DK2. It wouldn't surprise me if it was superior to CC.though that is expected to even out a little with the arrival of Rift’s new, more advanced Crystal Cove devkit.
How is it behind in terms of tech? What about Sony's unit will blow Oculus' out of the water exactly? I'm assuming you are privy to the details of the Sony unit and also Oculus' consumer model that doesn't even exist. Please share!If this is the case I expect it to completely blow oculus rift out of the water. At this stage of technology and developments the oculus is extremely slow and behind in terms of tech.
What an acceptable level is, is wholly subjective.
The PS4 can handily produce VR with fidelity notably better than any game on last-gen. If a game looks as good as TLoU, it's perfect 60fps and 1080p, and you have the much richer immersion of VR, I think there are a significant amount of people who would find that acceptable.
Crow *will* be served to whomever think the PS4 is underpowered in regards to VR.
If you watch the video you linked you will notice that M.Abrash contradicts himself a bit. They made the simplest demo imaginable (square gigantic room) and the body accepts it as absolute truth.
Don't you need 60 fps per each eye to have not vomit forcing VR ?
So yeah 120 fps 1080p games on PS4 are not going to happen.
Found this in English : http://www.eurogamer.net/articles/article_46651
The flightsim in question supporting the vr-helmet https://www.youtube.com/watch?v=o2VhIXPVSbc
and a picture of the vr in use http://k-tai.impress.co.jp/cda/static/image/2002/10/10/toy01.jpg
EA is sniffing around VR also.
http://www.eurogamer.net/articles/2014-03-10-ea-exploring-virtual-reality-gaming
Wouldn't be surprised if they get in bed with Sony on this one.
Were not tilting Microsofts way; we are firm longterm supporters of Sony. Im sure youll see tactical programmes between us and Sony in the future that we havent announced, but will make things much more balanced.
PS VR is forever doomed to Move-esque status because it's not standard on all systems. Few games will support it, and price will be an issue.Couldn't agree more. The consumer version of Oculus Rift will be fantastic but it can't compare against the ecosystem a standardized console package will offer (considering the many elements of VR which is not just glasses).
It is powerful enough for PlayStation fans.I really don't see how Sony's VR headset is going to work on a PS4. PS4 is somewhat powerful, but it certainly is not powerful enough to produce 1080p 60 FPS in 3D for triple A games, Indie games yes, but upcoming games like Battlefront or Driveclub for example, it just wouldn't be possible as 3D is essential for VR and 3D halfs the performance as it requires double the processing power to display it.
I found playing games at 30 FPS on an Oculus Rift Dev Kit to be so nauseating, 60 FPS is essential in VR and if the resolution is 720p like the Oculus Rift Dev Kit so the PS4 can manage 60 FPS, that's not going to be a pretty experience as you'll be able to see every pixel like the Oculus Rift Dev Kit.'
I get the feeling Sony's VR headset will be for PC gaming mostly as consoles just aren't powerful enough, but we'll have to wait and see.
This gets a little more complicated because when people write 1080p, people presume they mean 1920x1080.Don't you need 60 fps per each eye to have not vomit forcing VR ?
So yeah 120 fps 1080p games on PS4 are not going to happen.
I have a feeling it would be 720@120 fps in best case.
nice!It'll be up to first party to show the world how VR is done. The first real mainstream push at VR is among us folks. Bring on the Drive Club.
Don't you need 60 fps per each eye to have not vomit forcing VR ?
So yeah 120 fps 1080p games on PS4 are not going to happen.
I have a feeling it would be 720@120 fps in best case.
Better than first Rift dev kit.Better than Oculus Rift? PC is cry.