boredandlazy
Member
Ah, the whole 'Panic' tweet from yosp? I remember now...SCE Bend Studio?
Ah, the whole 'Panic' tweet from yosp? I remember now...SCE Bend Studio?
I need to play this in VR. So bad.
Here it is, appropriately named "Don't Let Go" https://www.youtube.com/watch?v=ia8HeT1Pj2Q
At least you tried. Every time I think I should try it out I get heart palpitations. It's just sitting there...mocking me.
For the new page.Quote resource:
Driving the Future of Innovation at Sony Computer Entertainment (Presented by Sony Computer Entertainment America)
Richard Marks | Senior Director, SCEA R&D
Anton Mikhailov | Sr. Software Engineer, SCEA R&D
Shuhei Yoshida | President, SCE Worldwide Studios
Join Sony Computer Entertainment for a presentation on innovation at PlayStation® and the future of gaming.
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Live Blogs:
Sony is video-recording the presentation for later distribution.
I need to play this in VR. So bad.
Sony are working on something with NASA, I'm sure that'll be some jaw slacking mojo.I wonder what kind of cool shit we will see with VR in terms of climbing Mount Everest, being on the moon, swimming in deep ocean.
If you made traditional games out of these things, they would be rather lame (Hello Endless Ocean on the Wii!), but with VR it makes them a massive draw to a massive audience out there.
Then there are porn games which have never taken off, few have tried and despite being a multi billion dollar industry, porn and video games never meshed. Yet VR is that opportunity
The potential with VR is massive, monumental even.
a horror game with a budget on Oculus Rift would be awesome
Sony are working on something NASA, I'm sure that'll be some jaw lacking mojo.
This could be a legitimate concern developers may have to think about as VR technology advances into presence, given that some people actually can be scared to death (stress cardiomyopathy) in times of extreme stress. With horror movies and games on TV screens, I think there's a reasonable enough barrier to total immersion that people are generally not going to reach that level of stress to trigger a health scare. But when given a traumatic experience in the state of presence, where you actually feel like you're in that virtual place, that's new territory for us, and I wonder if our brains will be able stop a fight-or-flight adrenaline surge that can be dangerous for some people.
I don't mean to be fear mongering (no pun intended) about the "dangers" of VR + horror, I just think it has the potential to be a valid concern with this new technology - much more so than in traditional entertainment experiences, considering the new level of immersion with VR.
I will happily play on a TV... or an even smaller screen. I'm a wuss with horror titles.
I wonder what kind of cool shit we will see with VR in terms of climbing Mount Everest, being on the moon, swimming in deep ocean.
If you made traditional games out of these things, they would be rather lame (Hello Endless Ocean on the Wii!), but with VR it makes them a massive draw to a massive audience out there.
Then there are porn games which have never taken off, few have tried and despite being a multi billion dollar industry, porn and video games never meshed. Yet VR is that opportunity
The potential with VR is massive, monumental even.
Same I screamed like a little girl within 15 minutes of playing Outlast. I was like nope...
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perfect VR lineup :
DriveClub
Until Dawn
Alien Isolation
and we're good to go
Even just considering the potential impact of virtual cinema alone. Boggles the mind.
(by which I mean, pre-recorded or live telepresence)
You guys all from Eur or what? It's on at 8 est here...
You should try the Oculus Rift Demo Dreadhalls. The graphics and animation are bad, but I nope out of it within 20 seconds.
I really hope more people make atmospheric creepy games and not just these pop out horror games for the VR.
Same goes for the rumored Microsoft VR headset. If everyone launches one, VR will be more likely to become a big deal. It has the potential to raise all boats.
But here is the biggest thing; it means more big studios will invest, which means more VR games. VR fans are the biggest winners.
Someone would snipe Shu as he leaves the conference hall.S¡mon;104905996 said:Wouldn't it be funny if "Driving The Future Of Innovation" was all about a new PS4 software update? Update 2.0?
And that they are all like "yeah, we've got innovative software" ('Innovation' reference) and "we've got good drivers in the software" ('Driving' reference).
Hadn't even considered this. Drooling Now. Hype.Wip3out VR plxxx.
I'm a little concerned they aren't streaming this live.
If you have something special to share, you make a big splash.
Hope it's awesome.
It's the same as with films though. When it comes to scary, the "BOO!" type is just much easier to pull off than the atmospheric type :-(
I'm a little concerned they aren't streaming this live.
If you have something special to share, you make a big splash.
Hope it's awesome.
To me atmosphere is largely driven by pacing and music. Take the early RE and Silent Hill games for example. Largely deserted environments with atmospheric music playing throughout. That main police lobby music in RE2 alone really helped keep me hooked into the "feel" of that world throughout. Finding music like that these days for games is rare but having a good soundtrack imo is key to creating a good atmosphere. Also a single sound chiming throughout an environment like a ticking clock (RE) can go a long ways towards fostering this sense of dread from isolation/wandering around a place alone. But yeah jump scares are all the rage now unfortunately. Hopefully we see much better-paced chills in Isolation.
Wip3out VR plxxx.
I hope they scare the hell out of us. You are free to not play.
I'm a little concerned they aren't streaming this live.
If you have something special to share, you make a big splash.
Hope it's awesome.
I'm a little concerned they aren't streaming this live.
If you have something special to share, you make a big splash.
Hope it's awesome.
I am here to drop the bombs.im hre 2 drp da BOMZ
Confirmed Sony VR at the end of the day. Welcome to the world of tomorrow.sonyvr cmin at ya end ofday? dunno i only nowhats 2cum tomorw:
DriveClub, Doom 4 (which is now PS4 exclusive), new Guerrilla Games exclusive IP, Skyrim PS4 all support VR.i t will bedev tules re-lted so dontgettoohype if ur not dev butstill its guna be gud n stuf
Xbox is bowing out of the console wars.soo knee probible, xbox posible, othr plats maby 2
Devs are all excited as hell.asa dev im ex ited butt well c howitgoes tmrow
For me the most scary things in games are when your connection to the world breaks down, wanderingprostheyltite's avatar is a great example. You've played HL2 and it's episodes for probably about fifteen hours, you're driving across a path and suddenly your peripheral vision pulsates and is crippled, and you don't know what it means, and you don't know why it happens, and it's extremely scary. MGS2's AI breakdown did the same thing to such a high standard it still sticks with me, I can still hear the tone of Campbell's voice change twelve years later.
Account suicide confirmedStuff
So there you have it guys. Y2Kev am cry.
(I'm going to get banned for this, right guys?)
(I'm going to get banned for this, right guys?)
Okay. Let's actually address this logically.
Firstly it's not 120Hz, maybe one day, maybe even with Rift CV1, but we don't know that, the best suggestion so far is 95Hz, because they plan to meet or exceed the Valve prototype.
It is 1080p, and it is 3D, so that's more demanding still, typically from between 30 and 50%.
So let's say it's 1080p+50% for 3D and 90Hz.
That is roughly twice the performance of 1080p/60fps/2D, which PS4 is comfortably providing with very pretty results.
Roughly halving performance seems brutal on the face of it, but then you have to look at what is more effective in VR. Valve have said shaders look horrible, and textures can look really bad, preferences seem to be more flat shading with nice lighting. Ironically, less is more in VR, which bodes extremely well. The other thing to consider is the limitations of game design in VR, you want a very stable simulation, so performance spikes don't happen, you don't want TitanFall where performance demand per frame is incredibly wide, you want a highly controlled simulation, this is excellent for performance.
You're going to see a visual hit, no question, but it's going to be so much closer than you'd expect on the face of it, and the impact of VR is really impressive.
If you have a really beautiful PC, you're going to have a better experience with the Rift, no doubt. But people are really going to be awestruck by what's capable on lower end hardware like PS4.
Ok, I think I cracked chubigan's code:
I am here to drop the bombs.
Confirmed Sony VR at the end of the day. Welcome to the world of tomorrow.
DriveClub, Doom 4 (which is now PS4 exclusive), new Guerrilla Games exclusive IP, Skyrim PS4 all support VR.
Xbox is bowing out of the console wars.
Devs are all excited as hell.
So there you have it guys. Y2Kev am cry.
Why are you asking, sir? Is there something you want to share?Who's Demonite?
Who's Demonite?
Ok, I think I cracked chubigan's code:
I am here to drop the bombs.
Confirmed Sony VR at the end of the day. Welcome to the world of tomorrow.
DriveClub, Doom 4 (which is now PS4 exclusive), new Guerrilla Games exclusive IP, Skyrim PS4 all support VR.
Xbox is bowing out of the console wars.
Devs are all excited as hell.
So there you have it guys. Y2Kev am cry.
(I'm going to get banned for this, right guys?)