VATS and other skills would still be rolls.If they turn Fallout into an FPS, I won't buy it
First of all super mutants overran the area. Absence of any significant organization with interest in rebuilding...like NCR on the west. Neither the BOS nor the Outcasts were focused on rebuilding. The Enclave trying to kill off everybody, raiders...
Besides the fringe groups that set up shop where they could, how could you rebuild that area like the west?
Super mutants have prevented every single attempt to organize and rebuild but can't eliminate a cave filled with kids?
4th row 3rd column has the "Savior of the Wasteland" image (Jesus Vault-Boy), and the one next to the desk is the usual "Speech" icon with the Vault-Boy and the stand with a microphone for what I can see.
3rd row last column has "Bloody Mess", 6th row 6th column might be "Strong Back", it looks like Vault-Boy with a back-pack and a walking stick. Edit: 7x1 is Strong Back.
Super mutants have prevented every single attempt to organize and rebuild but can't eliminate a cave filled with kids? Also wasn't the Brotherhood like irrationally good in 3 and trying to white Knight humanity and whatnot. I vaguely remember some lines about their leader breaking off from the west coast Brotherhood along ideological lines.
The only reason I can think of for the DC wasteland to be so unremarkable as it is is that Bethesda really wanted to get across that post apocalyptic vibe.
What they should have done was set Fallout 3 before 1 and 2 but that would mean having to come up with their own factions instead of (poorly) slapping the Enclave and Brotherhood into it.
They also have Doom 4 to get through, which they've showed less than Fallout 4 of.
I thought Fallout 3 had a really great world... But I also honestly had no idea it was supposed to be 200 years later haha, it really does feel like a much smaller amount of time.In 200 years there would have been organizations formed, "super"mutant wouldn't have held it back considering what Bethesda did to them. 200 years is such a long time. They're mostly wimps. It still doesn't make sense to me. I still think the capital wasteland is what it is due to Bethesda simply going with what they thought was cool without much thought behind it.
There should've been more factions formed after 200 years. And who's saying prewar glory? Nothing was in prewar glory in the originals. The settlements don't make much sense in F3 either. There's no way they would've survived as is anyway. It's a poorly though out world.
And the Brotherhood has always been hoarding technology.
Wouldn't a small area make recovery easier?That's the thing. I don't think there were very many attempts. I think the effort was not there because of those conditions.
The Capital Wasteland is relatively small. How is it so hard to believe every single area would not have any significant recovery
Location: Toronto, Ontario Canada.
Period of time: Annexing of Canada, or after the Nuclear war
Whether you're American, or Canadian, I think it would be a great time for a Fallout game to be set.
Game or DLC, idgaf, let me walk around Toronto in an apocolyptic setting, or the annexing, please. Bethesda, pleeeaaassseee.
I know it won't happen because Bethesda ants to keep it in the USA, but I can hope
2 (plus NV) games west, 2 games east, how bout 2 games central?
Fallout 5 Chicago and 6....Detroit?
Ehh the midwest is largely a shithole I'll just be happy with Chi town I guess.
Do you guys think there will be some sort of realtime switching between present/past, at least in certain areas?
It could at least explain why the game looks... not great... in a lot of places. Though it looks good in the city areas (which would probably be too dense/detailed to do realtime switching?)
I kind of hope this isn't the case... first- I don't like 'memory' effects in games (usually some faint energy ghost walking around, or echoed voices letting you know there is something useful on the other side)... second- this is more of a criticism of this past aspect in general, knowing exactly what happens sort of ruins the way players piece together hints of life from the past. For example... going back and seeing exactly what happened to a family, vs piecing together clues around their house. Your imagination is more powerful at filling in the gaps.
Then again the alternative is also annoying: forced flashback missions that pull you out the game.
I think the flashback stuff in the trailer will probably only be in the intro.
I don't think there will be past/present switching, I think we'll only see it at certain points in the story.Do you guys think there will be some sort of realtime switching between present/past, at least in certain areas?
It could at least explain why the game looks... not great... in a lot of places. Though it looks good in the city areas (which would probably be too dense/detailed to do realtime switching?)
I kind of hope this isn't the case... first- I don't like 'memory' effects in games (usually some faint energy ghost walking around, or echoed voices letting you know there is something useful on the other side)... second- this is more of a criticism of this past aspect in general, knowing exactly what happens sort of ruins the way players piece together hints of life from the past. For example... going back and seeing exactly what happened to a family, vs piecing together clues around their house. Your imagination is more powerful at filling in the gaps.
Then again the alternative is also annoying: forced flashback missions that pull you out the game. Hope I am convinced of whatever they are doing in 7 days.
Yep at the very least I bet the main narrative will have it throughout the game.I don't think there will be past/present switching, I think we'll only see it at certain points in the story.
I think the flashback stuff in the trailer will probably only be in the intro.
I hope there is a decent amount of time spent in the past in the prologue. It would be nice to establish a good chunk of the story before the bombs drop.I don't think there will be past/present switching, I think we'll only see it at certain points in the story.
so many neat little design choices in that opening scene. was that kind of metal paneling ever actually used inside U.S. homes during the 50s?
I think the flashback stuff in the trailer will probably only be in the intro.
I don't know. It's possible he needs to use it to find his wife, or it's a by product of him being from the past. I highy highy highy doubt it's useable at any time in every area, but I wouldn't be surprised if it's used in story missions. I noted this before, in the trailer during the "past segments" they have a fence if you look out of the window. I think that might be an artificial border. So you could use it in predefined areas, but couldn't leave while it's active.
We don't, but I think most of us have been posting under the assumption that it takes place after 3/NV, maybe a decade or so later. Maybe it's even further though, who knows.Here the impression I get is that the flashbacks will be found through key locations of the game revealing MC memories from his childhood and up to the point when all hell broke loose.
We still don't know at what time period the game takes place yet, right?
just rewatched the trailer. the initial disappointment is still there. not because of the mediocre graphics or anything, but because of the direction they are taking with the design. it has too much life and way too many colours. it's supposed to be set in a postnuclear world not disneyland.
new vegas I can understand, it was vegas after all. but Boston is east coast, it's cold, rainy, full of irish people, it's depressive. I want the grey/green and quiet bleakness of Fallout 3 back.
Wouldn't a small area make recovery easier?
Does nuclear war suck all pigment out of the world?
Does the sky stop being blue? Does the sunset not have warm colors anymore?
Maybe if there are enough people who hate color on PC, they'll make a mod for the game that makes everything drab grey and poop brown.
They're just going with a more honest, realistic approach to the world design/lighting now.
I'm thinking maybe those circles are tags you hang once you've picked the perk?Good eye. In this clearer image, it's clearly a desk. I guess these are perks? Well whatever they are there is 77 of them:
Here, plenty of green/brown for a highly polluted area. This is some place you don't want to visit without a rebreather.
Blue skies with tons of low flying dust to portray urban devastation. You can pretty much taste the ashes in your mouth.
Darker skies. They don't look otherwordly like those of Fallout 3 and New Vegas, but combined with the rest of the level they make easy to believe that something fucked up happened there. It feels oppressive. Nature has started to retake this part of the world, but it's still a noxious place that can't support vegetation for a long time.
Blue skies. This particular place almost feels clean and fresh.
What I do hope for though is they let OBsidian do another cash grab... hell, twice the fallout, right? And we'd get another west coast Fallout . I will fully admit though I would have been pleasantly surprised if some how I was wrong and it was Obsidian ).
I'm pretty sure the rumor that there's "bad blood" between Obsidian and Bethesda for that has been debunked multiple times, even in this thread. I can see them working together againI think the whole 84 Metacritic Score thing would make this hard for Obsidian to agree to again.
I'm pretty sure the rumor that there's "bad blood" between Obsidian and Bethesda for that has been debunked multiple times, even in this thread. I can see them working together again.
I guess an European game set during the Resource Wars could be fun, but far removed from the main universe to make it work. Maybe in the form of some DLC expansion?
The beginnings of the Resource Wars would be extremely interesting. http://fallout.wikia.com/wiki/European_Commonwealth-Middle_East_War
Fallout 4 could also explore the Annexation of Canada.
So many things it could do with expansions, or just spin off.
I think the whole 84 Metacritic Score thing would make this hard for Obsidian to agree to again.
That and because Bethesda don't wanna be shown up again. ;D
It would be hilarious if Canadians trapped inside vaults for such a long time developed even thicker accents - to the point you can barely communicate with them.
Oh, and radioactive cheese.
Delicious bagged brahmin milk.
That seems to be the unpopular opinion here, but I agree. Calculations aren't what make the game an RPG. It's a dated way of doing things, especially in the guise of an FPS. It just makes the game feel like it's fallen behind of other shooters in the end. Just look at Mass Effect 1 to Mass Effect 2. Yeah, the RPG systems were streamlined but in the end it made the gameplay significantly better.
Either allow the player to use shooting skill when looking down scopes or remove it completely. It's just unsatisfying to look down a scope and miss due to numbers.Fallout isn't a FPS. I would assume most Fallout fans don't want it to be a FPS.
If you want a FPS, buy one of the hundreds out there already.
I hope they go even more towards the RPG side, and less shooter.
Either allow the player to use shooting skill when looking down scopes or remove it completely. It's just unsatisfying to look down a scope and miss due to numbers.
Either allow the player to use shooting skill when looking down scopes or remove it completely. It's just unsatisfying to look down a scope and miss due to numbers.
I'm totally up for that. I'm curious how the heck American managed to annex Canada.
I would absolutely adore a new Fallout set in Canada or even Mexico, given that both countries were annexed to some extent (Canada right away, while Mexico was more or less "pacified" by American forces IIRC). Both are foreign places that could still relate to the main Fallout tropes due to common culture or American influence.
I guess an European game set during the Resource Wars could be fun, but far removed from the main universe to make it work. Maybe in the form of some DLC expansion?
That's largely the point. It informs your decisions for how you build your character.Either allow the player to use shooting skill when looking down scopes or remove it completely. It's just unsatisfying to look down a scope and miss due to numbers.
That's largely the point. It informs your decisions for how you build your character.